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| | Game Studies - Social Realism in Gaming (Site not responding. Last check: 2007-10-13) |
 | | Within the world of gaming it is possible to divide games into two piles: those that have as their central conceit the mimetic reconstruction of real life, and those resigned to fantasy worlds of various kinds. |
 | | I suggest that game studies should follow these same arguments and turn not to a theory of realism in gaming as mere realistic representation, but define realist games as those games that reflect critically on the minutia of everyday life, replete as it is with struggle, personal drama and injustice. |
 | | While the game is more or less realistically rendered, its connection to realism is seen primarily in the representation of marginalized communities (disenfranchised youth, hackers, ethnic minorities and so on), but also in the narrative itself, a fantasy of unbridled, orgiastic anti-corporate rebellion. |
| www.gamestudies.org /0401/galloway (4674 words) |
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