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Topic: Behind Deep Blue


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In the News (Thu 16 Feb 12)

  
  Deep Blue - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-10-14)
Deep Blue was the first computer system to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls.
Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5-2.5, ending on May 11th.
One of the two racks that made up Deep Blue are on display at the National Museum of American History in their exhibit about the Information Age; the other rack is still standing in the IBM lab where it was developed.
www.lexington-fayette.us /project/wikipedia/index.php/Deep_Blue   (544 words)

  
 Blue
Blue Nile The Blue Nile is a Nile.
Blue River (Colorado) The Blue River is a tributary of the Colorado.
Blue shift is the phenomenon that the wavelength is decreased).
www.brainyencyclopedia.com /topics/blue.html   (6000 words)

  
 Deep
Deep Ones The Deep Ones are ocean (hence the "Deep" in "Deep Ones").
Deep stall Deep stall is a dangerous condition that effects certain stalled at all, although the effects are similar eno...
Deep venous thrombosis Deep venous thrombosis (or DVT) is the occlusion of a deep arm ("Paget-von Schroetter syndrome")...
www.brainyencyclopedia.com /topics/deep.html   (1627 words)

  
 Behind
Behind the Music Behind the Music is a musician or musical group, documenting both the successes of the musicians and th...
The Face Behind the Mask The Face Behind the Mask is a Evelyn Keyes) as her soul sees the goodness within him.
The Men Behind the Wire every man must stand behind, the men behind the wire In other words, it was a call for republica...
www.brainyencyclopedia.com /topics/behind.html   (265 words)

  
 IBM Research | Deep Blue | Overview
Deep Blue is a powerful supercomputer and an extraordinary chess player, but its abilities are entirely dependent on the people behind its development.
And judging by the computer's mastery of the chessboard, the members of the Deep Blue development team are at the top of their game.
If there is a common goal that drives all of the Deep Blue developers, it is a strong desire to advance the human condition through computing technology.
www.research.ibm.com /deepblue/meet/html/d.4.html   (289 words)

  
 Powell's Books - Behind Deep Blue: Building the Computer That Defeated the World Chess Champion by Feng Hsiung Hsu
Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches.
Behind Deep Blue is not just another tale of man versus machine.
Most of Behind Deep Blue is Hsu's tale of encountering and overcoming obstacles in the design and programming of the computer to enable it to play chess like a human being.
powells.com /cgi-bin/partner?partner_id=719&cgi=product&isbn=0691118183   (840 words)

  
 IBM Research | Deep Blue | Overview
Deep Blue is at heart a massively parallel, RS/6000 SP-based computer system that was designed to play chess at the grandmaster level.
While the rematch between Garry Kasparov and Deep Blue will no doubt be interesting and exciting to watch, the game of chess itself is only a small part of a much larger picture.
At the heart of the event is an important computer science experiment being conducted by the Deep Blue development team.
www.research.ibm.com /deepblue/learn/html/e.html   (251 words)

  
 Resources: Books
Hsu was the system architect of IBM Corp.'s Deep Blue, the computer that defeated Garry Kasparov in 1997, making it the first computer to ever beat a world chess champion.
His book Behind Deep Blue will be of interest to chess addicts and computer enthusiasts alike, as he takes us behind the scenes for the creation and development of Deep Blue and lets us share in the drama (and occasional rancor) of the matches with Kasparov.
Interestingly, Deep Blue's origins are firmly planted not in artificial intelligence research, but in Hsu's chip and system architecture research: chess was just a handy test domain in which to try out new chip design strategies.
www.spectrum.ieee.org /WEBONLY/resource/jun03/book.html   (917 words)

  
 CNN - Chess fans overload IBM's Web site - May 2, 1997
Deep Blue stunned Kasparov, and the chess world, early last year by winning the first of their six-game competition in Philadelphia.
Deep Blue has been dramatically improved this time around, and is now twice as fast as the machine Kasparov beat last year.
Deep Blue will play with white in game 2 on Sunday, game 4 on Wednesday and the sixth and final game on May 11.
www.cnn.com /WORLD/9705/03/chess.rematch   (773 words)

  
 OpinionJournal - Extra
In 1997, when IBM terminated the Deep Blue project, the computer-chess field was left to talented enthusiasts.
Unfortunately, because Deep Blue's records were never made public, it is quite useless to discuss the strength of Deep Blue vis-à-vis the strength of Deep Junior.
Deep Junior is as different from Deep Fritz as Kasparov is from Karpov.
www.opinionjournal.com /extra?id=110003081   (1066 words)

  
 Man: 0 Machine: 1 | csmonitor.com
Many who watched the match booed when "Deep Blue" was carried away as the victor, treating the win as doomsday for the game - and for human intelligence.
Feng-Hsiung Hsu, who worked tirelessly for almost two decades to build this machine, demonstrates in "Behind Deep Blue" that the computer's victory was not a matter of machine defeating man, but rather the advancement of a powerful tool assembled by human beings.
Hsu's moves through the making and eventual successes of Deep Blue may be too technical for those who don't understand the game and not technical enough for those who do.
www.csmonitor.com /2002/1114/p20s01-bogn.htm   (380 words)

  
 Behind Deep Blue - Wikipedia, the free encyclopedia
Behind Deep Blue: Building the Computer that Defeated the World Chess Champion (ISBN 0691090653) is a book by Feng-hsiung Hsu.
It tells, in mostly non-technical language, the tale of building the ultimate chess computer, Deep Blue, the computer that defeated the World Chess Champion Garry Kasparov.
Hsu focused his tale not on Man versus Machine, but as Man as an individual genius versus Man as a toolmaker.
en.wikipedia.org /wiki/Behind_Deep_Blue   (101 words)

  
 ChessBase.com - Chess News - Behind Deep Blue
The two main objectives successfully achieved in the book Behind Deep Blue, Building the Computer That Defeated the World Chess Champion by Feng-Hsiung Hsu were to capture the true essence of the contest and to clarify his role in the project.
Had Deep Blue truly solved the computer chess problem, in game one of the rematch after Kasparov made his first move of Nf3, Deep Blue would have known the outcome of the game with best play by white.
Behind Deep Blue deserves to be placed alongside Monty Newborn’s epic, Kasparov Versus Deep Blue, but for a different reason; Feng-Hsiung Hsu presented the match in the distinction in which he intended for his book, not as man versus machine, but man as toolmaker.
www.chessbase.com /newsdetail.asp?newsid=551   (870 words)

  
 frontwheeldrive.com: reviews   (Site not responding. Last check: 2007-10-14)
Deep Blue's defeat of chess grandmaster and former world champion Garry Kasparov was more than just a huge PR gig for IBM and an intensely debated match for the chess community, it was the output of over twelve years of intense work by Feng-hsiung Hsu and his crew of computer chess hackers.
Behind Deep Blue is Hsu's personal account of the development of Deep Blue and all of its predecessor systems, and of course his refutation of Kasparov's claims that the Deep Blue team wasn't even handed in the historic rematch.
Behind Deep Blue is a classic tale of engineering discovery and execution, with flashes of insight, conquered obstacles, long hours, and a just shred of serendipity.
frontwheeldrive.com /reviews_behind_deep_blue.html   (652 words)

  
 Behind Deep Blue   (Site not responding. Last check: 2007-10-14)
This is also the story behind the quest to create the mother of all chess machines.
The book unveils how a modest student project eventually produced a multi-million dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.
Feng-hsiung Hsu is the founding father of the Deep Blue project.
www.bcf.org.uk /articles/october2002/blue.htm   (300 words)

  
 Deep Blue
The "Travelling Birds" of the oceans, 'Deep Blue' is the big screen companion to the BBC's groundbreaking 'The Blue Planet' series.
'Deep Blue' is a sumptuous feast of all things great and small that dwell in the oceans, most of which none of us will ever be able to encounter for ourselves.
'Deep Blue' should be compulsory viewing for anyone who shares this planet with any of the creatures of the oceans.
www.femail.com.au /deep-blue-review.htm   (354 words)

  
 Book review by JD
Feng-hsiung Hsu was a member of the team that built Deep Blue, and he played at the board, carrying out the moves the computer generated, for the first of those six games.
The fundamental disadvantage that the creators of Deep Blue had to overcome was that human chess players, at any rate those at the Kasparov level, can get an instinctual “feel” for an opponent’s style, and outwit that style by sheer imagination, playing to the computer’s weaknesses and forcing it into errors.
When Deep Blue won in 1997, society at large, not including Garry Kasparov, finally recognized Deep Blue for what it was, namely, the advancement of a powerful tool created by human beings.
www.olimu.com /Journalism/Texts/Reviews/DeepBlue.htm   (1042 words)

  
 Deep Blue   (Site not responding. Last check: 2007-10-14)
Last night, the LCI robots were out to celebrate Deep Blue's victory over that carbon unit, Kasparov.
When the robots couldn't be found in their usual places, researchers at first thought of a theft, but the exuberant robos had just left for an extended bar crawl.
Behind the scenes, however, there are intense discussions how to explain this malicious joy displayed by some robots.
www.cs.ubc.ca /spider/siebert/DeepBlue.html   (224 words)

  
 A Match for All Seasons
A detailed account of this match is the most dramatic episode of "Behind Deep Blue," Feng-Hsiung Hsu's engaging memoir of the 12 years during which he and his colleagues developed a series of chess-playing computers, culminating in Deep Blue.
He believed that Deep Blue's moves were simply too good to have been found by a mere machine.
Deep Blue won fairly, proving that a computer could in fact defeat the world chess champion in a match.
www.wjh.harvard.edu /~cfc/Chabris2002.html   (1093 words)

  
 Member of IBM team behind Deep Blue speaking at UW
Murray Campbell, a research scientist at the IBM T.J. Watson Research Center where Deep Blue was developed, will address the challenges and implications involved in the 50- year effort to put a computer atop the chess world in a free public lecture at the University of Washington.
IBM Deep Blue is a research experiment in massive parallel computing designed to learn how to maximize the processing power of a system and harness it to tackle problems currently too difficult to solve with computers.
Another major challenge for supercomputers such as Deep Blue in playing chess and in tackling other complex problems is to coordinate many independent processors around a single problem, says Carl Ebeling, professor of computer science and engineering at the UW.
washington.edu /newsroom/news/1997archive/09-97archive/k091897b.html   (493 words)

  
 DVD REVIEW: DEEP BLUE SEA   (Site not responding. Last check: 2007-10-14)
If that old saying "You are what you eat" is true, then the genetically enhanced sharks in "Deep Blue Sea" are research scientists and their assistants.
"Deep Blue Sea" is definitely bigger than all that came before it, but it isn't necessarily better.
From the sharp, deep blues to the flattering flesh tones, the widescreen digital transfer is awesome.
www.lightviews.com /deepblue.htm   (1308 words)

  
 Behind Deep Blue: Building the Computer that ... - Wikipedia, the free encyclopedia
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en.wikipedia.org /wiki/Behind_Deep_Blue:_Building_the_Computer_that_...   (125 words)

  
 A brief history of computer chess   (Site not responding. Last check: 2007-10-14)
The world was stunned in May 1997 when Deep Blue, a chess programme running on a high-powered computer, defeated world champion Gary Kasparov in a six-game series.
Deep Blue calculates at 200 million moves per second, Kasparov at (according to IBM `statistics') three.
Deep Blue also keeps a record of several past matches to see how it can make best use of what's available.
www.uz.ac.zw /science/maths/zimaths/chess.htm   (1053 words)

  
 Research
The power behind IBM Deep Blue is an IBM RS/6000 SP parallel supercomputer equiped with chess specific coprocessors.
The Deep Blue system is capable of examining 200 million moves per second or 50 billion positions in the three minutes nominally allotted for a single move in a chess game.
Two new areas being investigated by the Deep Blue group are Computational Finance and Data Mining where they hope to utilize the technologies developed in Deep Blue.
www.research.ibm.com /know/blue.html   (425 words)

  
 Sample Chapter for Hsu, F.: Behind Deep Blue: Building the Computer that Defeated the World Chess Champion.
The main development effort for the 1997 version of Deep Blue was to improve its chess knowledge to a level never seen before in chess computers.
I am also reasonably sure that Deep Blue is better tactically than either program--there were combinations from the matches that even Deep Blue Jr caught but which were missed by the two programs.
Publicly, both human players stated that their computer opponents were stronger than Deep Blue, but it was clear to anyone in the know that they would have lost face if they lost the matches.
pup.princeton.edu /chapters/p7342.html   (794 words)

  
 Grand Challenge in Chip Design
On May 11, 1997, the IBM computer known as Deep Blue defeated Garry Kasparov—the reigning world chess champion and arguably the most skillful player in history—in a six-game match.
It is remembered as the second of their two matches, although Deep Blue was completely rebuilt after the first.
The bulk of the work on Deep Blue was done at IBM by a three-man team made up of Hsu, Joe Hoane, and Murray Campbell.
www.siam.org /siamnews/01-03/chess.htm   (1792 words)

  
 BYTE.com
After analyzing the technology behind Deep Blue, it's difficult to avoid the conclusion that what really happened at the world's most historic chess match is this: IBM turned chess into a twitch game.
Yet even by 1996, when Deep Blue was running on an IBM supercomputer augmented by 256 custom chips, its ability to evaluate 100 million moves per second -- a 33 million to 1 advantage -- was not enough to defeat Kasparov in their first match.
Deep Blue was always capable of making those kinds of judgments autonomously, but last year's version didn't allow the programmers to manually modify the program's material and board-position weightings between games in order to adapt it to different playing styles.
www.byte.com /art/9707/sec6/art6.htm   (2166 words)

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