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| | Being There, Edited by Riva, G., Davide, F., IJsselsteijn, F.A., IOS Press, Amsterdam, 2003. (Site not responding. Last check: 2007-10-13) |
 | | However, there are many outstanding requirements in order to reduce the lag between the availability of (hardware) technologies and the availability of applications and services based on those technologies, including support for rapid prototyping, user acceptance trials, real life experiments and demonstrations. |
 | | Remote presence (being there) refers to presence in a virtual environment through sensory extension, where users believe that they are in contact with a real, albeit remote, environment, and their sense of being there is affected by the perceptual fidelity they receive. |
 | | Virtual presence (being there), on the other hand, is characterized by the fact that users feel present in an environment simulated by a presence medium in the form of a mental model; in this case, the sense of being there is affected by the realism of the simulation users perceive. |
| www.vepsy.com /communication/volume5.html (4351 words) |
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