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Topic: Beyond Zork


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In the News (Mon 28 Dec 09)

  
  Science Fair Projects - Beyond Zork
Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) was an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987.
It was one of the last games in Infocom's Zork series; or, rather, one of the last Zork games that many Infocom fans consider "official" (titles such as Return to Zork, Zork: Nemesis and Zork Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the "brand name").
Beyond Zork was one of 20 Infocom games bundled in the 1991 compilation The Lost Treasures of Infocom published by Activision.
www.all-science-fair-projects.com /science_fair_projects_encyclopedia/Beyond_Zork   (735 words)

  
 Zork
The first version of Zork was written 1977-1979 on a PDP-10 computer by Tim Anderson[?], Marc Blank[?], Bruce Daniels[?], and Dave Lebling[?] in a programming language called MDL[?].
Zork and its relatives fit into a category known as interactive fiction.
Zork I, II, III and the Undiscovered Underground can be downloaded from http://www.csd.uwo.ca/Infocom/.
www.ebroadcast.com.au /lookup/encyclopedia/zo/Zork.html   (284 words)

  
 Beyond Zork   (Site not responding. Last check: 2007-11-05)
Beyond Zork introduces the next stage in interactive fiction, blending the richness of the standard text adventure with the uniqueness of role playing.
Beyond Zork places you in the land of Quendor, sending you on a quest for the fabled Coconut of Quendor, an artifact so powerful that it alone can prevent evil from dominating the land.
Beyond Zork spans an area at least four times the size of any existing text adventure, giving you a huge land in which to develop your character.
www.csd.uwo.ca /~pete/Infocom/Articles/beyond-review.html   (998 words)

  
 MacGamer - Get In The Game   (Site not responding. Last check: 2007-11-05)
Zork GI's gameplay, based off of the Zork: Nemesis engine, is extremely intuitive and flexible with its Z-Vision technology that provides gamers with a 360-degree perspective of the gaming environment.
Zork fans will recognize the phonetically goofy spell namesas you start out with three spells: voxam, which seperates the energies of different magics, rezrov, which unlocks doors, and igram, which turns purple things invisible.
The Empire in Zork: GI is distinctively mechanical and functionally backwards as cogs and sprockets work together to create the divine nothing which reflects the comically inffectual rule of Yannick.
www.macgamer.com /features/publish.php?id=434   (1828 words)

  
 Beyond Zork: The Coconut of Quendor - Review - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction ...
Beyond Zork: The Coconut of Quendor is a game that works very hard to bridge the gaps between the Zork and Enchanter trilogies.
Beyond Zork: The Coconut of Quendor shares with its predecessors as among Infocom’s interactive fiction titles by sporting a powerful parser that is capable of understanding full English sentences and a large vocabulary.
Overall, Beyond Zork: The Coconut of Quendo attempts to reach beyond the traditional model to become a true adventure/role-playing hybrid.
www.adventureclassicgaming.com /index.php/site/reviews/102   (1148 words)

  
 [No title]   (Site not responding. Last check: 2007-11-05)
The BEYOND ZORK screen shows not only the vividly descriptive prose Infocom is famous for, but a map that changes with your location in the story and a window displaying the room description, your possessions, or your character attributes.
Beyond Zork will then respond, telling you whether your request is possible at this point in the story, and what happened as a result.
Beyond Zork recognizes your words by their first nine letters, and all subsequent letters are ignored.
infodoc.plover.net /screenread/beyondzo.txt   (11241 words)

  
 Beyond Zork: The Coconut of Quendor download @ Game Downloads
Designed by Brian "Professor" Moriarty (who is more famous as designer of Trinity and Loom), Beyond Zork attempts to bridge the narrative gap between two of Infocom's best-selling trilogies, Zork and Enchanter.
RPG quirks aside, Beyond Zork excels in all the other areas that Infocom was famous for.
Although the RPG elements in Beyond Zork are well thought out, they come across more as an interesting distraction from traditional puzzle-solving than an integrated experience.
free-game-downloads.mosw.com /abandonware/pc/adventure/games_b/beyond_zork_the_coconut_of_quendor.html   (470 words)

  
 Zork
Zork was one of the first interactive fiction computer games and an early descendent of ADVENTURE (also known as Colossal Cave).
Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally.
Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but understood full sentences ("hit the grue with the Elvish sword").
www.sfcrowsnest.com /scifinder/a/Zork.php   (1183 words)

  
 Beyond Zork review
Beyond Zork's title suggests that it continues the Zork series, but it actually has little in common with the originals--the heavy reliance on magic suggests the Enchanter series, and the sense of exploring a populated land rather than a series of caverns gives the game a different feel.
In Beyond Zork, though the character qualities are occasionally relevant, there are few instances where the player increases his or her intelligence or strength merely in order to be smarter or stronger; usually, the increases are directly linked to solving puzzles.
Another factor separating Beyond Zork from Zorks I-III is the NPC element--there are as many of them here as in the first three games combined (perhaps more, depending on whom one includes on each count), and most of them are well developed and coded.
members.cox.net /dns361/bzork.html   (989 words)

  
 Gatorsports.com :: 100 years of Gator Football   (Site not responding. Last check: 2007-11-05)
It was one of the last games in Infocom's Zork series; or, rather, one of the last Zork games that many Infocom fans consider "official" (titles such as Zork: Nemesis and Zork Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the "brand name").
Some other features of Beyond Zork previously unseen in Infocom's games include a number of magic items whose initial locations and descriptions are randomly determined, and area maps in which the same set "rooms" appear in random configurations.
Like Infocom's other games, Beyond Zork is platform independent and runs on a virtual computer architecture called the Z-machine.
www.gatorsports.com /apps/pbcs.dll/section?template=wiki&text=Beyond_Zork   (877 words)

  
 Zork - GameInnovation
Zork is probably the most famous of all the text adventures (interactive fiction computer games) released by Infocom.
The original Zork game was developed on the DEC PDP-10 between 1977 and 1979, then subsequently broken down into three instalments (Zork I-III) for wider release when the programmers founded the Infocom company in 1979.
The Z-Machine (Z for Zork) was a virtual machine developed by Infocom that allowed games to be built with a set of story files, which could then be compiled with any Z-Machine to create the game.
www.gameinnovation.org /index.php/Zork   (278 words)

  
 Classic Gaming: Infocom's Zork Trilogy
Zork excelled in the genre of computer based interactive fiction and laid the foundation for Infocom, one of the classic game companies of the 1980s.
Infocom, the company behind Zork, quickly rose to the top of the charts with a series of imaginative and sophisticated games.
Later text adventures such as Beyond Zork (1987) and Zork Zero (1988) did not do well enough, and the plug was pulled on Infocom in 1989.
www.midnightsynergy.com /newsletter/issue006/page6.htm   (762 words)

  
 Beyond Zork   (Site not responding. Last check: 2007-11-05)
Although playing previous games in the Zorkian universe, which include the three Zorks, the three Enchanters, and Wishbringer, is not at all necessary, you will more thoroughly enjoy all of the innuendos, characters, objects and places in Beyond Zork if you have.
Another major element of Beyond Zork that makes it so successful is use of attributes/qualities for your character, in an attempt, as Moriarty stated, to "attract the role-playing people to interactive fiction.
Beyond Zork may just have set a precedent in the software industry for adventures of all kinds, text and otherwise, because of its dependence on a strong story with captivating elements that uses both the creativity of the player and the computer it is played on to come to life.
www.csd.uwo.ca /~pete/Infocom/Articles/beyond-review2.html   (2879 words)

  
 Zork
Beyond Zork was already a native PC game, it embraced some RPG aspects and used the extended IBM charset for a primitive automap and some status bars.
Zork Nemesis was strongly influenced by Myst and is very different from the other Zork games.
From Zork Zero on, the games usually came out on the Mac pretty soon after they came out on the PC, except the last one, Zork Grand Inquisitor, which was released in late 2001, with far higher system requirements (G3 233MHz vs. Pentium 90/166).
members.chello.at /theodor.lauppert/games/zork.htm   (1046 words)

  
 Beyond Zork
Beyond Zork, something of a rarity as I was never aware of its existence until recently, was released in 1987 by Infocom.
To when it was converted to the IIgs, I do not know exactly but could hazard a guess it wasn't until at least late 1988, as the game included the first version of GS/OS to boot with.
Beyond Zork has the privilege of being the only stand alone, commercial release of a IIgs text adventure, to my knowledge.
www.whatisthe2gs.apple2.org.za /the_fairway/game_pages/beyond_zork.html   (283 words)

  
 Timeline
Zork (the same name they use for any work in progress).
Zork and finally find one in Personal Software (also known as Visicorp, the makers of VisiCalc, the first spreadsheet program for PCs).
Return to Zork, the first in a series of graphical games set in the same world as the original Zork games from Infocom.
www.if-legends.org /~adventure/timeline.html   (1023 words)

  
 Zork I: The Great Underground Empire
The Zork Trilogy is set in the ruins of an ancient empire lying far underground.
The re-release of Zork I used the standard box format which consisted of a grey box with coloured horizontal stripes.
The release of the Zork Trilogy included all three Zorks, "The GUE: A History" by Froboz Munbar, a zorkmid, a map, a Bozbarland travel brochure, a Grayslopes travel brochure, a stock certificate, and a letter from the Chairman of the Board of FrobozzCo.
www.csd.uwo.ca /Infocom/zork1.html   (222 words)

  
 Cygnata's Site   (Site not responding. Last check: 2007-11-05)
Zork II is available for download on the web, and also appears on the Lost Treasures of Infocom: Volume I, and Zork Anthology CDs.
Beyond Zork was the very first Zork game to use graphics, in the form of an onscreen map, and a box set aside for room descriptions and status updates.
Beyond Zork originally came with "The Lore and Legends of Quendor," which is interesting to read even without playing the game.
www.sandwich.net /cygnata/zork.html   (2542 words)

  
 Beyond Zork Walkthrough - Printer Friendly - Just Adventure +
But anyway, you give the wine to the cook (you can't open it, and it has no other purpose in the game), and you are now the proud owner of a giant onion.
Beyond Zork Part II So now you have this giant onion (you'll have to roll it to take it with you; this is a good time to define a function key for ROLL ONION).
Beyond Zork is copyrighted 1987 by Infocom Inc. This walkthru is copyrighted 1987 by Scorpia, all rights reserved.
www.justadventure.com /Walkthroughs/BeyondZork/BeyondZork.shtm   (5078 words)

  
 Activision's `Zork Grand Inquisitor' Hits North American Retail Shelves The Week Of November 3
Buy `Zork Grand Inquisitor' By November 16, Receive `Zork Legacy Collection' Free SANTA MONICA, Calif., Nov. 4 /PRNewswire/ -- By order of the Grand Inquisitor, Activision Inc.'s (Nasdaq: ATVI) "Zork Grand Inquisitor" will launch at retail outlets throughout the United States and Canada the week of November 3, 1997.
"Zork Grand Inquisitor" is the eighth installment in the best-selling Zork franchise, which leading game magazine Computer Gaming World calls "the oldest and most beloved series in all of computer gaming." "Zork Grand Inquisitor" welcomes players back to the Great Underground Empire and takes them on an epic adventure through the Empire's legendary locations.
In an effort to maintain control of the citizens of Zork, the Grand Inquisitor of the Empire outlawed the practice of magic in the kingdom.
www.prnewswire.com /cgi-bin/stories.pl?ACCT=104&STORY=/www/story/11-4-97/351508&EDATE=   (639 words)

  
 fUSION Anomaly. Zork
Beyond Zork also allowed the player to create their own male or female character, with that character being personally referred to in parts of the game.
Zork Zero: The Revenge of Megaboz also attempted to sift through the previous ten years of the Zork games, and tie up all those loose ends and open questions that never seemed to have a concrete answer such as the origin of the white house with the boarded front door.
Perhaps it should be noted that the two recent Zork games (RTZ and ZN) were not largely embraced by diehard Zork fans, who felt that the true essence of the Zork legends could only ever be contained in the original Infocom Zork Trilogy.
fusionanomaly.net /zork.html   (913 words)

  
 Zork - IFWiki   (Site not responding. Last check: 2007-11-05)
Zork II: The Wizard of Frobozz (Tim Anderson, Marc Blank, Dave Lebling, Bruce Daniels, publisher: Infocom; 1981; Z-code).
Zork III: The Dungeon Master (Tim Anderson, Marc Blank, Dave Lebling, Bruce Daniels, publisher: Infocom; 1982; Z-code).
Beyond Zork: The Coconut of Quendor (publisher: Infocom; 1987; Z-code).
www.ifwiki.org /index.php/Zork   (137 words)

  
 The Dot Eaters - Computer Game History
The final puzzle is added to Zork in 1979, and as the game hits the one megabyte size wall the final mainframe update is made in 1981.
There are ten Zork games produced in total, and Infocom goes on to become one of the biggest computer game companies in the industry, making over 35 games for every mentionable personal computer platform.
While Zork is sitting on a mainframe at MIT in 1977, systems programmer Scott Adams (not the Dilbert creator) is an avid fan of mainframe interactive fiction such as Crowther and Wood's Adventure, and is convinced that text adventures can make the jump to the limited memories of microcomputers.
www.thedoteaters.com /p4_stage1.php   (1447 words)

  
 Zork 1 download @ Game Downloads
Review from 1983: "The Zork trilogy, which chronicles happenings in a vast realm known as the Underground Empire, is the most famous of the all-text adventure games.
The intermediate level Zork II: The Wizard of Frozzbozz [sic] goes ever deeper into the underground realm, and the adventurer must now deal with dragons, unicorns, and a carousel of spinning death.
Zork I, the simplest, is a great game for first-time adventurers.
free-game-downloads.mosw.com /abandonware/pc/adventure/games_t_z/zork_1.html   (769 words)

  
 The Infocom Gallery: Beyond Zork   (Site not responding. Last check: 2007-11-05)
The Legend of Zork continues with an exciting new style of interactive fiction.
Beyond Zork's sophisticated new interface makes interactions more natural than ever.
Beyond Zork was written by Brian Moriarty, award-winning author of Wishbringer®; and Trinity®.
infocom.elsewhere.org /gallery/beyond/beyond.html   (295 words)

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