| | Elite Bastards - ATi's filtering methods explained - "We find it offensive that you find it offensive." (Site not responding. Last check: 2007-10-02) |
 | | The big benefits anisotropic filtering gives is that firstly it uses an elliptic shape to find texels to sample, thus helping to solve the problem of not approximating samples from polygons at an angle correctly, and secondly it takes many more samples from texels in that area. |
 | | The minification (min) filter is what tells the hardware about what filtering to use for mipmapping, magnification (mag) informs the hardware what to do when a texture is too small for a polygon and thus needs to be magnified, and finally mip tells the hardware how to combine different mipmap levels. |
 | | What 'trylinear' filtering does is determine when and where full trilinear filtering is and isn't needed, and thus only uses bilinear filtering on parts of the scene that it is decided doesn't need full trilinear. |
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