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| | Black Isle's Torn - Wikipedia, the free encyclopedia |
 | | Notably, Black Isle Studios division director Feargus Urquhart has stated, "even at the end of our work on Torn, we were still considering going back to a system that gave players direct, full control over the party members," and as such the gameplay in Torn was never fully concrete. |
 | | Black Isle Studios employee David Maldonado called the resulting spells "generally amongst the weirdest in the game," with the effect often being a combination of "normal" spells fired simultaneously. |
 | | Black Isle Studios stated on multiple occasions that their goal was to create a world that was both familiar to role-playing game fans, though simultaneously something new. |
| en.wikipedia.org /wiki/Black_Isle's_Torn (2212 words) |
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