Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Blade Runner videogame


Related Topics

In the News (Thu 10 Dec 09)

  
  Blade Runner - Encyclopedia, History, Geography and Biography
Blade Runner delves into the future implications of technology on the environment and society by reaching into the past using literature, religious symbolism, classical dramatic themes and film noir.
The Blade Runner soundtrack by Vangelis is a dark melodic combination of classic composition and futuristic synthesizers which mirrors the film-noir retro-future envisioned by Ridley Scott.
Blade Runner was released in 1,290 theaters on June 25 1982.
www.arikah.com /encyclopedia/Blade_Runner   (6191 words)

  
 Spartanburg SC | GoUpstate.com | Spartanburg Herald-Journal   (Site not responding. Last check: 2007-10-19)
Blade Runner is a Westwood Studios PC game loosely based on the 1982 movie of the same name.
The Blade Runner videogame is notable for its accurate-to-the-movie, even lovingly-imitated environments, and for remaining quite true to Philip K Dick's novel.
Guzza is rather unkempt and asocial, remaining in Bryant's office for most of Blade Runner's duration, appearing briefly in the Hawker's circle in the Animoid Row, where he is photographed by Izo, talking to a policeman looking strikingly similiar to the one who later arrests and interrogates McCoy.
www.goupstate.com /apps/pbcs.dll/section?category=NEWS&template=wiki&text=Blade_Runner_(videogame)   (2628 words)

  
 Blade Runner - Off-world: The Blade Runner Wiki - A Wikia wiki
Blade Runner - Off-world: The Blade Runner Wiki - A Wikia wiki
Blade Runner is a 1982 science fiction film directed by Ridley Scott, depicting a dystopic Los Angeles in November 2019.
Blade Runner continues to reflect modern trends and concerns, and an increasing number consider it one of the greatest science fiction films of all time.Template:RefTemplate:Ref The film was selected for preservation in the United States National Film Registry in 1993 and is frequently used in university courses.
bladerunner.wikia.com /wiki/Blade_Runner   (5738 words)

  
 Blade Runner: un'analisi del film-culto di Ridley Scott - Cinemania
Blade Runner non arriva a mettere in dubbio lo statuto ontologico della realtà, il valore di verità e credibilità dell’immagine, non riesce a raggiungere la lucidità e profondità visionaria propria dello sguardo cyberpunk.
Blade Runner, proprio come nella narrativa cyberpunk, è l’ambiente a portare il peso della narrazione, mentre i personaggi assumono una forma quasi fumettistica, privi come sono di approfondimento psicologico, si pensi in particolare a Deckard, che sembra non superare le convenzioni del genere poliziesco.
Blade Runner “gli FX non sono stati fatti per essere i protagonisti della scena, sono stati concepiti unicamente in funzione della storia”[35].
www.ondarock.it /Bladerunner.html   (4866 words)

  
 Media Fix: Symbolic Action: Performance in the Blade Runner Videogame
Blade Runner, like many other games in the adventure/RPG genre (and many games in general), is appealing due to its "uncovering" of boundless and interrelated narrative worlds, full of opportunities for action and investigation.
In the Blade Runner videogame, performative action in the ergodic sense and state, produces critical information needed to progress in the game, and further progression is guided by information already gathered.
Concurrently, she states that most videogame stories are based on this structure, where "the interactor is given the role of a fighter or detective of some sort and is pitted against an opponent in a win/lose situation" (pp.
www.fdcw.org /0506/oor/2005/11/symbolic_action_performance_in.html   (2521 words)

  
 Blade Runner: Tee-Vee or Not Tee-Vee
Blade Runner "poses Los Angeles as the quintessential postmodern city," and presents a "pastiche of temporality in its architectural elements (151)." Moreover it was made in Los Angeles in 1982, it is set in Los Angeles 2019, and we watch it in 1996.
used primarily by Blade Runners to determine if a suspect is truly human by measuring the degree of his empathetic response through carefully worded questions and statements (from the movie's press release)." A mechanical arm extends from the table and frames the suspect's eye with a red light, and a bellows rises and falls.
The postmodern project of Blade Runner is a reevaluation of visual pleasure and representation, which comes closest to the surface of the text in the photographs which replicants collect.
scribble.com /uwi/br/brtv.html   (3449 words)

  
 Review of Blade Runner
Blade Runner is a computer game that arrived with plenty of hype, enough to make sure the expectations in my mind could have nothing to do with the reality of the game.
Blade Runner nearly fulfills the promise of its famous license (see my review of the movie), but is often simply boring.
Blade Runner the movie got away with this kind of stereotypical detective dialogue because it was balanced by the rest of what was going on -- here, the detective thing is the only thing.
www.challengingdestiny.com /reviews/blade_game.htm   (958 words)

  
 Westwood Studios Blade Runner
The Blade Runner videogame is largely defined by its accurate, even lovingly imitated environments, and it remaining quite true to
Combat in Blade Runner is extremely simplistic and very occansional.
Blade Runner is more than just a movie.
kipplezone.tripod.com /id4.html   (904 words)

  
 replicants
which inspired Blade Runner used the term android (andy), but director Ridley Scott wanted a new term that did not have preconceptions.
Special police units (Blade Runners) are sent to investigate, test and ultimately "retire" (kill) replicants found on Earth.
Blade Runner's dark paranoid atmosphere – and multiple versions of the film – adds fuel to the speculation and debate over this issue.
www.sfcrowsnest.com /scifinder/a/Replicant.php   (985 words)

  
 Voight-Kampff machine - Off-world: The Blade Runner Wiki - A Wikia wiki
The Voight-Kampff is a polygraph-like machine used by the LAPD's Blade Runner units to assist in the testing of an individual to see if they are a replicant or not.
The VK is used primarily by Blade Runners to determine if a suspect is truly human by measuring the degree of his empathic response through carefully worded questions and statements.
The Voight-Kampff machine is perhaps analogous to (and may have been partly inspired by) Alan Turing's work which propounded an artificial intelligence test – to see if a computer could convince a human (by answering set questions, etc.) that it was another human.
bladerunner.wikia.com /wiki/Voight-Kampff_machine   (400 words)

  
 loonygames' Pixel Obscura
Blade Runner is one of the most amazingly tactile films ever made, a sensitive meditation on questions of identity and mortality wrapped within a stunningly effective mystery-thriller-action picture.
Blade Runner: the game, developed by Westwood and released in 1997, follows a narrative that is supposedly running concurrent with Deckard's quest.
Instead of letting the world Blade Runner created speak for itself and using this opportunity to explore different avenues, they fall back on the past, seemingly hesitant of taking new perspectives for fear of alienating players.
www.loonygames.com /content/1.35/pixel   (751 words)

  
 Disney's Tron - Animation Show Forums
John Lasseter has stated on numerous occasions that it was this film that convinced him that CG graphics had a future and at that point he switched his focus from hand-drawn animation to CG animation.
"Blade Runner" was a pioneering genre in films itself and became an icon for other movies, Television shows, and marketing.
Blade Runner has been added to the Library of Congress and is rated highly in most people surveys.
www.animationshow.com /forums/index.php?showtopic=760   (1411 words)

  
 Spinner (Blade Runner) - Wikipedia, the free encyclopedia
Blade Runner (1982) - Spinners are seen prominently in Blade Runner.
Another tribute to the Blade Runner spinner can be seen at various points in the Star Wars films: The Phantom Menace and Attack of the Clones.
The homage was made in part because of the similarities between 2019 Los Angeles, as seen in Blade Runner, and the landscape of the planet Coruscant, as seen in the Star Wars films.
en.wikipedia.org /wiki/Spinner_(Blade_Runner)   (465 words)

  
 Wired News: Let the Shopping for Games Begin
Usually, videogame plots and character development are at roughly the porno flick or USA Network level -- no more than excuses to get to the action.
As Christian Svensson, editor in chief of the videogame trade magazine MCV reports, "Consumers are demanding more of an experience, more than just a game.
Blade Runner's appeal came on the back of a story strong enough to be favorably compared with the classic sci-fi noir film upon which it was based.
www.wired.com /news/culture/0,1284,32205,00.html   (1009 words)

  
 Ludology.org - Videogame Theory   (Site not responding. Last check: 2007-10-19)
The world is a big place and while the videogame theory field is really growing, sometimes it is hard to get updates on what's going on.
Videogames of the Oppressed: critical thinking, education, tolerance and other trivial issues.
Videogames of the Oppressed: videogames as a means of critical thinking and debate (2001).
ludology.org /index.php?page=114   (2739 words)

  
 Westwood Studios - Press News - Coming Soon Magazine   (Site not responding. Last check: 2007-10-19)
The Blade Runner Web site offers a number of exclusive surprises for fans, including a downloadable theme pack of several new backgrounds, new sound effects and icons for Windows 95.
Westwood Studios' Blade Runner is a real-time, 3-D adventure computer game that portrays the mysterious and futuristic society, culture and characters from the 1982 sci-fi film, and will be available on four CD-ROMs on November 13, 1997.
Blade Runner/Westwood Partners is a joint venture between Virgin Interactive Entertainment and the Blade Runner Partnership formed to jointly publish interactive entertainment titles based on rights to the motion picture Blade Runner which are owned by The Blade Runner Partnership.
www.csoon.com /issue30/p_west1.htm   (392 words)

  
 Frame City Killer First Look (Xbox 360)
Blade Runner is a movie that has spawned countless games that have attempted to recreate the feel of the stellar futuristic thriller, although only a few have succeeded.
Frame City Killer is the newest game to take on the style of Blade Runner, that being the story of an unorthodox cop tracking down a killer in a futuristic city full of vibrancy, neon lights and corruption to create a cop thriller for the next-generation.
At this year’s E3 Namco was hesitant to show there upcoming action title in a playable form, but a trailer was in effect to give us a little taste of what to expect on the Xbox 360.
previews.teamxbox.com /xbox-360/1022/Frame-City-Killer/p1   (631 words)

  
 -* Blade Runner Font *-   (Site not responding. Last check: 2007-10-19)
In the case of Intel Video 1 you don't have any problem of view because this format is supported the default windows media player.
"Blade Runner stands as a tough, idiosyncratic, and highly original vision of the future that...
Blade Runner Rolls To New Realities - Case Studies and Profiles...
www.ourweddingonline.us /Blade/Blade_runner_font.html   (871 words)

  
 Final Fantasy VIII Review - GameCritics.com
No one is immune to this, not even accomplished game developers; with every leap in hardware, videogame developers are using more and more elements that have traditionally been grounded in movies and implementing them now into their games.
One developer in particular, Hironobu Sakaguchi, creator of the Final Fantasy series, once said that he has always wanted to be a film director and with every release of the Final Fantasy series, he nears closer to his dream.
The organic look and feel of the Gardens (the schools where SeeD candidates are trained) relaxes the predictable sci-fi angle that was the foundation of the FF series and the results are marvelous.
www.gamecritics.com /review/ff8/main.php   (1683 words)

  
 Blade Runner - Wikipedia, the free encyclopedia
His detailed observations and research later became the book Future Noir: The Making of Blade Runner, which is commonly referred to as the "Blade Runner Bible" by many of the film's fans.
Blade Runner's dark cyberpunk style and futuristic design have served as a benchmark and its inspiration can be seen in many subsequent science fiction films and television programs, such as Max Headroom, Batman, RoboCop, The Fifth Element, Brazil, Dark Angel, Firefly, Battlestar Galactica, and The Matrix,
Director Christopher Nolan used Blade Runner as "an interesting lesson on the technique of exploring and describing a credible universe that doesn't appear to have any boundaries", he applied this inspiration to the production of Batman Begins.
en.wikipedia.org /wiki/Blade_Runner   (6719 words)

  
 Blade Runner - The Replicant Site -
Different by any other classic adventure game where you have to interact with objects and places around you, this adventure has been concepted to be most "natural" as it is possible.
Any reproduction, partial or total, of graphic and/or text is forbidden without the written authorization of the owner.
Blade Runner is a registered trademark of The Blade Runner Partnership and Westwood Studios, Inc. a 1997.
www.blade-runner.it /videogame-e.html   (328 words)

  
 HD DVD Review: Constantine | High-Def Digest
Weisz's skeptical Angela is also physically reminiscent of Sean Young in 'Blade Runner,' mixed in with a bit of 'X-Files' Scully.
And as aided by Philippe Rousselot's dark cinematography and director Francis Lawrence's edgy pacing, 'Constantine' so co-opts 'Blade Runner's overall look and feel that I kept expecting Daryl Hannah to come bouncing in dressed as a demon and do an acrobatic routine.
This isn't to say 'Constantine' is nearly as good of a film as 'Blade Runner.' But Lawrence, working off of an ambitious script by Kevin Brodbin and Frank Cappello, at least attempts to integrate more profound ideas into his film than your typical horror/CGI-fest.
hddvd.highdefdigest.com /constantine.html   (2296 words)

  
 Beyond Good & Evil - GameCritics.com
The Domz is an alien race attacking Jade's planet of Hillys, a multicultural world like the utopias found in films like The Matrix and Blade Runner, where one ethnicity and culture is just as smart and independent as the next.
Before Jade sets off to join a rebel faction that seeks to find the roots of the war, the orphanage she watches over is attacked.
The entire game plays in letterbox mode, and the switch from an alien attack to Jade's defending of the children is seamless and dramatic.
www.gamecritics.com /review/beyondgoodevil/main.php   (1112 words)

  
 Heading Off the Rails—And Back On - Newsweek Enterprise - MSNBC.com
The 54-foot-long Blade Runner, out of England, is designed to run on both rails like a train and roads like a bus—and to switch back and forth easily.
That's because the Blade Runner uses rail lines to smooth and speed a trip.
One day, though, the Blade Runner could be used to transport travelers along with their vehicles, much the way Amtrak's Auto Train now works between Florida and suburban Washington, D.C. The improvement would be in Blade Runner's ability to leave the rails for destinations reachable only by road.
www.msnbc.msn.com /id/8259040/site/newsweek   (384 words)

  
 Shadowrun Preview - Kotaku   (Site not responding. Last check: 2007-10-19)
Another thing entirely is that some (old) videogamers may only be aware of the 16-bit era's licenced Shadowrun videogames, which were rpgs.
Finally the tech was at a point to do the universe justice in a videogame, and I'll be damned if it doesn't seem like the franchise possibilities are over before they even get started.
The universe has always managed to expand upon the pre-established conventions of it's form, be it videogame or P'n'P. A futuristic FPS with magic is a trite, safe attempt at doing the franchise justice, and a cautionary tale towards the direction which videogame development is heading.
www.kotaku.com /gaming/shadowrun/shadowrun-preview-185157.php   (1544 words)

  
 Jedi Council Forums - Zelda Fans Come Hither...
LoZ strategy guide was published in 1990...despite no official Nintendo documentational support for it whatsoever, the ignoramus of an author designated Link's first metal blade "the Wooden Sword" based solely on its apparent color, and thus a massive misnomer was born.
The Runner from Ocarina is also the Mailman in Majora's Mask.
Would be cool as hell to see this one eclipse the Master Sword, à la Xbox Ninja Gaiden's wooden sword --upgradeable to the most powerful weapon in the entire game.
boards.theforce.net /games_videogames/b10005/15844764/r25563424   (1234 words)

  
 Technology: Your Next Videogame - Newsweek: Tip Sheet Technology - MSNBC.com
Snowblind, which gives you cool gadgets and weapons, such as force shields and robotic insect swarms, has a neon-drenched look reminiscent of "Blade Runner," while Killzone's harsh, burned-out battlefields bear more than a passing resemblance to the photos of Robert Capa.
But the most impressive PS2 title on display was Sony's God of War, in which a Spartan warrior slays Cyclopes, Medusas and other monsters from Greek mythology, leading to a final confrontation with Ares, the god of war.
When writers of his caliber want to work on videogames, it's more proof that electronic entertainment is no passing fad.
www.msnbc.msn.com /id/4988008   (601 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.