| |
| | anyway: post a comment |
 | | Blocking is when somebody says something and you say "actually, no." Instead, when somebody says something, it becomes publically owned, but inviolable; you may build on it, even transform it, own it, but you don't get to deny it. |
 | | The most common functional blocking is, "The hole is too big for your character to jump(and he or she recognizes that fact)." The GM withholding vital info blocking goes, "Are you sure?", and the GM as an ass doesn't block at all and goes, "Ok, you don't make it, and you fall to your doom! |
 | | Just like blocking is bad if it uses unclear rules to take away your ability to contribute meaningfully, saying "I crack the safe" is only forcing if it eliminates the possibility of the GM (or whoever is the adversitizor) to introduce cool stakes. |
| www.lumpley.com /archive/161.html (3752 words) |
|