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| | Crisis |
 | | Crisis is a modern game with many innovations like a virtual, generic map, no general certificate or money limits, rounds instead of operating rounds and stock rounds, structure purchases, and signals but without some traditional elements like off-board connections, terrain difficulties, small cities, empty big cities, or privates. |
 | | While once 1830 could be called the premier game of stock manipulation and 1841 is the game with the greatest speed of technological development, now Crisis is the toughest, most complex, and most unpredictable game of business strategy. |
 | | Measuring complexity is hard but years of testing have produced counter-strategies for every strategy and not enabled me to foresee just one round, what is possible in 1830 or 1841. |
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