Bounding Box(Site not responding. Last check: 2007-10-20)
The boundingbox of a PostScript image -- the printable figures and text on a page -- is the tightest rectangle which includes the image when the PostScript file is printed.
The boundingbox is described by 4 numbers; the x-y coordinates of the lower-left corner of the image, followed by the x-y coordinates of the upper-right corner of the image.
Thus for images on an 8.5"×11" page, the x -coordinates of the boundingbox always lie between 0 and 612, while the y -coordinates of the boundingbox always lie between 0 and 792.
The ratio of the number of points inside the structure to the number of points inside the associated boundingbox, which is maximal for minimum boundingboxes, is equal to the ratio of the structure volume to the boundingbox volume.
The dimension of the boundingbox along an axis (eigenvector) is given by the extreme values of the projection of the points on the corresponding axis.
Since the actual minimum boundingbox volume for the implants is not known we used a test set of points with a known minimum boundingbox.
One of the fundamental assumptions of using boundingboxes for initial estimates of primitives is that the point cloud covers the extent of the entire primitive.
The minimum boundingbox method for initial guessing is applied with the same assumptions as the axis-aligned boundingbox, except for the last assumption that the point cloud be principally aligned.
A boundingbox is the box that is inscribed by the point cloud-that is, each of the faces of the box is located at a maximum or minimum of the point cloud coordinates, in the direction normal to that face.
EPSSETBB - Set the bounding box in an EPS file(Site not responding. Last check: 2007-10-20)
To correct the boundingbox in such files print the file and measure the lower left and upper right corners from the left and bottom sides of the paper.
Boundingbox values are assumed to be specified in centimeters.
Set the boundingbox of file input.eps to have its lower left corner at 2 centimeters from the left and 2 centimeters from the bottom of the page and its upper right corner at 10 centimeters from the left and 12 centimeters from the bottom of the page.
The boundingbox insertion method selects proposed cohesive edges by first categorizing the system by three main regions (Figure 2.22): a non-cohesive region where no cohesive element is present, a passive cohesive region where cohesive elements are present but have not undergone any failure, and an active cohesive region where cohesive elements are failing.
The region between the original and new boundingboxes is the passive cohesive region where failure is expected to occur in the near future.
The boundingbox method is quite capable of determining the appropriate cohesive regions although this method is not self-starting.
A boundingbox is used to determine what part of the wagon or locomotive is solid.
In MSTS if the boundingbox of one car is close to the boundingbox of another car a collision will result when these cars are taken through sharp curves or switches.
The width and the length of the boundingbox is set from the central axis of the model.
The HBF_BITMAP_BOUNDING_BOX bounds the bitmap of a glyph; thus its width and height are equal to the width and height of the bitmap.
The origin of a boundingbox may not be at the lower left corner of the boundingbox because some letters in a Latin font, like 'g', 'j', 'Q', etc., have "descenders" extending below the baseline.
values of a boundingbox specify the offset of the lower left corner of the boundingbox from the origin.
AST_BOUNDINGBOX - Return a bounding box for previously drawn graphics(Site not responding. Last check: 2007-10-20)
This routine returns the bounds of a box which just encompasess the graphics produced by the previous call to any of the Plot methods which produce graphical output.
A two element array in which is returned the lower limits of the boundingbox on each of the two axes of the graphics coordinate system (the base Frame of the Plot).
A two element array in which is returned the upper limits of the boundingbox on each of the two axes of the graphics coordinate system (the base Frame of the Plot).
Combines this boundingbox with an array of bounding objects so that the resulting boundingbox encloses the original boundingbox and the array of bounding objects.
Combines this boundingbox with an array of points so that the resulting boundingbox encloses the original boundingbox and the array of points.
A boundingbox is empty if it is null (either by construction or as the result of a null intersection) or if its volume is negative.
Alexandria Digital Library Project - [#GAZ-31] incorrect encoding of GML bounding box(Site not responding. Last check: 2007-10-20)
In internal boundingbox descriptions, within our database and in our middleware software, we distinguish east from west, so it's possible to describe a boundingbox that crosses the +/-180 meridian: just make east less than west.
Thus a GML boundingbox is incapable of crossing the +/-180 meridian (pretty lame, IMHO, but there you have it).
So if an internal boundingbox crosses the +/-180 meridian, the only choice is to convert it to a whole-world band (i.e., -180..180).
The Bounding-Box Table(IM: Tx)(Site not responding. Last check: 2007-10-20)
The coordinate value of the left edge of the boundingbox, in 16-bit fixed-point format, with an integer part in the high-order 4 bits and a fractional part in the low-order 12 bits.
The coordinate value of the bottom edge of the boundingbox, in 16-bit fixed-point format, with an integer part in the high-order 4 bits and a fractional part in the low-order 12 bits.
The coordinate value of the right edge of the boundingbox, in 16-bit fixed-point format, with an integer part in the high-order 4 bits and a fractional part in the low-order 12 bits.
It is often useful to have a bounding container (BC), such as a boundingbox or ball, for a finite geometric object.
A " box " is a rectangular region whose edges are parallel to the coordinate axes, and is thus defined by its maximum and minimum extents for all axes.
The boundingbox is the computationally simplest of all linear bounding containers, and the one most frequently used in many applications.
Specify whether the boundingbox generated by Dataplot Postscript output will be "fixed" or "floating".
When importing Dataplot Postscript files into other programs, it may be prefferable to have the boundingbox reflect either the landscape (i.e., 11 inch x 8.5 inch) or portrait (i.e., 8.5 inch x 11 inch) orientation.
Since encapsulated assumes that each graph will be in a separate file, it already sets the boundingbox according to the orientation.
Bounding Box Heirarchy(Site not responding. Last check: 2007-10-20)
The first 4 columns of times are for randomly places spheres in a box, using code similar to Pete's.
There are some schemes I could still implement to make rendering faster on organized geometry (like the Serpinski Gasket), because you'll notice that the timings below indicate that rendering organized data isn't as fast (about double the time) as rendering random geometry.
All timings were done on the linux boxes in the NT lab.
Model Bounding Box(Site not responding. Last check: 2007-10-20)
After a model is read, the boundingbox is computed from the extent of surfaces and cell boundingboxes based on the cell descriptions.
When the geometry is being created or modified, the boundingbox is increased to accommodate new and changes in surfaces, bodies, and cells.
Some cases require explicit definition of the boundingbox before a cell can be polygonalized, such as a cell bounded by a cone and a P, PXY, PXZ, or PYZ plane.
In the following example, the SVG file is establishing the boundaries of the image, by stating that in a rectangular space, the upper lefthand x, y coordinates are to be set as 0, 0 and the width and height of the viewing area are 300 and 200.
By making the boundingbox area smaller, the image can be "cropped" or "pre-zoomed." If the above numbers were changed to 100 75 100 50, the image would look like this:
Bounding Box(Site not responding. Last check: 2007-10-20)
Every well-formed PostScript file has a comment describing where on the page the graphic is located, and how big that graphic is. This information is given in terms of the lower left and upper right corners of a box just enclosing the graphic, and is thus referred to as a boundingbox.
the file is still probably Encapsulated PostScript, but the boundingbox (that dvips needs to position the graphic) is at the end of the file and should be moved to the position of the line above.
If the document does not have such a boundingbox, or if the boundingbox is given at the end of the document, please complain to the authors of the software package that generated the file; without such a line, including PostScript graphics can be tedious.
I working on a path deform and I just discovered how important it is to have the boundingbox fit tight and parallel/perpendicular to the local coordinates.
The boundingbox is created from the dimensions of the original object, and it is positioned aligning with the objects coordinate system.
The boundingbox's alignment is set to the coordinates of the original object.
User agents which misinterpret the CSS1 box model by placing border and padding inside the specified width would result in a total width of only 300px, and a content width of only 200px.
If it is red, then an earlier rule (which should have been overridden by the later one) is improperly taking effect.
Note that this last style rule is unnecessary, and is only here for the purpose of illustrating that the above box model hack rules properly clean up after themselves.
No this isn't a question about adaptive degradation, but what I wanted to know was if it would be possible to reorient the boundingbox for an object (or group).
of an object" (dixit max's help files); in your case, a bunch of objects, so their maximum dimensions are even wider, and the boundingbox i guess cannot be changed in the way you describe without modifying the object's positions.
of an object"..but the orientation of that box will effect it over all size and demensions For instance in the screen grab the current bouding box is actually not the smallest size possible, rather the new boundingbox that is desired it.
Bounding Box Collision Detection - GameDev.Net Discussion Forums(Site not responding. Last check: 2007-10-20)
I'm trying to get the boundingboxcollision detection working for my car game, but for some reason my triangle intersection code doesnt seem to be working right.
I've got a boundingbox for each car in the game which i know is being setup right, a bounding sphere.
I've made it so car2 rotates when there's an intersection, and even when the boundingboxes blatantly arent intersecting it still rotates when it gets close.