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Topic: Brad McQuaid


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In the News (Sat 26 Dec 09)

  
  MobyGames - Brad McQuaid
That realization gave Brad a visionand he chose his career path early on, and throughout junior high and high school, while other students were struggling with their own long term plans, Brad was busily working away on computers, teaching himself the principles of programming and design.
Brad's first serious work began when he co-founded MicroGenesis in 1989 with his partner and friend, Steve Clover.
Brad became Verant's Vice President and was placed in charge of the company's development projects, including EverQuest, Planetside, and the science fiction MMORPG that would later become Star Wars: Galaxies.
www.mobygames.com /developer/sheet/view/developerId,13586   (1277 words)

  
 Brad McQuaid - Wikipedia, the free encyclopedia
Brad McQuaid is a computer game designer who was one of the original designers of EverQuest (1999), making him a major name in the massively multiplayer online role-playing game (MMORPG) industry.
McQuaid and Clover then developed a WarWizard 2 demo in 1995, which caught the attention of John Smedley (developer) of Sony Interactive Studios of America.
McQuaid started as the project's lead programmer but was made the producer and one of the lead designers.
en.wikipedia.org /wiki/Brad_McQuaid   (551 words)

  
 EverQuest - Wikipedia, the free encyclopedia
John Smedley, Brad McQuaid, Steve Clover and Bill Trost who jointly are credited with creating the world of EverQuest have repeatedly pointed to their shared experiences playing MUDs such as DIKU and Sojourn/Toril as the inspiration for the game.
McQuaid soon rose through the ranks to become Executive Producer for the EverQuest franchise and emerged during development of EverQuest as a popular figure among the fan community through his in-game avatar, Aradune.
By 2002 however, a majority of the original EverQuest team, including Brad McQuaid, Steve Clover and Geoffrey Zatkin had left SOE and day-to-day development of new titles in the fanchise continues largely in the hands of a new generation of Sony designers.
en.wikipedia.org /wiki/EverQuest   (3264 words)

  
 Our Team
Brad McQuaid was the co-designer of EverQuest, managing the development team from the project's inception until its launch.
That realization gave Brad a visionand he chose his career path early on, and throughout junior high and high school, while other students were struggling with their own long term plans, Brad was busily working away on computers, teaching himself the principles of programming and design.
John gave Brad a call one fateful Saturday explaining that while he wasn't interested in single player RPGs, he was impressed with the demo and wanted to assemble a group of PC developers to begin work on an online RPG.
www.sigilgames.com /team/bradmcquaid.html   (1382 words)

  
 F13.net - Usefully Cynical Commentary » The Hub of All Blame: A Postmortem
Brad McQuaid:: As I've posted a number of times, there was a regime change at Microsoft where they reorganized a lot of their game studios.
Brad McQuaid:: Before the regime change, they had committed to us that they would adjust budgets and time frames to make sure it was a AAA game.
Brad McQuaid: In general, I had just found out about future events and what was likely or possible to occur...
f13.net /index.php?itemid=562   (4636 words)

  
 EverQuest's Brad McQuaid and Jeff Butler Form Development Studio - PC Gaming News at GamingExcellence   (Site not responding. Last check: )
McQuaid is President and CEO of the new company, and Butler has assumed the role of Vice President.
Brad McQuaid was the co-designer of "EverQuest,"; managing the development team from the project's inception until its launch.
McQuaid is one of the most respected online game developers in the industry, featured in with numerous articles in publications such as "The Wall Street Journal" and "Time Magazine." "PC Gamer" named him one of the "Next Game Gods" in their November 2000 issue.
www.gamingexcellence.com /pc/news/20020109115.shtml   (387 words)

  
 Grouchy Gamer: Brad McQuaid Abandoned Vanguard, Sigil
McQuaid's lack of competence (and ultimately the reasons behind the demise of his company) is made more and more evident by his statements which attempt to place the blame on those who helped make him what he is, the fans - his fans.
McQuaid clearly has no grasp on how to run a company (or on reality), and was banking solely on his lucky break with EQ1 to get him by with Vanguard.
McQuaid stole all kinds of ideas and mechanics from a great MUD named Sojourn on which he was a player for some time.
grouchygamer.blogspot.com /2007/05/brad-mcquaid-abandoned-vanguard-sigil.html   (4023 words)

  
 Online Gaming Radio OGaming - June 10 Transcript Page 5   (Site not responding. Last check: )
Brad McQuaid: Probably not more than we've said that it's something we'd like to see happen, but that it's too early to commit to marking items and such.
Brad McQuaid: I hope you guys do know that we do like to sit and talk about all sorts of our ideas, our plans that we've already implemented, what we've designed.
Brad McQuaid: That's the min/maxing thing and one of our goals is that the path of least resistance should also be the path of most fun.
radio.ogaming.com /data/1378~June10Transcript.php   (1505 words)

  
 SignOnSanDiego.com > News > Business -- Quest for continued success
McQuaid is the founder, president and chief executive of Sigil Games Online, a computer game developer in Carlsbad.
McQuaid's fascination with sword-and-sorcery computer games began as a junior high school student in Vista in 1984, when he was introduced to the early fantasy game "Ultima II."
McQuaid was named one of the "next game gods" by PC Gamer magazine and rose to the level of vice president of Sony Interactive.
www.signonsandiego.com /news/business/20041019-9999-1b19mcquaid.html   (1323 words)

  
 QJ.NET - QuickJump Home - MMORPG News - QJ.NET
Speaking to F13.net, Brad McQuaid, Sigil CEO and Vanguard: Saga of Heroes executive producer talked about Microsoft and Sigil's relationship when it came to developing Vanguard in the early days.
Brad McQuaid, Sigil CEO and the game's executive producer, will continue his duties to Vanguard as Creative Director and serve as a consultant with SOE.
At the beginning of this month, CEO Brad McQuaid admitted that they are talking to SOE to "ensure the future of the title and its community".
mmorpg.qj.net /tags/brad-mcquaid/2646   (2537 words)

  
 Vanguard: Saga of Heroes Q&A - PC News at GameSpot   (Site not responding. Last check: )
Not surprisingly, McQuaid and company are sticking to their roots; Vanguard is an online role-playing game that will allow you to explore and adventure in a virtual world with hundreds, and even thousands, of other players at the same time.
Brad McQuaid: Vanguard is generally what someone would label as high fantasy, although we intend to throw some twists in there too.
Brad McQuaid and Jeff Butler of Sigil Games Online discuss the extensive customization features you will be able to find in Vanguard: Saga of Heroes.
www.gamespot.com /pc/rpg/vanguard/preview_6091516.html   (1075 words)

  
 Online Gaming Radio OGaming - June 10 Transcript Page 1   (Site not responding. Last check: )
We have Brad McQuaid, who is the President and CEO, as well as the Co-Producer at Sigil Games, we have Cindy Bowens, the Community Manager, and the secret, or not so secret guest, is the Art Director at Sigil Games, Keith Parkinson.
Brad McQuaid: And then we have a couple contract artists that we've announced so far as well as some that we haven't announced yet.
Brad McQuaid: That's a really good question and that's certainly something that we've actually been talking about for a long time.
radio.ogaming.com /data/1374~June10Transcript.php   (1546 words)

  
 Vanguard: Saga of Heroes WarCry™   (Site not responding. Last check: )
Brad McQuaid: That’s a tough question to answer, because we have features and content planned already for several expansions in addition to the initial release (much easier to handle higher levels and a variety of other expansion issues when you plan ahead like that — something we learned the hard way).
Brad McQuaid: We really put a lot of thought into how we would handle PR, announcement, message boards, getting the word out, etc. very early on — in fact, we have a detailed but still evolving marketing/PR/roll-out plan that we and Microsoft work from.
Brad McQuaid: Can’t go into too much detail other than to say that housing will be zoned — you can’t build just anywhere.
vs.warcry.com /scripts/columns/view_sectionalt.phtml?site=64&id=239&colid=3617   (1593 words)

  
 Brad McQuaid: Facts and details from Encyclopedia Topic   (Site not responding. Last check: )
Brad McQuaid is a computer game designer game designer quick summary:
McQuaid and Sigil later announced development on Vanguard: Saga of Heroes[For more facts and a topic of this subject, click this link], EHandler: no quick summary.
(McQuaid revealed that Aradune was a character from a series of books he started writing in his teens.
www.absoluteastronomy.com /encyclopedia/b/br/brad_mcquaid1.htm   (1945 words)

  
 GameSpy.com - Interview
Sigil was founded to, in McQuaid's own words, "… play a key role in taking MMOGs into their third generation and beyond." The company recently announced the first fruit of its labors, a fantasy-themed MMO called Vanguard: Saga of Heroes.
McQuaid: Vanguard is very much a traditional high fantasy game with some new approaches as well, depending on where are you are in the world.
McQuaid: Describing the target audience as hardcore might be too extreme, especially with so many perceptions as to what that really means.
archive.gamespy.com /interviews/march04/mcquaid   (773 words)

  
 [Vanguard] F13's Interview with Brad McQuaid - Page 16 - Fires of Heaven Guild Message Board
He knew the shit was bad long before release, kept it to himself, and feels bad.
Is it me or is Brad saying that they need open ended freedom to just kinda create shit as it comes to them.
Brad, you should have been there when they got fired.
www.fohguild.org /forums/mmorpg-general-discussion/28686-vanguard-f13s-interview-brad-mcquaid-16.html   (1273 words)

  
 Gamehelper   (Site not responding. Last check: )
Brad McQuaid and Jeff Butler, former employees of Sony/Verant have made a new company of their own:
McQuaid and Butler are both creators of the massively multiplayer runaway hit "EverQuest," developed by Verant Interactive.
McQuaid is President and CEO of Sigil, and Butler has assumed the role of Vice President.
www.gamehelper.com /common?App_Module=NEWS&ID=1234   (161 words)

  
 WarCry™ Network   (Site not responding. Last check: )
Brad: I think the first ‘theory’ I heard was that we were doing an online racing game for the Xbox, probably because many people know how much I enjoy sports cars.
Brad: For many of us it’s pretty much like “well, we made EverQuest — now what?” The answer is that the only thing worthwhile is to try to make another hit and to bring the genre forward.
Brad: I still think we have a long way to go before we’ve reached everyone we want to, letting them know what we’re up to.
www.warcry.com /scripts/columns/view_sectionalt.phtml?site=15&id=102&colid=1692   (1405 words)

  
 RPG Vault: May 16: RPG Vault Special: Brad McQuaid on Sigil & Microsoft
Brad McQuaid: We spent several months talking with various publishers, several of whom were interested in working with us, which was very encouraging.
Brad McQuaid: Microsoft has shown time and again their commitment to producing high quality games, and when Jeff and I went to visit them our vision and theirs just clicked.
Brad McQuaid: Well, neither Sigil nor Microsoft wants to commit to anything related to the game this early on.
rpgvault.ign.com /articles/359/359711p1.html   (387 words)

  
 GameDev.net -- Massive Growing Pains Part 1
I think Brad's quote, "Evolution is always safer than revolution." is going to be the mantra of the MMP space for some time to come and perhaps forever.
Brad was reluctant to give away the ideas which Sigil is using to build their new game Vanguard; this is understandable since Vanguard is still quite a long ways out.
Make the player proud of their persona (and immersion is part of this investment) and help them form meaningful relationships with the players around them and it's easy to be hooked.
www.gamedev.net /reference/design/features/mgp1/page3.asp   (4873 words)

  
 Virtual Merchant Interview with Brad McQuaid - Station Exchange Public Forum - EverQuest II Official Forums   (Site not responding. Last check: )
Brad gets it, at least there is some hope for our favorite passtime.
That is, rather than really look at how other people feel and what they want, McQuaid is assuming that because he feels a certain way, everyone else feels that way (or at least most people do, and if you don't there's something wrong with you).
Brad McQuaid couldn't stop 3rd party sales for items when he was the front man for EQI so I personally don't take any value in what he says about how people feel about "the value" of items in game.
eqiiforums.station.sony.com /eq2/board/message?board.id=stex&message.id=11326&view=by_date_ascending&page=1   (1951 words)

  
 San Diego Source > Technology
The buzz generated by this title is due in large part to the company's chairman, CEO and San Diego native Brad McQuaid.
After the release of "EverQuest" in March 1999, McQuaid began work on the first expansion to the game the "Ruins of Kunark." With the unprecedented success of the original title, McQuaid rapidly saw his company expand and with it his responsibilities.
Despite the professional and emotional conflict, SOE and McQuaid came to a mutual understanding, and after five years of service McQuaid tendered his resignation in October of 2001.
www.sddt.com /Technology/article.cfm?SourceCode=20060605tbh   (707 words)

  
 San Diego Source > News
This was the opportunity McQuaid was waiting for and one he could not pass up.
Almost immediately McQuaid was flooded with calls from various publishers, all wanting to know what his next move was going to be.
At the time, McQuaid had already decided with Butler that if they were going to do anything it would be to form a company of their own.
www.sddt.com /News/article.cfm?SourceCode=20060605tbh   (707 words)

  
 Vanguard: Saga of Heroes Announced! - Next Level Gaming News   (Site not responding. Last check: )
Brad McQuaid, one of the game industry's most renowned designers and co-creator of "EverQuest," is leading a star-studded team of MMORPG veterans to create the next evolution in the genre.
The "Vanguard" team includes McQuaid and Steve Clover, both of whom co-authored the original design document and led the design team for "EverQuest." McQuaid then served as the producer on "EverQuest," with Clover driving development as lead programmer.
Formed in January 2002 by Brad McQuaid and Jeff Butler, both key figures in the development of the massively multiplayer runaway hit "EverQuest," Sigil Games plans to play a key role in taking MMORPGs into their next generation and beyond.
www.nlgaming.com /nl/asp/id_2197/nl/newsDisp.htm   (315 words)

  
 RPGPlanet - News, Screenshots, Previews, Reviews, Guides
GameSpyDaily scored an exclusive interview with former Verant staff members Brad McQuaid and Jeff Butler about their just-announced plans to form their own development studio and create new MMORPGs.
The press release notes that Brad McQuaid will be the president of this new studio, and Jeff Butler is Vice President, but mentions no name for their new studio.
Brad McQuaid: Well, it’s still too early to get into specifics, but we do know a couple of things.
www.rpgplanet.com /news/fullstory.asp?id=2756   (250 words)

  
 SignOnSanDiego.com > News > Technology -- The MMO the merrier
EverQuest co-creator Brad McQuaid seeks to be in the 'Vanguard' with new game company.
Brad McQuaid, a co-designer of EverQuest, left Sony in 2002 to form his own company, Sigil Games.
McQuaid recruited several other EverQuest veterans to work on Vanguard: Saga of Heroes, which will be the company's first MMO game and is scheduled for release next year.
www.signonsandiego.com /news/computing/personaltech/20041018-9999-mz1b18mmo.html   (1410 words)

  
 Sigil’s Brad McQuaid and Jeff Butler chat about creating Vanguard: Saga of Heroes - PC News
Brad: “I would say, for the most part, the vision, the core design, has stayed very much the same as we planned initially.
Brad: “… when it came time to actually implement it in code, then you go from a high-level design to a lower-level design and adapting it so the designers can deliver it in the program.
Brad: “The easiest way to verbalize that is that while in theory … because of the customization, in theory we have an almost infinite number of variations.
pc.gamezone.com /news/02_24_06_08_17AM.htm   (1517 words)

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