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Topic: Brad Wardell


  
  OS/2 e-Zine! - Rumors, Winks, And Brad Wardell
Brad: These organizations are a good start but the coordination still needs to be done.
Brad: Our theory is that Stardock's newsletter to customers (Stardock Magazine) which mentioned our endeavors (which was last Fall) simply got forwarded by a user to someone at ZD.
Brad: No, in actuality, customer support would be done using open forums and such that Stardock would set up, but we would not provide free technical support.
www.os2ezine.com /v4n3/p-wardell.htm   (1799 words)

  
 News: Galactic Civilizations Interview - GamersHell.com
Brad Wardell - I wanted to make a game that was extremely replayable but was still relatively simple to play.
Brad Wardell - The way we approach it is that you are the leader of the human civilization near the dawn of the 23rd century.
Brad Wardell - The main reason is that we wanted to put the player as the center of the universe.
www.gamershell.com /news/2837.html   (1821 words)

  
 StrategyPlanet - News, Screenshots, Previews, Reviews, Guides
Brad Wardell, Project Manager for The Corporate Machine, took some time out of his busy schedule to answer a few questions about this upcoming game of corporate warfare.
Wardell: Players choose which market to be in and what map to play on.
Wardell: Direct Action cards are designed to let the players do more in the game without over complicating the game.
www.strategyplanet.com /features/interviews/corpmach20010712   (477 words)

  
 Interview with Stardock's Brad Wardell - OSNews.com
I saw a "live" demo of Object Desktop at Brad's laptop and it was astonishing seeing an operating system changing not just its appearence completely, but also its whole UI experience, adding elements to it that are not normally supported by the underlying OS.
Brad Wardell: This is mostly done by an interdimensional time portal that allows me to do multple things at once.
Brad Wardell:.NET is going to be central to our strategy because we hope to promote Object Desktop as the best way for corporations and consultants to roll out.NET solutions since we handle all the visual aspects of development, the user merely needs to use their favorite scripting language to tie the pieces together.
www.osnews.com /story.php?news_id=879   (1749 words)

  
 IGN: Galactic Civilizations Interview
Brad Wardell: When we shipped the game, the original version we had to worry about floppies and stuff.
Brad Wardell: You can basically sit down and be a warlord and try to conquer the galaxy.
Brad Wardell: By default there are five other races and then we have about a dozen that don't show up unless there's a special event.
pc.ign.com /articles/096/096013p1.html   (3009 words)

  
 Teknidermy Magazine - Issue#2 - Frogboy Interview   (Site not responding. Last check: 2007-09-16)
Brad Wardell, also known as Frogboy, is the CEO of Stardock, the company behind WindowBlinds and Desktop Objects.
Brad: The *business* reason for doing this is that when we approach a magazine or corporate buyer, we need to demonstrate that the skinning movement isn't some sort of niche hacker thing.
Brad: Litestep is a shell replacement, it's not really an environment in itself.
www.teknidermy.com /issue/2/iviewbrad.html   (2011 words)

  
 GameSpy: Society Preview
Wardell and the Society team are determined not to repeat Time of Defiance's mistakes.
Wardell was quick to emphasize, though, that the premium version is just that -- a premium.
Wardell justifies giving away Society for free because he plans on using it as a tool to bring attention to totalgaming.net and the other Stardock Web properties that sell Stardock goods and services.
pc.gamespy.com /pc/society/614757p1.html   (604 words)

  
 Quarter To Three Forums :: View topic - Brad Wardell, why is it your fucking business what...   (Site not responding. Last check: 2007-09-16)
Brad Wardell, why is it your fucking business what...
For Brad to state a position that he has on DRM via Totalgaming.net, and then to either have this put on the CD's, or to associate with a company that permits it...is either pure bullshit hypocrisy, or pure bullshit hypocrisy PLUS a very transparent attempt to persuade people to subscribe to Totalgaming.
If Brad wants to publish in retail channels, odds are roughly a thousand to one that there's going to be copy protection.
quartertothree.com /phpBB2/viewtopic.php?t=13413&...   (1963 words)

  
 GameSpy: Galactic Civilizations II: The Dread Lords - an interview with Brad Wardell
Wardell: We'd been told for years that the turn-based strategy market was bad, so when we made Galactic Civilizations we budgeted for it to only sell 30,000 units.
Wardell: Yeah, it is. The numbers were way off the charts for us.
Wardell: I would say the most physical difference between the two is that we've gone to a 3D engine.
pc.gamespy.com /pc/galactic-civilizations-ii/585986p1.html   (645 words)

  
 The Adrenaline Vault | Developer   (Site not responding. Last check: 2007-09-16)
Game developer Brad Wardell turns the tables on the media and offers his thoughts on what works, what doesn't work, and the inequality of lameness.
Game developer Brad Wardell puts on his writer's hat and deconstructs some of the common fallacies.
Don't tell Brad Wardell, project manager of The Corporate Machine, that PC gaming is about to die.
www.avault.com /developer/index.asp?index=main3   (385 words)

  
 MobyGames - Bradley Wardell
Bradley Wardell was credited on a game as early as 2001 and as recently as 2004.
His/Her career probably spans more years than those displayed since these dates are based on the credits documented in MobyGames (which are incomplete).
Bradley Wardell has been credited on games developed by the following companies: Stardock.
www.mobygames.com /developer/sheet/view/developerId,44933   (146 words)

  
 XGR.COM - The Net's FIRST 24/7 Radio Station For Gamers : The Brad Wardell Interview   (Site not responding. Last check: 2007-09-16)
Brad Wardell is Product Manager for Stardock's WindowBlinds and Program Manager for Stardock's upcoming online turn-based RTS, Galactic Civilizations.
Basically, the man is one of the major forces behind Stardock, which is a very interesting company.
I had a chance to sit down with Brad and talk about the upcoming game here are some of the topics we discussed:
www.xgr.com /article.php?article=2514   (232 words)

  
 Coding Horror: Why anyone can succeed
In who needs talent when you have intensity, I proposed that success has very little to do with talent.
Even if you've never heard of Galactic Civilizations, you may know one of Brad's other products.
Wardell is either disingenuous or self-delusional in believing that he has no special intelligence or talent that helped him to succeed.
www.codinghorror.com /blog/archives/000322.html   (1012 words)

  
 Interview: Galactic Civilians 2 with Brad Wardell – The Firing Squad.
Interview: Galactic Civilians 2 with Brad Wardell – The Firing Squad.
The items on this WebLog are provided as is with no warranties and confer no rights.
The Firing Squad spoke to Brad Wardell of Stardock/Drengin.net recently about their upcoming sequel to one of the finest strategy games in recent years: Galactic Civilizations 2.
weblogs.asp.net /expertzone/archive/2005/03/02/383662.aspx   (98 words)

  
 OS/2 e-Zine! - Interview: Brad Wardell
Brad Wardell is the founder and CEO of Stardock Systems, one of the most aggressive and progressive OS/2 ISV's in the world.
At the tender age of 24, he and his associates have managed to make the rest of the OS/2 world sit up and take notice.
With such commercial hits as Galactic Civilizations and OS/2 Essentials under his belt and the apparent success of the newly released Object Desktop, it looks like a good year for Stardock and Brad Wardell.
www.os2ezine.com /v1n2/brad.html   (3221 words)

  
 Apolyton Civilization Site: Miscellaneous: Interviews: Brad Wardell (PART 2), 03.February.03
Apolyton Civilization Site: Miscellaneous: Interviews: Brad Wardell (PART 2), 03.February.03
He's the Project Lead on Galactic Civilizations, and the Founder and President of the company that's producing it: Stardock Systems.
Many thanks to Brad Wardell for taking the time to answer our questions.
apolyton.net /misc/interviews/galciv_wardell2.shtml   (1259 words)

  
 Reviews and free downloads at Download.com
While most developers would rather be writing clever code than business plans, Stardock Software founder Brad Wardell manages to keep his feet in both worlds, coming up with innovative business models to support his (and his colleagues') coding habits.
We chatted with Wardell about how a small software company survives amidst the Microsofts and IBMs of the world.
A: I was in college studying to be an electrical engineer and got interested in writing software.
www.download.com /1200-2026-750200.html   (701 words)

  
 LeetForum.com - Interview with Stardock's Brad Wardell (Stardock is the creator of WindowBlinds)   (Site not responding. Last check: 2007-09-16)
LeetForum.com - Interview with Stardock's Brad Wardell (Stardock is the creator of WindowBlinds)
04-03-2002 01:13 PM Interview with Stardock's Brad Wardell (Stardock is the creator of WindowBlinds)
Imagine.NET being used for a quasi-scavenger hunt game where people with their PDA's connected to a.NET service are teamed up based on their geographic location.
www.theforumz.com /forumz/printthread.php?t=7186   (133 words)

  
 Modifying Widgets - A WinCustomize Article by Brad Wardell   (Site not responding. Last check: 2007-09-16)
Your home for skins, wallpapers, themes, icons and everything you need to customize your PC.
Tuesday, November 09, 2004 By Brad Wardell Discussion: DesktopX Tutorials
So you've found some widgets you like but you want to tweak them.  How do you do that with DesktopX?
iben.wincustomize.com /Articles.aspx?AID=34437   (451 words)

  
 The Orion Sector   (Site not responding. Last check: 2007-09-16)
Stardock CEO Brad Wardell has released a partial list of features and a rough timeline for the upcoming free expansion pack.
It appears that a beta version of the expansion will be available sometime in June for subscribers to Drengin.net, with the public release coming later this summer.
GalCiv 1.04 will be the last patch before the free Expansion pack as Brad Wardell alias Frogboy explains in the official Forum:
www.orionsector.com /pages/etc/newsarchive.shtml   (12435 words)

  
 Skinning the frog - JoeUser.com: blogs from the average joe   (Site not responding. Last check: 2007-09-16)
The example of Maya is in a different market, with a different history and different price points, as far as I know.
I agree with Stupendous Man, in that it seems like the ambiguous nature of DesktopX is for you to clarify, Brad.
Everything you wanted to know about customizing your Windows PC By Brad Wardell
frogboy.joeuser.com   (9743 words)

  
 Opinionated Techie - JoeUser.com: 10 years of Stardock   (Site not responding. Last check: 2007-09-16)
Whether for good or ill, it's always exciting and all in fun, it's been a fun ride.
Brad Wardell is the founder of Stardock Corporation.
You can email him at bwardell at stardock.com.
draginol.joeuser.com /index.asp?aid=328   (3533 words)

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