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| | Halfbakery: Breakdancing: Fo' Reals |
 | | Okay, the basic idea is to have a bunch of breakdancers that you could use to motion-capture breakdancing moves (or you could just engineer them) and then have the game play kinda like tony hawk pro skater, you know, direction + button = move. |
 | | Also, you've have a list of pre-created real breakdancers (like Mr Wiggles) who you can use and have moves already set up for all the combinations of directions and button combos and what-not, and have motion-captured routines that you can watch in a museum mode like in Soul Calibur. |
 | | Way back in the depths of time, when breakdancing was new, there was a home computer called the Commodore 64, and it had a breakdancing game, by Epyx, called Breakdance, released in 1984. |
| www.halfbakery.com /idea/Breakdancing_3a_20Fo_27_20Reals (762 words) |
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