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| | NintendoWorldReport - Editorial: Bright Lights, Big City (Site not responding. Last check: ) |
 | | Aesthetically, Nintendo World combines the sleek style of an Apple store (from which it very well could have been modeled) and the low-lit glitz of the archetypal gaming Mecca: an arcade. |
 | | Nearby, in an employee-policed area, three oversized chairs, three big screen TV’s, and three GameCubes promise that wait-in-line, one-at-a-time, whole-shebang experience. |
 | | If you live in New York City, or you’re going to be there anyway, it can’t hurt to pop your head in, but that’s about it. |
| nintendoworldreport.com /editorialArt.cfm?artid=564&CFID=20273890&... (1162 words) |
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