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Topic: Brody Condon


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In the News (Wed 30 May 12)

  
  machine project
Condon's work is engaged in locating and fabricating situations and visual works where computer games and game culture leak outside of the gaming box and into lived experience.
Condon's ongoing work on SCA (Society for Creative Anachronism, www.sca.org) culminates in a full-contact battle royale staged inside of Machine Project, located in Echo Park Los Angeles.
Condon's personal and collaborative work has recently been exhibited at the 2004 Whitney Biennial, the Yerba Buena Center for the Arts, and the New Museum of Contemporary Art.
www.machineproject.com /brodycondon/index.php   (261 words)

  
 StaticMyths-FuturesOfPlay
Brody Condon’s Fake Screenshot Contest has the peculiar contingencies of a lack of foreseeable closing date, no awards or prizes and an absence of judges.
The systematic psychological and philosophical affectation of game players by computer game content is here reflexively fedback, with players using these images as a vehicle for expressing their own attitudes towards game content and its real socio-political corollaries; as well as their own highly creative ideas for future visual and thematic innovation in the medium.
Condon first invited students to develop fake screenshots when teaching a graduate course on game modification.
www.selectparks.net /rebecca/?2004:StaticMyths-FuturesOfPlay   (441 words)

  
 Zenith Media Lounge
Brody Condon is an artist and educator based in Los Angeles.
Brody attempts to locate, or fabricate situations and visual works where computer games and game culture leak outside of the box and into our lived experience.
Shih Chieh Huang is born in Taiwan in 1975.
www.newmuseum.org /killerinstinct/artists.htm   (2008 words)

  
 Rossignol » Writing Archive #3 - Art Again   (Site not responding. Last check: 2007-10-26)
Condon feels that games are the sphere in which he moves and so his art has to express that fact: ‘These days whenever I meet actual game developers, or speak at game conferences, I feel like a kind of Frankenstein,’ explains Condon.
Condon’s mention of Afghanistan leads to another line of thought: art is often subversive and actively political.
Condon argues that this meeting of forms, of gamer and artist, gives us a number of reasons to be cheerful about the future of our pastime and occupation: ‘One, it provides gamers, a group not usually interested in the art world, a reason to pay attention to art.
rossignol.cream.org /?p=134   (2288 words)

  
 Fake Screenshots by Brody Condon on Pixelsumo
No reason for this post, other than I love the above two images by Brody Condon (for the fake screenshot competition) in 2003.
I saw this a long long time ago, but forgot to bookmark them, and managed to find it again via selectparks (thanks!).
Brody also created 650 Polygon John Carmack (2004), a 5ft tall low polygon likeness of the famous game engine programmer John Carmack of ID Software.
www.pixelsumo.com /post/fake-screenshots-brody-condon   (186 words)

  
 Scotsman.com News - The prime of Mr Adrien Brody
Brody, who has spent most of the past year filming the new Peter Jackson movie King Kong in New Zealand, admits his schedule has also been tough on his personal relationships.
Brody not only agreed to be bundled up in a straitjacket for the role, but also allowed himself to be placed in a morgue drawer.
Brody also admits he couldn’t shake off his role at the end of the working day.
news.scotsman.com /features.cfm?id=516602005   (1705 words)

  
 GameDev.net -- Free Play: Australian Indies Come Together
I attended the keynotes of Harvey Smith and Brody Condon.
Brody Condon's keynote was an interesting look at making art with games as well as games as art.
In a sort of "final breath" of Free Play (for 2004), Brody Condon is presenting Monday night at the Australian Centre for the Moving Image.
www.gamedev.net /columns/events/freeplay2004   (1775 words)

  
 + + bank / press + +
New media artists, Jason Salavon, Lew Baldwin and Brody Condon parallel in their process and methodology of using computer based technology as their primary medium to create net based works, installations, still imagery and video (to name a few).
Brody Condon is known for his prolific practice of video game modification and simulation.
Condon’s work ranges from creating fake video game screen shots to reproducing video game avatars into life size resin sculptures.
www.bank-art.com /press/4.html   (746 words)

  
 re spawn - games to art
Artist and independent game developer Brody Condon hacks existing games and generates new projects that challenge the culture of games and highlights their potential as sites for cultural investigation.
Working by using the reverse engineering and exploitation of 3D game development technology, Brody attempts to locate or fabricate situations and visual works where computer games and game culture leak outside of the box and into our lived experience.
Brody will present and discuss his work using games technologies and games aesthetics.
www.acmi.net.au /64CE7AFF816D4724B32045C493178384.jsp   (265 words)

  
 Defense   (Site not responding. Last check: 2007-10-26)
Brody Condon was born in Nayarit Mexico in 1974.
Condon received his BFA in sculpture from the University of Florida and then attended the Skowhegan School of Painting and Sculpture.
In 2002, he received his MFA in Visual Arts from the University of California, San Diego.
sweeney.ucr.edu /exhibitions/defense/artists/condon.html   (104 words)

  
 Brody Condon: Featured artist works, exhibitions and biography fromPaceWildenstein
Brody Condon: Featured artist works, exhibitions and biography fromPaceWildenstein
There is no biographical information available for Brody Condon at this time.
To see if this artist's biography is in the Grove Dictionary of Art on artnet.com, click here.
www.artnet.com /Galleries/Artists_detail.asp?G=&gid=826&which=&aid=424436150&ViewArtistBy=online&rta=http://www.artnet.com   (51 words)

  
 Next Level: Art, Games, and Reality | Art Knowledge News
Born in Mexico and presently living in the United States, Brody Condon is one of the most important artists who in his work is reacting to the content and graphics of video games.
Condon’s Lamborghini Diabolo is based on the ‘Need for Speed’ games.
Brody Condon has shown at a number of museums including the Whitney in New York, and, in early 2006, at the Pace Wildenstein Gallery (New York).
www.artknowledgenews.com /?q=node/1473   (818 words)

  
 CSULB Online 49er: volLIVno49: ART review: Artists merge expression with technology
“Staring Contest,” one of Condon’s works consisting of taxidermy animals staring into a six-foot light box, is quite different from work of the other two artists on display at the gallery.
Condon is known for his modification and manipulation of existing video games.
He and his team of Anne Marie and Joan Leandre have just been selected for the 2004 Whitney Biennial for their piece “Velvet Strike,” a work based off the video game “Counter Strike.” “Staring Contest” is a more personal piece for Condon; it was created out of the feelings surrounding the death of his father.
csulb.edu /~d49er/archives/2003/fall/diversions/volLIVno49-art.shtml   (483 words)

  
 Grantee Page | The Youth of the Apocalypse - Brody Condon
The Youth of the Apocalypse - Brody Condon
Brody Condon's work includes film, installation, and video game design.
Condon has also been featured in group exhibitions at the Whitney Biennial, The Next Wave Game Development Conference in Melbourne, and the Rotterdam Film Festival.
channel.creative-capital.org /grantee_269.html   (327 words)

  
 coin-operated » Polygon Programmer
This piece, “650 Polygon John Carmack“, by LA-based game artist, Brody Condon is a nice foray into the world of game art meets physical space.
Although most game art can only be seen through a screen, Condon brings avatars to life in the real world through this sculpture that shows how we might perceive a game character if we were thrust into their world.
Similar to work by Feng Mengbo (where he inserts himself into a bloody Quake Deathmatch), Condon is showing the human side of gaming whereby creating a lifesize sculpture of an avatar brings the experience much closer to home.
infamia1.infamia.com /coin-operated.com/index.php?p=84   (163 words)

  
 The Future of the Present 2003
Since 1994 Brody Condon's visual arts research has focused on the effects of psychologically distressing past events and their recollection, or fabrication, in the present.
The site of discriminatory violence in the late 1880's, the area has given way to the simulated violence in media representations like the film Chinatown.
Brody's work, Trauma and Simulation in Chinatown, is scheduled to be installed at CyberLan, a new variety of arcade.
www.franklinfurnace.org /grants/tfotp03   (647 words)

  
 Goings On December 11, 2003
Brody Condon, FF Future of the Present artist 2003, at Killer Instinct, opening December 11, 6:30-8 PM Ricardo Miranda Zuñiga, FF Alumn, at Whitney Museum artport site, and in Quebec.
Brody Condon, FF Future of the Present artist 2003, at Killer Instinct, opening December 11, 6:30-8 PM
Brody Condon will also be showing new prints from "Fake Screenshot Contest".
www.franklinfurnace.org /goings_on/goings_on/03_12_11.html   (1418 words)

  
 DYSKE - Understanding the Medium of Video Game
This summer, a similar game called "9-11 Survivor" was available on the Internet, and was quickly labeled by many as exploitative.
Brody Condon, a member of the team that developed "Waco Resurrection," was the teacher of the game-design class that produced "9-11 Survivor." My first question when I observed the installation of "Waco" at the Kitchen was: What are the criteria for something to be "exploitative"?
To exploit, according to Merriam-Webster, is "to make use of meanly or unjustly for one's own advantage or profit." Monetary gain is the most obvious, but neither game is a commercial venture.
www.dyske.com /index.php?view_id=793   (1927 words)

  
 networked_performance » Blog Archive » Karma Physics< Elvis   (Site not responding. Last check: 2007-10-26)
Among Condon’s work are also Waco Resurrection (blogged previously) and Suicide Solution, a DVD documentation collected over the last year of committing suicide in over 50 first and third person shooter games.
Some of his works will be part of Game Paused, a book, DVD, and exhibition to be held in London, Nov 3-13th.
You can follow any responses to this entry through the RSS 2.0 feed.
turbulence.org /blog/wordpress/?p=577   (132 words)

  
 alt + ctrl   (Site not responding. Last check: 2007-10-26)
The availability of commercial game engines that allow users to create their own game 'mods,' or modifications, has allowed independent designers, artists and small teams to produce innovative new games, genres and aesthetics using traditional game production tools.
Alexander Galloway, Auriea Harvey and Michaël Samyn, Brody Condon, C-Level, collapsicon, delire and pix, Eddo Stern, gameLab, Geoffrey Thomas, Indie Game Jam, Maia Engeli and Nina Czegledy, Molleindustria, Nick Montfort, Noah Wardrip-Fruin, Olaf Val Mignon, Pappy Boyington, Rebecca Cannon, THE JAB, Yumi-Co The festival co-organizers are Robert Nideffer, Antoinette LaFarge, and Celia Pearce.
Nideffer and LaFarge are both UC Irvine Associate Professors of Digital Media and were the co-curators of the extremely successful 2000 exhibition SHIFT+CTRL that brought together a selection of contemporary game art for the first time in a U.S. exhibition.
www.undo.net /artinpress/1096927200.1096890709.html   (424 words)

  
 Western New England vs Union (Mar 04, 2006)
Union SCORING: GOALS: Ben Beaty 1; Bill Condon 1; Kyle Tilley 1.
- 1 1 - 3 M 15 Brody Savoie........
Union GROUND BALLS: Rob Oram 7; Bill Condon 4; Kevin Rautenstrauch 3; Leonard McAlister 2; David Schneidman 2; Tom Simmons 2; Alex Weintraub 2; Matthew Douglas 1; J.J. Mole 1; Christopher Keinath 1; Marc Magee 1; Jonathon Miller 1; Adam Nebenzahl 1; Pye Russell 1; Mike Sargent 1.
www.wnec.edu /athletics/teams/mlax/mens_lacrosse_web_stats/wneml01.htm   (2816 words)

  
 ArtCal - PaceWildenstein (22nd Street) - Breaking & Entering: Art and the Video Game
Featuring: Cory Arcangel, Brody Condon, Jon Haddock, JODI, Paper Rad, RSG and Eddo Stern.
Brody Condon’s ethereal projection traps multiple figures of Elvis in a pink-hued death dance, and Eddo Stern’s Deathstar, a narrative of internet games in which various acts of violence are committed against Osama bin Laden, offers a display of the violent underpinnings of nationalism.
The entire series of Jon Haddock’s Screenshots will be on display as will a new work by RSG, mapping the player’s impossible path through the terrain of World of Warfare.
artcal.net /event/view/1/1531   (326 words)

  
 Nextwave   (Site not responding. Last check: 2007-10-26)
Modders, mappers, game art and more, will be covered in the first conference for the Australian independent game developers scene.
C-Level, of which Brody is a member, creates a game where you play out the
Brody will present and discuss his work using games technologies and games
www.nextwave.org.au /2004/feat_reSpawn.htm   (301 words)

  
 shooter game art list - Maia Engeli
Chinatown, 2002, Brody Condon, with Eric Cho and Sky Frostenstein, http://www.selectparks.net/modules.php?name=Content&pa=showpage&pid=39
Waco Resurrection, 2003, Michael Wilson, Eddo Stern, Jessica Hutchins, Brody Condon, Peter Brinson, Mark All, http://waco.c-level.cc
650 polygon john carmackv2.0, 2004, Brody Condon, http://www.tmpspace.com/carmack.html
maia.enge.li /gamezone/taxonomy.html   (428 words)

  
 Gertrude contemporary art spaces | Artists: Chris Bond, C-Level, Cave Clan, Rod Dickinson/The Circlemakers, Critical ...
UK artist Rod Dickinson discusses the work of the Circlemakers, including the creation of large-scale crop circles, their documentation, and the response they provoke in contemporary culture.
Rebecca Cannon, curator of Cult Classic, will discuss the exhibition, its background and themes, and Brody Condon discusses the interactive game project Waco Resurrection.
Set in Waco, Texas, all game players must take on the role of David Koresh, competing to die as the true martyr.
www.gertrude.org.au /exhibition.php?id=137   (431 words)

  
 Whitney Artport: Gate Pages > November 03: Brody Condon
Whitney Artport: Gate Pages > November 03: Brody Condon
His current interest is the reverse engineering and exploitation of 3D game development technology.
The work finds its final form in variety of media including software, video, and sculpture.
artport.whitney.org /gatepages/november03.shtml   (97 words)

  
 Plan : Plan for David "RM" Michael :. GarageGames
A more complete write-up will be posted on GDNet in the next few days.
I was fortunate enough to have been invited to speak at the inaugural Free Play conference, along with two others from the United States, Harvey Smith (formerly of Ion Storm) and Brody Condon (of "Velvet Strike").
The cultural diversity, the sheer volume of art galleries, the bustling life of the city throughout the day and into the evening, the hospitality of the people I met: it all just blew me away.
www.garagegames.com /blogs/8658/5738   (798 words)

  
 YouTube - Digital Artist Brody Condon at Next Wave Festival 2004
YouTube - Digital Artist Brody Condon at Next Wave Festival 2004
Digital Artist Brody Condon at Next Wave Festival 2004
Insane BASE Jumping, Tree Trimming, Cliff skimming Madness
www.youtube.com /?v=n6mygyZzyiw   (287 words)

  
 Karma Physics< Elvis and other playful thingies
Karma Physics, by Brody Condon, is a modification of the first person shooter computer game Unreal 2003.
As the viewer camera floats through a pink afterlife, twitching multiples of Elvis are controlled by the original game's "Karma Physics" real-time physics...
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www.we-make-money-not-art.com /archives/007012.php   (212 words)

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