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Topic: Bui tuong phong


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In the News (Tue 1 Dec 09)

  
  The RenderMan Academy - Phong Shading Model
This illumination model was suggested by Bui Tuong Phong while at the University of Utah in his paper Illumination for Computer Generated Pictures.
In the Phong Shading Model ambient light is defined to have constant intensity in the scene.
In this particular illuminance block we are integrating over a hemisphere centered at the point P on the surface with its north pole in the direction of the normal N. Inside the illuminance block is the calculation pow(max(0.0,R.Ln), size), which is equivalent to equation 4 with n=size.
www.rendermanacademy.com /docs/phong_model.htm   (1646 words)

  
  3D computer graphics - Wikipedia, the free encyclopedia
Orthogonal projection is used mainly in CAD or CAM applications where scientific modelling requires precise measurements and preservation of the third dimension.
Modern 3D computer graphics rely heavily on a simplified reflection model called Phong reflection model (not to be confused with Phong shading).
Phong shading: Invented by Bui Tuong Phong, used to simulate specular highlights and smooth shaded surfaces.
en.wikipedia.org /wiki/3D_computer_graphics   (1935 words)

  
 Phong_shading
The term Phong shading is used indiscriminately to describe both an illumination model and an interpolation method in 3D computer graphics.
Phong reflection is a local illumination model devised by Bui Tuong Phong and can produce a certain degree of realism in three-dimensional objects by combining three elements - diffuse, specular and ambient for each considered point on a surface.
Phong observed that for very shiny surfaces the specular highlight was small and the intensity fell off rapidly, while for duller surfaces it was larger and fell off more slowly.
www.brainyencyclopedia.com /encyclopedia/p/ph/phong_shading.html   (626 words)

  
 Delphi3D - Rapid OpenGL Development
Phong's model is one of the most common lighting models in computer graphics.
Phong's model is a local illumination model, which means only direct reflections are taken into account.
Phong's lighting model is ubiquitous in modern-day computer graphics, so it's important to understand it.
www.delphi3d.net /articles/viewarticle.php?article=phong.htm   (1812 words)

  
 Bui_Tuong_Phong - The Wordbook Encyclopedia   (Site not responding. Last check: 2007-10-16)
Phong was the inventor of the Phong reflection model and the Phong shading interpolation method, techniques widely used in computer graphics.
After University of Utah, Phong went on to Stanford as a professor, and he died in a short time after finishing his dissertation (1975) because of cancer (Leukemia).
Bui Thi Ngoc Bich from Nha Trang, Vietnam, in 1969 in Paris, France.
www.thewordbook.com /Bui_Tuong_Phong   (546 words)

  
 Graphics Glossary : FUJITSU EMEA
Phong shading is a sophisticated smooth shading method, originated by Phong Bui-tuong.
The Phong shading algorithm is best known for its ability to render precise, realistic specula highlights.
During rendering, Phong shading achieves excellent realism by calculating the amount of light on the object at tiny points across the entire surface instead of at the vertices of the polygons.
www.fujitsu.com /emea/services/microelectronics/displaycontrollers/glossary   (3427 words)

  
 Bui Tuong Phong - Definition, explanation
Phong was the inventor of the Phong reflection model, an illumination technique widely used in computer graphics.
Phong published in 1973 the description of the algorithm in his PhD thesis: "Illumination for Computer Generated Images".
Phong, Bui Tuong: Illumination for Computer Generated Images, Communications of the ACM, Vol 18(6):311-317, June 1975.
www.calsky.com /lexikon/en/txt/b/bu/bui_tuong_phong_1.php   (125 words)

  
 Citations: Illumination for computer generated pictures - Phong (ResearchIndex)
Phong, Illumination for computer generated pictures, Communications of ACM 18 (1975), no. 6, 311--317.
Phong Bui-Toung, "Illumination for Computer-Generated Pictures," Communications of the ACM, 18(6):311-317, June 1975.
Phong, "Illumination for Computer Generated Pictures," Communications of the ACM, vol.
citeseer.ist.psu.edu /context/108062/0   (300 words)

  
 3DLuVr.com
Ivan came to the University of Utah to start up a program in computer graphics with David Evans, the department chair.  Ivan had gotten his PhD from MIT and joined Utah as one of the early faculty members.
Many of the effects you see in traditional demos; Gouraud shading, Phong shading, "the teapot" all original out of Salt Lake City, or more accurately the Science Department of the University of Utah.
There wasn't much going on in graphics yet, so there was plenty of "low hanging fruit" for the graduate students like Jim Blinn, Henri Gouraud, Bui-Tuong Phong, etc., to get their PhDs in all the important groundwork of computer graphics.
www.3dluvr.com /content/article/144/4   (403 words)

  
 Computer Glossary-Computer Video and Graphics - PC Terms about Computer Video Graphics-Best Computer Online Store ...
The process of reducing three dimensions to two dimensions for display is called Projection.
Please check the answer online before calling or e-mailing.
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www.directron.com /videoglossary.html   (2518 words)

  
 Computer> Graphics [encyclopedia]   (Site not responding. Last check: 2007-10-16)
A technique for simulating a large amount of surface detail by mapping images (textures) onto polygons.
Invented by Wu Tong Phong, used to simulate specular highlights and smooth shaded surfaces.
Invented by Jim Blinn, a normal-perturbation technique used to simulate wrinkled surfaces.
encyclozine.com /Computer_graphics   (478 words)

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