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Topic: Bungie


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In the News (Wed 30 May 12)

  
  Bungie Studios - Wikipedia, the free encyclopedia
Bungie Studios is a video game developer founded in 1991 under the name "Bungie Software Products Corporation" (or in the non-legal definition "Bungie Software") by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones.
Bungie games were particularly well-loved by players due to their complex backstories which often left more unanswered than revealed.
However, Bungie later stated that the Haunted Apiary was not directly written by them, although it was written using the Halo Story Bible, and its status as canon is still in question.
en.wikipedia.org /wiki/Bungie_Studios   (1025 words)

  
 Blue's News: Q&A with Bungie's Doug Zartman
With this morning's announcement that Microsoft would be acquiring Bungie (developers of Halo, Oni, and the Myth and Marathon games) we tracked down PR manager Doug Zartman and had him answer a few questions about what this means for their games and the company's future.
Bungie has always tried to keep abreast of the industry, if not ahead of it, and next-gen consoles seem like the place to be if you develop games.
Bungie was not in immediate danger of going under or anything like that, but we realized that within a few years we’d need a strong partner if we wanted to keep making games the way we always have.
www.bluesnews.com /cgi-bin/articles.pl?show=39   (1118 words)

  
 Encyclopedia: Bungie Studios   (Site not responding. Last check: 2007-10-09)
Bungie's first "release" was Gnop!, a clone of Pong, which was distributed for free.
Jason Jones is a resident of the state of Louisiana, and is the current elected chair of the National Lavender Greens Caucus, the official voice of LGBTIQ people within the Green Party of the United States.
It is led by one of the two Bungie founders, Alex Seropian, and in fact seven(!) of the 11 employees have previously worked at Bungie.
www.nationmaster.com /encyclopedia/Bungie-Studios   (2395 words)

  
 The Seattle Times: Business & Technology: "Halo 2" ready for blastoff   (Site not responding. Last check: 2007-10-09)
And at the center of it all is Bungie, a former developer of Macintosh games and the creator of the original "Halo." That game was initially to be made for the personal computer, and its fate, like that of Bungie's, was something no one could have predicted.
Bungie was a relaxed environment, Seropian said, but everyone working there felt pressure to impress each other and not to fail.
"Bungie as a creative team of developers should be working on the things that they want to be working on first and foremost, because good teams are hard to come by," Parsons said.
seattletimes.nwsource.com /html/businesstechnology/2002084829_bungie08.html   (1704 words)

  
 bungie_product
The Bungie Heel Strap was originally developed for cold water divers who found fin buckles difficult when wearing gloves or mitts, particularly when making surf entries and exits.
The elasticity of the Bungie adjusts the tension of the fin around the heel of the foot and with a quick pull of the tab, the fin is easily secured on or pulled off.
The Bungie Heel is fitted with a fleece and nylon covered polyethelene heel pad designed to cushion the heel and distribute the tension of the strap.
www.forcefin.com /FF_PAGES/FF_Products/bungie_product.htm   (163 words)

  
 IGN: Microsoft Acquires Bungie
Bungie will retain the rights to decide what platforms their games are released on.
Bungie has actually published a letter to their fans in which they tell a little about what will be happening with their games and when the end of the world will take place.
Bungie has also posted an acquisition FAQ that gives even more information and addresses many of the questions that are sure to spring up.
pc.ign.com /articles/081/081079p1.html   (539 words)

  
 Xbox.com | Halo 2 - The 7th Column: Bungie’s Underground Army
Bungie has long been dedicated to establishing connectivity among its fan base, and the studio’s support that has transformed what might otherwise be a fragmented bunch of isolated groups into a robust interactive community.
In the vanguard of this devoted horde is The 7th Column, Bungie’s official fan club and central meeting point for Bungie fans of all interests.
Periodically, Bungie showcases a particular group, calling it out as an example of the creativity, activity, and energy for which its fans are noted.
www.xbox.com /en-us/halo2/the7thcolumn.htm   (677 words)

  
 Bungie Studios -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-10-09)
Bungie Studios is a (additional info and facts about video game developer) video game developer founded in 1991 under the name Bungie Software by two (A university student who has not yet received a first degree) undergraduate students at the (A university in Chicago, Illinois) University of Chicago, Alex Seropian and Jason Jones.
The original versions were soon delayed and the game was re-purposed for the (additional info and facts about Xbox) Xbox, with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in late 2000.
Most well known of this is the connection between the (A battle in 490 BC in which the Athenians and their allies defeated the Persians) Marathon universe and the (A circle of light around the sun or moon) Halo universe, which share a great deal of similar names and themes.
www.absoluteastronomy.com /encyclopedia/b/bu/bungie_studios.htm   (686 words)

  
 Lloyd "Bungie" Stinson
Bungie will be sadly missed by all of his family.
He is survived by two sisters and two brothers; a special niece Serena Caron and her husband Pete of Danforth, with whom he lived and shared many years with.
Bungie will be fondly remembered by all who knew him.
www.clayfuneralhome.com /lloydstinson.html   (197 words)

  
 CNN - Bungie ready to show off Halo, its new adventure game - July 26, 1999
Officially announcing the game at this week's MacWorld expo, Bungie is presenting its incredible alien world--and some dynamic features in graphic rendering that the developer believes will make Halo stand apart from other shooters.
The in-game graphics sequences are so rich and detailed that Bungie had to clarify that we weren't seeing another FMV cut-scene.
Bungie has also worked hard to give game characters control over mannerisms, like waving and taunting the aliens and even surrendering when necessary.
www.cnn.com /TECH/computing/9907/26/halo.idg   (669 words)

  
 View topic - [INFO] Bungie's Recurring Themes and In-Jokes
The holy grail of researchers in Bungie stories is "stable rampancy", but this is a contradition of terms; strangely, the researchers never seem to realise this but often acknowledge the impracticality of the goal.
Bungie will fit references to "7" and powers of seven in their work.
In Bungie games AIs are not reliable sources of information; they are characters with their own viewpoints, and their viewpoints can be VERY different from ours.
forums.unfiction.com /forums/viewtopic.php?t=4861   (1325 words)

  
 Blue's News: Microsoft to Acquire Bungie Software
Bungie's development staff will become an independent development studio within the Microsoft Game Division, where it will retain its unique character and edgy personality.
Microsoft expects the Bungie team to play a key role in the development of content for the Xbox platform, creating the kinds of innovative technology that have defined its character.
Founded in 1991, Bungie Software is a private, Chicago-based corporation dedicated to developing outstanding, immersive electronic games that surpass conventional technology and deliver compelling and repeatable play.
www.bluesnews.com /cgi-bin/articles.pl?show=40   (571 words)

  
 Bungie CEO talks Microsoft deal | Tech News on ZDNet
Bungie's founder also hopes that fans of his company's products in the past will keep an open mind about what Bungie has planned for the future.
As part of Microsoft, Bungie's programmers can be a formative influence on how the game console is crafted, and he said Bungie believes X-Box will dominate the next generation of video game consoles.
Once Oni is done, Bungie West will pack its bags and join the rest of the team in their new digs in Redmond.
news.zdnet.com /2100-9595_22-521663.html?legacy=zdnn   (1138 words)

  
 MacGamer Forums : Bungie/MS Who Cares?   (Site not responding. Last check: 2007-10-09)
Bungie has made it clear since Marathon 2 for Windows that its not a Mac-Only company.
Bungie will forever be immortalized in our Mac Hardend hearts but Bungie is big time now and they have to capitalze on what they do best...Games.
In conclusion I want you guys to realize that Halo has changed for better and for worse and that it still a Bungie game and we must stick by what we have like the true Apple fans we are.
www.macgamer.com /wcgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=11&t=001199   (381 words)

  
 Xbox Developer: Bungie
Bungie has certainly gone through some changes recently.
With "Halo", Bungie found themselves on very shaky ground as the extraordinarily ambitious game was taking longer than they had expected was stretching their finances.
Bungie was offered not only the recourses to complete their game but to become the flagship developer of the new system.
developers.teamxbox.com /company/2/Bungie   (313 words)

  
 The Mac Observer - Black Becomes White, The Sun Doesn't Rise, & Microsoft Buys Bungie Software
Bungie is the longtime Mac gaming powerhouse responsible for the Marathon and Myth franchises, and developers of the highly anticipated Oni and Halo titles.
Bungie will likely be as free as they want to waste whatever time they care to in developing for "other" platforms as long as they have the Xbox version ready by such and such a date and as long as they don't develop for PS2.
Bungie has long been the source of many a Mac user's remaining pride in being a Mac user, especially in the darkest days when there was little to be proud of.
www.macobserver.com /news/00/june/000617/microsoftbungie.shtml   (1579 words)

  
 Bungie Sightings: Is Hacking Halo Wrong?
If the Bungie community had waited until Marathon Infinity was released to get their hands on a map editor, well, there just wouldn't have been a Bungie community by then.
Bungie was faster on the uptake and released their editing tools with Myth II.
But, I HOPE with bungies history of ppl hacking their games they can protect HALO 2 from being the next counter-strike, imagine that you play Halo 2 live for about 6 months until someone figures out how to hack it and then it goes to shit.
bs.bungie.org /mtarchives/000205.html   (6092 words)

  
 News (Nov 13th 05) | Sector 7 Halo
To celebrate, Bungie has done a nice, albeit lengthy, write-up of a bunch of things.
This week, Bungie took on the Cayote Cavegirls, an all-female group, and lost miserably.
In case you're just tuning in, the Humpday challenges are where Bungie challenges a usually random clan, or group of people to some odd games of Halo 2.
www.sector7-halo.com   (868 words)

  
 Bungie's Mac history | Tech News on ZDNet
Bungie President Alexander Seropian created his company in the spring of 1991, working out of his apartment.
Bungie published a side-scrolling action game called Abuse; the game was originally created by now-defunct game developer Crack Dot Com.
Bungie's demonstrations of the Halo engine technology show that the game features a stunning 3D physics engine and 3D graphics rendering; it also appears to have the same in-depth story line for which Bungie's previous releases are known.
news.zdnet.com /2100-9595_22-521630.html?legacy=zdnn   (1347 words)

  
 Clan MacGaming - The VERY Last Editorial About the MS-Bungie Thing   (Site not responding. Last check: 2007-10-09)
I have heard the quote applied to Bungie in the midst of all the turmoil surrounding the Microsoft acquisition.
And to be quite honest, I believe that Bungie is capable of swimming on the hot surface of life at Microsoft.
This is where Bungie stands the greatest chance of stepping on a part of the anatomy best used for going to the bathroom with.
www.clanmacgaming.com /articles.php?read=257   (1819 words)

  
 Lose Yourself in the Halo Universe at the New Bungie.net
(There's also that little game they are working on...) Bungie, the development studio that brought gamers the award-winning Halo and is currently developing the highly anticipated Halo 2 for Xbox, today announced the relaunch of the popular Bungie.net site (http://www.bungie.net/).
During launch week, Bungie will use the site to unveil two exclusive new Halo 2 screenshots along with more never-before-seen (or heard) cool stuff from the game.
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve the real goal of total world domination.
www.microsoft.com /games/press/default.aspx?no=halo_20040413001   (449 words)

  
 CNN.com - Technology - Microsoft buys Bungie in home gaming bid - June 22, 2000
Bungie, maker of such popular games as Myth and the forthcoming Oni, will become a part of Microsoft's Games Division.
Bungie will be set up as an independent games studio within the larger company, which, according to a FAQ posted on the Bungie Web site (see link below), will allow Bungie to retain its corporate culture and essentially determine its own direction.
However, Bungie co-founder Alex Seropian said the company will not be developing future games for consoles other than the Xbox.
archives.cnn.com /2000/TECH/computing/06/22/ms.bungie.idg   (671 words)

  
 Former Bungie team reveal new game - Ferrago   (Site not responding. Last check: 2007-10-09)
Bungie - the jewel in Microsoft's game development crown - have today announced a brand new title, not in their top-selling Halo series, the flagship titles of the Xbox console.
Wideload are founded by former Bungie developers; hence the confusion.
bungie must put bots on halo 3 and possibly a mapmaker to use these on live and put some choice in the story make a sucess where other games like timesplitters failed
www.ferrago.com /story/5145   (383 words)

  
 Bungie.net Interview - Xbox
The official website of Bungie and the fans that eagerly follow the development of their games, Bungie.net has been rehauled and looks better than ever.
Frank O'Connor: Ha, well, Bungie started as a biological weapons research company trying to create laser beams that carried poisonous shards of glass, when that failed, they decided to make games.
Before Microsoft bought Bungie, you guys were arguably the finest Mac game developer; you had a large fan base after games like Pathway into Darkness, the Marathon trilogy and Myth.
interviews.teamxbox.com /xbox/775/Bungienet-Interview/p1   (911 words)

  
 Bungie and 9th February - Ferrago News Portal   (Site not responding. Last check: 2007-10-09)
Through a post on the Bungie forums, it was revealed that Bungie is working on overhauling their match-making service for Halo 2.
Those lazy bastards at Bungie think that now that the game is done, they don't have to write weekly updates anymore, so they're coming up with a bunch of excuses for the anxious masses.
Wideload Games was founded by a crew of developers from Bungie (developers of Halo, don't forget) who split after Microsoft bought Bungie, including one of the guys who sold it to them, Alex Seropian.
www.ferrago.com /portal/cluster/68411   (532 words)

  
 Bungie Sightings
It seems that Bungie is moving out of their Microsoft offices and into a hundred-year-old hardware store in nearby Kirkland.
Longtime Bungie fans will need no introduction or explanation as to the meaning of the letters above, but in case you've come in to this warm hovel from out in the cold, dark wasteland of the "other" game communities, I offer the following.
One of the interesting things noted at the time was that, while there are characters from all of Bungie's own games in that print, drawn in a style that evokes each game's era, there is an additional character on the bottom right corner.
bs.bungie.org   (1502 words)

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