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| | The Seattle Times: Business & Technology: "Halo 2" ready for blastoff (Site not responding. Last check: 2007-10-09) |
 | | And at the center of it all is Bungie, a former developer of Macintosh games and the creator of the original "Halo." That game was initially to be made for the personal computer, and its fate, like that of Bungie's, was something no one could have predicted. |
 | | Bungie was a relaxed environment, Seropian said, but everyone working there felt pressure to impress each other and not to fail. |
 | | "Bungie as a creative team of developers should be working on the things that they want to be working on first and foremost, because good teams are hard to come by," Parsons said. |
| seattletimes.nwsource.com /html/businesstechnology/2002084829_bungie08.html (1704 words) |
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