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Topic: Bungie Studios


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In the News (Mon 7 Dec 09)

  
  Welcome to Bungie Studios : Brought To You By The Number 7.
Bungie's Executive Producer and taskmaster-ing expert Jonty Barnes is in the warm seat this week.
Bungie is looking for an associate producer to support the production of our projects.In this role you will be responsible for a variety of tasks related to the development of a game, from concept to release.
Bungie is seeking a grizzled veteran, skilled in the arts of war and programming, to join our quest for world domination More
www.bungie.net   (435 words)

  
  Bungie Studios - Wikipedia, the free encyclopedia
Bungie was seen as a significant member of the Macintosh developer community in the 1990s.
Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games, or not publish for Mac at all.
However, Bungie later stated that the Haunted Apiary was not directly written by them, although it was written using the Halo Story Bible, and its status as canon is still in question.
en.wikipedia.org /wiki/Bungie_Studios   (1318 words)

  
 Blue's News: Q&A with Bungie's Doug Zartman
With this morning's announcement that Microsoft would be acquiring Bungie (developers of Halo, Oni, and the Myth and Marathon games) we tracked down PR manager Doug Zartman and had him answer a few questions about what this means for their games and the company's future.
Bungie has always tried to keep abreast of the industry, if not ahead of it, and next-gen consoles seem like the place to be if you develop games.
Bungie was not in immediate danger of going under or anything like that, but we realized that within a few years we’d need a strong partner if we wanted to keep making games the way we always have.
www.bluesnews.com /cgi-bin/articles.pl?show=39   (1118 words)

  
 Halo 2 PC - Vista Only - Bungie QnA - MegaGames pc
As Bungie Studios and Microsoft are dedicated to delivering a top quality translation of Halo 2 for the PC, their efforts require the use of the best available technological platform for Windows games.
Bungie Studios is deeply involved in the development of Halo 2 for Windows Vista.
Although Bungie Studios' primary focus lies elsewhere, it is important to note that they are involved in the creation of Halo 2 for Windows Vista.
www.megagames.com /news/show.cgi?&idtype=pc&database=946&page=1&   (1399 words)

  
 The Seattle Times: Business & Technology: "Halo 2" ready for blastoff
And at the center of it all is Bungie, a former developer of Macintosh games and the creator of the original "Halo." That game was initially to be made for the personal computer, and its fate, like that of Bungie's, was something no one could have predicted.
Bungie was a relaxed environment, Seropian said, but everyone working there felt pressure to impress each other and not to fail.
"Bungie as a creative team of developers should be working on the things that they want to be working on first and foremost, because good teams are hard to come by," Parsons said.
seattletimes.nwsource.com /html/businesstechnology/2002084829_bungie08.html   (1704 words)

  
 Next Level Gaming's Bungie Studios Developer Page   (Site not responding. Last check: 2007-10-17)
The story of Bungie is the archetypal story of the American computer industry: a talented young man graduates from college and, in lieu of getting a real job, decides to publish a game he had made for his own amusement.
Following Marathon's success, Bungie realized that a sequel was necessary, both because of the many additional features and enhancements the programmers had in mind and overwhelming public demand.
In the year 2000, Bungie surprised the gaming world again when they announced the sale of their company to Microsoft and the development of Halo as a major title for the Xbox, Microsoft's first foray into the realm of console gaming.
www.nlgaming.com /nl/asp/id_35/nl/devdisp.htm   (1580 words)

  
 [No title]   (Site not responding. Last check: 2007-10-17)
Bungie Studios, part of Microsoft Game Studios, has joined forces with Marvel Comics to release a highly anticipated graphic novel inspired by one of the most popular franchises in the history of the video game industry.
The HGN is independently produced by Bungie Studios, while Marvel has signed on as the exclusive publisher obtaining print and distribution rights.
The HGN is the first exciting result of this new partnership and additional Halo comic projects are in the works.
www.ericd.net /2006/03/bungie-studios-marvel-hgn.inc   (257 words)

  
 Bungie Studios at opensource encyclopedia   (Site not responding. Last check: 2007-10-17)
Bungie Studios is a video game developer founded in 1991 under the name Bungie Software.
In 1999 they announced their next product was a return to the FPS genre, with a world-beating physics and AI system, to be known as Halo and to be released at the same time on both the Mac and Windows.
On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios.
www.wiki.tatet.com /Bungie_Studios.html   (309 words)

  
 Bungie Studios   (Site not responding. Last check: 2007-10-17)
Bungie games were particularly well-loved by due to their complex backstories which often more unanswered than revealed.
In 1999 they announced their next product was return to the FPS genre with a physics and AI system to be known as Halo and to be released at the time on both the Mac and Windows.
Some believe that Bungie may be behind 'hacking' of one ilovebees.com after the address appeared in the Halo 2 trailer replacing the xbox.com url for than a second.
www.freeglossary.com /Bungee_software   (640 words)

  
 Bungie - halowiki.net   (Site not responding. Last check: 2007-10-17)
In 1999 they announced their next product was a return to the FPS genre, with a world-beating physics and Artificial intelligenceAI system, to be known as Halo: Combat Evolved.
While most believed that Bungie would never add a direct connection between these two games (just as they did not for Marathon and Pathways Into Darkness), its interesting to note that the Haunted Apiary puzzle seems to have added a substantial connection between the Marathon universe and the Halo universe.
It is led by one of the two Bungie founders, Alex Seropian, and in fact seven(!) of the 11 employees have previously worked at Bungie.
h2wiki.halowiki.net /wiki?title=Bungie&printable=yes   (897 words)

  
 Marathon's Story... What's New
Seems Bungie had caught the "All your base are belong to us" bug back in Jan 30th according to this Bungie webcam pic.
Bungie's Jason Jones and John Howard were due to give a talk at the conference entitled "Halo: A Case Study" but this seems to have been dropped.
Bungie had a booth at Macworld San Francisco '94 (a Marathon alpha was shown) and earlier at Macworld Boston '93 (Pathways Into Darkness was sold from their booth).
marathon.bungie.org /story/newjan-feb01.html   (13973 words)

  
 Cameron Collegian
Bungie Studios, developers of the highly successful Xbox video game franchise “Halo,”; are doing their part to help victims of Hurricane Katrina.
Frankie has been the self-proclaimed goof of Bungie Studios, but he does not believe this is a laughing matter: “I know this is serious stuff, but that’s the point.
Bungie Studios was founded in May 1991, but this has been the first major disaster they have collected relief funds for.
www.cameron.edu /collegian/12sep05/aande_halo.htm   (408 words)

  
 Lose Yourself in the Halo Universe at the New Bungie.net
(There's also that little game they are working on...) Bungie, the development studio that brought gamers the award-winning Halo and is currently developing the highly anticipated Halo 2 for Xbox, today announced the relaunch of the popular Bungie.net site (http://www.bungie.net/).
In addition, Bungie.net will sport a newly revamped "History of Bungie" feature, an interview with Bungie Studios co-founder and Halo 2 project lead Jason Jones, screenshots from Halo's earliest days, team profile pages and a whole lot more to keep fans busy for weeks to come.
Also, fans can take a peek around Bungie's studios, courtesy of multiple webcams, while reading the latest posts in the updated forums from fellow gamers and Bungie's team.
www.microsoft.com /games/press/default.aspx?no=halo_20040413001   (449 words)

  
 Stuffo: Movies. Games. Web. World Domination.   (Site not responding. Last check: 2007-10-17)
Despite the lack of a "million gallon aquarium or ground based space laser," as studio manager Pete Parsons so eloquently put it, I was no less impressed with my peek behind the curtain.
Though not technically a Bungie employee, Agnes was one of the forces behind the marketing and PR for "Halo 2." So just like the people I was about to meet, Agnes had been living and breathing "Halo 2" for the last few months.
This is Bungie Studios," she said through a wry laugh as we made our way down the hall.
www.stuffo.com /halo-visit.htm   (301 words)

  
 Bungie hiring PC developers - Xbox News at GameSpot   (Site not responding. Last check: 2007-10-17)
J Allard during last year's GDC said the next generation of gaming would support gaming across multiple platforms, so that "soldiers in the battlefield could receive their orders from strategic commanders" or something like that where the soldiers are the console players and the commanders are the pc players.
Bungie is the company that makes the most sense to do that, but imho it won't have anything to do with halo 2 or 3 - it will be their second or third 360 project.
Bungie says it is testing the single-player portion of its FPS; reveals new info on weapons, comic, game modes, documentary, matchmaking playlists, and more.
www.gamespot.com /pages/news/story.php?sid=6143526   (1790 words)

  
 Marathon's Story... What's New
Bungie built its reputation on very deep plotlines - Marathon is the standout, with Myth a close second.
Bungie Studios has kindly helped out in making the solving of the puzzle worthwhile to true Bungie fans.
Matt Soell (Bungie Studios) dropped into the Story Forum to pass on a little tidbit concerning an early Bungie game that never was a Bungie, namely Odyessy or should we say Archipelago.
marathon.bungie.org /story/newmay-june01.html   (10482 words)

  
 Video Games Features - AOL Games   (Site not responding. Last check: 2007-10-17)
Before Microsoft bought Bungie Studios in 2000, the developer made a series of successful games for the PC (Myth) and Macintosh (Marathon).
Given that Bungie has ignored the PC and is currently concentrating on Halo 3 for the Xbox 360, many were surprised to discover that the studio is hiring PC developers.
However, the wording of the graphics programmer job description has many positively convinced that Bungie is porting Halo 2 to the PC in-house.
videogames.aol.com /article?articleID=341882   (406 words)

  
 Tecmo and Bungie Studios Announce New "Halo" Character and Environment to Be Included in DOA 4 - Xbox
Tecmo and Bungie Studios Announce New "Halo" Character and Environment to Be Included in DOA 4
Both are huge fans of their respective studios’ work and thought it would be a great idea to team up on a future project.
Bungie Studios (a division of Microsoft Corp.) created the international award-winning “Halo” in 2001, and the resulting franchise is supported by a rabid fan base around the globe.
news.teamxbox.com /xbox/9623/Tecmo-and-Bungie-Studios-Announce-New-Halo-Character-and-Environment-to-Be-Included-in-DOA-4   (954 words)

  
 Microsoft Game Studios - Wikipedia, the free encyclopedia
Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division), is a wholly-owned subsidiary of Microsoft Corp. which develops and publishes video games for Windows-based PCs and the Xbox and Xbox 360 video game consoles.
MGS publishes games for several Microsoft-owned first-party developers, including Bungie Studios and Rare Ltd..
The reason given is that it would help them break into the notoriously fickle market where Western games have never been successful, and where the Xbox and Xbox360 platforms overall have experienced great success in North America and Europe, but very little in Japan and elsewhere.
en.wikipedia.org /wiki/Microsoft_Game_Studios   (880 words)

  
 Bungie.net : Inside Bungie : News
If you’ve been sitting on the fence, and are interested, you can still enter the Beta by picking up a specially marked copy of Crackdown, which would ordinarily be a chore, but thankfully Crackdown is an awesome action game which might ironically distract you from the Beta I’m pimping here.
Bungie is also giving out a few Friends and Family spots to valued community members, but those are few and far between, so it’s safer to assume you’re not getting in that way.
Now, I will say this again and again – the game you’re going to play one month from now, is Beta software – and while it will look somewhat close to the final game, it IS Beta – and will contain quirks, a couple of roughedges and all that jazz.
www.bungie.net /News/content.aspx?type=topnews&link=MPBetaAndVidocRelease   (739 words)

  
 Yellow Banshee - Articles - 50 Reasons Why Halo Sucks   (Site not responding. Last check: 2007-10-17)
Apparently, Bungie Studios would have us believe that he is some sort of superhero or cyborg.
Apparently, Bungie Studios is in league with various Mexican window cartels in their downplaying of the dangers of glass.
I have recently discovered that Bungie Studios is in fact a subsidiary of the Microsoft Corporation, also known as the Evil Empire and the Mauler of Fluffy Kittens.
web.ics.purdue.edu /~dnannery/yellowbanshee/Articles/50reasons.html   (1453 words)

  
 Bungie   (Site not responding. Last check: 2007-10-17)
Microsoft's Bungie Studios spent three years creating "Halo 2," the successor to the best-selling video game for the Redmond company's Xbox console.
Pete Parsons, Bungie Studios manager and executive producer, hangs with a model of Halo protagonist Master Chief.
Not only will it be a lot of fun, but it will also be a chance for some of us to be really good before the people who are really good 'Halo' players learn all their maps and all the weapons locations.
home.merlin.mb.ca /~mbarbour/BSHalo2/bungie.htm   (473 words)

  
 Echo/419: About Us
Forerunners.org is an independent free service dedicated to Bungie Studios games: past, present and future.
We are not business affiliates of Bungie Studios and do not officially represent them.
Forerunners is intended by the staff to be a fun, friendly and safe community environment for Bungie gamers everywhere who want to share their love of gaming with one another on the Internet.
www.hypercon.net /~bjones001/echo419/ABOUT_US.HTM   (347 words)

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