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Topic: Bungie.net


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 Bungie Studios - Wikipedia, the free encyclopedia
However, Bungie later stated that the Haunted Apiary was not directly written by them, although it was written using the Halo Story Bible, and its status as canon is still in question.
Bungie Studios is a video game developer founded in 1991 under the name "Bungie Software Products Corporation" (or in the non-legal definition "Bungie Software") by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones.
Bungie games were particularly well-loved by players due to their complex backstories which often left more unanswered than revealed.
en.wikipedia.org /wiki/Bungie_Studios   (1025 words)

  
 Blue's News: Q&A with Bungie's Doug Zartman
Bungie was not in immediate danger of going under or anything like that, but we realized that within a few years we’d need a strong partner if we wanted to keep making games the way we always have.
Bungie has always tried to keep abreast of the industry, if not ahead of it, and next-gen consoles seem like the place to be if you develop games.
With this morning's announcement that Microsoft would be acquiring Bungie (developers of Halo, Oni, and the Myth and Marathon games) we tracked down PR manager Doug Zartman and had him answer a few questions about what this means for their games and the company's future.
www.bluesnews.com /cgi-bin/articles.pl?show=39   (1118 words)

  
 The Seattle Times: Business & Technology: "Halo 2" ready for blastoff
Bungie was a relaxed environment, Seropian said, but everyone working there felt pressure to impress each other and not to fail.
And at the center of it all is Bungie, a former developer of Macintosh games and the creator of the original "Halo." That game was initially to be made for the personal computer, and its fate, like that of Bungie's, was something no one could have predicted.
"Bungie as a creative team of developers should be working on the things that they want to be working on first and foremost, because good teams are hard to come by," Parsons said.
seattletimes.nwsource.com /html/businesstechnology/2002084829_bungie08.html   (1704 words)

  
 Xbox.com Halo 2 - The 7th Column: Bungie’s Underground Army
Bungie has long been dedicated to establishing connectivity among its fan base, and the studio’s support that has transformed what might otherwise be a fragmented bunch of isolated groups into a robust interactive community.
Periodically, Bungie showcases a particular group, calling it out as an example of the creativity, activity, and energy for which its fans are noted.
In the vanguard of this devoted horde is The 7th Column, Bungie’s official fan club and central meeting point for Bungie fans of all interests.
www.xbox.com /en-us/halo2/the7thcolumn.htm   (677 words)

  
 bungie_product
The elasticity of the Bungie adjusts the tension of the fin around the heel of the foot and with a quick pull of the tab, the fin is easily secured on or pulled off.
The Bungie Heel is fitted with a fleece and nylon covered polyethelene heel pad designed to cushion the heel and distribute the tension of the strap.
The Bungie Heel Strap was originally developed for cold water divers who found fin buckles difficult when wearing gloves or mitts, particularly when making surf entries and exits.
www.forcefin.com /FF_PAGES/FF_Products/bungie_product.htm   (163 words)

  
 CNN - Bungie ready to show off Halo, its new adventure game - July 26, 1999
Bungie has also worked hard to give game characters control over mannerisms, like waving and taunting the aliens and even surrendering when necessary.
Officially announcing the game at this week's MacWorld expo, Bungie is presenting its incredible alien world--and some dynamic features in graphic rendering that the developer believes will make Halo stand apart from other shooters.
The in-game graphics sequences are so rich and detailed that Bungie had to clarify that we weren't seeing another FMV cut-scene.
www.cnn.com /TECH/computing/9907/26/halo.idg   (669 words)

  
 Lloyd "Bungie" Stinson
Bungie will be sadly missed by all of his family.
Bungie will be fondly remembered by all who knew him.
He is survived by two sisters and two brothers; a special niece Serena Caron and her husband Pete of Danforth, with whom he lived and shared many years with.
www.clayfuneralhome.com /lloydstinson.html   (197 words)

  
 Xbox Developer: Bungie
Bungie was offered not only the recourses to complete their game but to become the flagship developer of the new system.
With "Halo", Bungie found themselves on very shaky ground as the extraordinarily ambitious game was taking longer than they had expected was stretching their finances.
Bungie has certainly gone through some changes recently.
developers.teamxbox.com /company/2/Bungie   (313 words)

  
 View topic - [INFO] Bungie's Recurring Themes and In-Jokes
The holy grail of researchers in Bungie stories is "stable rampancy", but this is a contradition of terms; strangely, the researchers never seem to realise this but often acknowledge the impracticality of the goal.
In Bungie games AIs are not reliable sources of information; they are characters with their own viewpoints, and their viewpoints can be VERY different from ours.
Bungie will fit references to "7" and powers of seven in their work.
forums.unfiction.com /forums/viewtopic.php?t=4861   (1325 words)

  
 Lose Yourself in the Halo Universe at the New Bungie.net
(There's also that little game they are working on...) Bungie, the development studio that brought gamers the award-winning Halo and is currently developing the highly anticipated Halo 2 for Xbox, today announced the relaunch of the popular Bungie.net site (http://www.bungie.net/).
You guessed it, the launch of the new Bungie.net.
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve the real goal of total world domination.
www.microsoft.com /games/press/default.aspx?no=halo_20040413001   (449 words)

  
 MacGamer Forums : Bungie/MS Who Cares?
Bungie will forever be immortalized in our Mac Hardend hearts but Bungie is big time now and they have to capitalze on what they do best...Games.
Bungie has made it clear since Marathon 2 for Windows that its not a Mac-Only company.
In conclusion I want you guys to realize that Halo has changed for better and for worse and that it still a Bungie game and we must stick by what we have like the true Apple fans we are.
www.macgamer.com /wcgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=11&t=001199   (381 words)

  
 The Mac Observer - Black Becomes White, The Sun Doesn't Rise, & Microsoft Buys Bungie Software
Bungie will likely be as free as they want to waste whatever time they care to in developing for "other" platforms as long as they have the Xbox version ready by such and such a date and as long as they don't develop for PS2.
Bungie has long been the source of many a Mac user's remaining pride in being a Mac user, especially in the darkest days when there was little to be proud of.
Bungie is the longtime Mac gaming powerhouse responsible for the Marathon and Myth franchises, and developers of the highly anticipated Oni and Halo titles.
www.macobserver.com /news/00/june/000617/microsoftbungie.shtml   (1579 words)

  
 Bungie's Mac history Tech News on ZDNet
Bungie's demonstrations of the Halo engine technology show that the game features a stunning 3D physics engine and 3D graphics rendering; it also appears to have the same in-depth story line for which Bungie's previous releases are known.
Bungie President Alexander Seropian created his company in the spring of 1991, working out of his apartment.
Bungie published a side-scrolling action game called Abuse; the game was originally created by now-defunct game developer Crack Dot Com.
news.zdnet.com /2100-9595_22-521630.html?legacy=zdnn   (1347 words)

  
 Bungie CEO talks Microsoft deal Tech News on ZDNet
Bungie's founder also hopes that fans of his company's products in the past will keep an open mind about what Bungie has planned for the future.
Once Oni is done, Bungie West will pack its bags and join the rest of the team in their new digs in Redmond.
As part of Microsoft, Bungie's programmers can be a formative influence on how the game console is crafted, and he said Bungie believes X-Box will dominate the next generation of video game consoles.
news.zdnet.com /2100-9595_22-521663.html?legacy=zdnn   (1138 words)

  
 Former Bungie team reveal new game - Ferrago
Bungie - the jewel in Microsoft's game development crown - have today announced a brand new title, not in their top-selling Halo series, the flagship titles of the Xbox console.
bungie must put bots on halo 3 and possibly a mapmaker to use these on live and put some choice in the story make a sucess where other games like timesplitters failed
Wideload are founded by former Bungie developers; hence the confusion.
www.ferrago.com /story/5145   (383 words)

  
 Bungie Studios
Bungie is looking for a strong Producer to participate in making great games for the Xbox.
Bungie is looking for someone to create in-engine, scripted, cinematic sequences and post-produced materials (trailers, etc.).
THREE new job openings now available at Bungie, bringing the total to four.
www.albany.edu /~jg6140   (305 words)

  
 Bungie Fitted Cap - HATS - Bungie Store
Microsoft, Xbox, Xbox Live, the Live Logo, Halo, Halo 2, Bungie and the Xbox and Bungie logos are registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries, and are used under license from owner.
Emblazoned with the Bungie logo and a deluxe version of the Webmaster icon on the rear, you can wear your favorite fake-monkey with pride.
Other product names may be trademarks or registered trademarks of their respective holders.
www.bungiestore.com /productcart/pc/viewPrd.asp?idcategory=4&idproduct=13   (153 words)

  
 Clan MacGaming - The VERY Last Editorial About the MS-Bungie Thing
To think that they will have the resources available right at hand to turn bungie.net into a well-oiled monster of bandwidth and stability.
This is where Bungie stands the greatest chance of stepping on a part of the anatomy best used for going to the bathroom with.
And to be quite honest, I believe that Bungie is capable of swimming on the hot surface of life at Microsoft.
www.clanmacgaming.com /articles.php?read=257   (1819 words)

  
 Bungie.net Interview - Xbox
The official website of Bungie and the fans that eagerly follow the development of their games, Bungie.net has been rehauled and looks better than ever.
Brian Jarrard: The new Bungie.net is the ultimate portal into the world of Bungie - our games, our people and our community.
Before Microsoft bought Bungie, you guys were arguably the finest Mac game developer; you had a large fan base after games like Pathway into Darkness, the Marathon trilogy and Myth.
interviews.teamxbox.com /xbox/775/Bungienet-Interview/p1   (911 words)

  
 IGN Boards - Bungie confirms Halo 2 expansion!
But before we continue to burn Bungie for not having this all in the game in the 3 years of development time that they had, keep in mind that Bungie was a very small development team, with only about 60 total people.
Dude this is the biggest load of shit bungie has dropped on us this far, wasn't the early hype all about how many upgrades and downloadable content there was going to be.
Fark them, H² was a dissapointment, and as far as I am concerned those maps should have been there already with the amount of time it took them to release the game.
boards.ign.com /message.asp?topic=82800577&replies=4&ui=cb_post_01   (960 words)

  
 Bungie Sightings: Is Hacking Halo Wrong?
If the Bungie community had waited until Marathon Infinity was released to get their hands on a map editor, well, there just wouldn't have been a Bungie community by then.
Bungie was faster on the uptake and released their editing tools with Myth II.
But, I HOPE with bungies history of ppl hacking their games they can protect HALO 2 from being the next counter-strike, imagine that you play Halo 2 live for about 6 months until someone figures out how to hack it and then it goes to shit.
bs.bungie.org /mtarchives/000205.html   (6092 words)

  
 IGN: Bungie Software
Bungie is best known for its ground-breaking first-person shooter franchises Marathon and Halo, and for Myth, a 3D realtime strategy game.
In June 2000, Bungie was acquired by Microsoft.
Select franchises, such as Myth and Oni, were given to Take Two in return for the company's 19.9% share.
games.ign.com /objects/025/025170.html   (136 words)

  
 Bungie and 9th February - Ferrago News Portal
Those lazy bastards at Bungie think that now that the game is done, they don't have to write weekly updates anymore, so they're coming up with a bunch of excuses for the anxious masses.
Through a post on the Bungie forums, it was revealed that Bungie is working on overhauling their match-making service for Halo 2.
Wideload Games was founded by a crew of developers from Bungie (developers of Halo, don't forget) who split after Microsoft bought Bungie, including one of the guys who sold it to them, Alex Seropian.
www.ferrago.com /portal/cluster/68411   (532 words)

  
 CNN.com - Technology - Microsoft buys Bungie in home gaming bid - June 22, 2000
Bungie will be set up as an independent games studio within the larger company, which, according to a FAQ posted on the Bungie Web site (see link below), will allow Bungie to retain its corporate culture and essentially determine its own direction.
Bungie, maker of such popular games as Myth and the forthcoming Oni, will become a part of Microsoft's Games Division.
However, Bungie co-founder Alex Seropian said the company will not be developing future games for consoles other than the Xbox.
archives.cnn.com /2000/TECH/computing/06/22/ms.bungie.idg   (671 words)

  
 IGN Boards - What's up with the new "N/A"s with bungie.net's stats pages?????
From Bungie: "On Monday March 14th at 10:00 AM Pacific time, bungie.net will be offline for database maintenance.
Bungie has derailed like Tommy Boy at a sales pitch.
The only games that will count will be the ones I got standbyed, and cheated against.
boards.ign.com /message.asp?topic=81825059&replies=2&ui=gg_cb_post_04   (790 words)

  
 News (Nov 13th 05) Sector 7 Halo
This week, Bungie took on the Cayote Cavegirls, an all-female group, and lost miserably.
To celebrate, Bungie has done a nice, albeit lengthy, write-up of a bunch of things.
In case you're just tuning in, the Humpday challenges are where Bungie challenges a usually random clan, or group of people to some odd games of Halo 2.
www.sector7-halo.com   (868 words)

  
 The Pillar of Art - a Bungie.org Contest
Bungie's only contribution is to the bag of prizes.
We thought it would make a Halo/Bungie fan happy to know that their work could be 'shown off' by Bungie at some future fanfest.
The name of the contest is reminiscent of a level name and major character in Bungie's award-winning game, Halo.
poa.bungie.org /faq.html   (1225 words)

  
 Stories, History, and the Tru7h: The Penultimate Bungie Giga-Quiz 1.0
Disturbed from his rest, the Bungie QuizMaster reaches a dusty, withered hand and grasps the edge of the crumbling coffin he had been imprisoned in for countless years.
The Bungie Quizmaster angrily rubs his skull and glares at you.
For a brief glance, we see the Bungie Quizmaster is speaking into an empty coffee can to produce the home-made echo effect.
trivia.bungie.org   (268 words)

  
 Search: Bungie - Info.co.uk
Bungie is moving out of their Microsoft offices and into a...
Bungie fans will need no introduction or explanation as to the meaning...
Bungie logos are registered trademarks or trademarks of Microsoft&;...
dpxml.infospace.com /infocom.uk/results?otmpl=dog/webresults.htm&qkw=Bungie&CMP=KNC-3LS480536328&infoad=1   (373 words)

  
 Corporate Info : Bungie
Bungie Software HQ Redmond, Washington (used to be Chicago!) Take-Two Interactive sold 19.9% equity stake June 19, 2000: acquired by Microsoft for an undisclosed amount
www.kband.com /corporate/corporate.pl?id=307&table=company   (25 words)

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