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| | Multimedia From Wagner to Virtual Reality |
 | | By the close of the decade, desktop multimedia grew into a global phenomenon, with Canter at the center of the excitement, transforming the studios of artists, architects and designers, reinventing the classroom, and altering the business plans of executives from Silicon Valley to Singapore. |
 | | Canter saw the digital artist of the future as a "composer" of all forms of media, orchestrating fragments of graphics, animation, text, and sound, into a single artwork. |
 | | His predisposition towards theater and music belies Canter's roots in live performance, and reinforces his vision that desktop multimedia would evolve into the digital Gesamtkunstwerk. |
| www.artmuseum.net /w2vr/timeline/Canter.html (223 words) |
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