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Topic: Capcom Q-Sound Format


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 Encyclopedia: PlayStation Sound Format
PSF initially stood only for "PlayStation Sound Format", but with the addition of the PSF2, SSF (Sega Saturn Sound Format), DSF (Dreamcast Sound Format), USF (Nintendo Ultra 64 Sound Format), QSF (Capcom Q-Sound Format), and GSF (Gameboy Advance Sound Format) subformats, a more generic backronym was developed: Portable Sound Format.
A PSF2 file is a sound data file equivalent to the PSF, but ripped directly from a Sony Playstation 2 video game.
The PSF format was created by Neill Corlett in 2003.
www.nationmaster.com /encyclopedia/PlayStation-Sound-Format   (1270 words)

  
 PlayStation Sound Format - Wikipedia, the free encyclopedia
PSF initially stood only for "PlayStation Sound Format", but with the addition of the PSF2, SSF (Sega Saturn Sound Format), DSF (Dreamcast Sound Format), USF (Nintendo Ultra 64 Sound Format), QSF (Capcom Q-Sound Format), and GSF (Gameboy Advance Sound Format) subformats, a more generic backronym was developed: Portable Sound Format.
This takes far less space than the equivalent streamed format of the same song (WAV,MP3) while still sounding exactly like the original song (as opposed to formats such as MIDI which depend on the creator's accuracy and quality of the MIDI synthesizer it's played on).
A PSF2 file is a sound data file equivalent to the PSF, but ripped directly from a Sony Playstation 2 video game.
en.wikipedia.org /wiki/Portable_Sound_Format   (1270 words)

  
 RPGamer - Letters for May 5, 2003
This is why Capcom had to make adjustments to the music and sound effects in Zelda:LttP when they ported it to the GBA, since some of the effects (Teleporting to the Dark World, for instance) used wave transforms on several audio channels, likely requiring all eight to be active at once.
Yes, the biggest detriment to GBA sound quality is that tiny little buzzer speaker, but it's actually quite a bit better on the GBA SP than it was on the GBA.
With a slight pause to sample a Japanese Aria of Sorrow (it's the best of the GBA installments, although it feels like the game was thrown together in six months) after completing both halves of Kartia (which was excellent), I started a new quest in Alundra, after not playing it for about five years.
www.rpgamer.com /ask/googleshng5/ag050503.html   (645 words)

  
 Capcom Q-Sound Format - Psychology Central
The Capcom Q-Sound Format is based upon the Sony PlayStation Sound Format, with a few modifications.
Designed to support lower-end consoles, such as the original PlayStation and older PCs, the QSF's data is stored in an uncompressed form.
psychcentral.com /psypsych/Capcom_Q-Sound_Format   (121 words)

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