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| | RPGnet: Review of GURPS Castle Falkenstein |
 | | GURPS Castle Falkenstein is an adaptation of the Castle Falkenstein game to GURPS rules. |
 | | Other areas described are North America (somewhat fragmented in the Falkenstein reality--- the Native Americans have enough magic available to be able to repel settlers), South America, with mention of Mexico, Brazil, and the still extant Maya and Inca Empires (magic is again the explanation), China, India, Japan, and Australia and New Zealand. |
 | | But if you like the idea of a Fantasy Steampunk campaign, do not own the original Castle Falkenstein, and are not totally allergic to the GURPS rules, this is a fantastic book. |
| www.rpg.net /reviews/archive/9/9447.phtml?nobuy=1 (1007 words) |
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