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| | Castlevania: Aria of Sorrow for Game Boy Advance Review - Game Boy Advance Castlevania: Aria of Sorrow Review |
 | | However, it must be said that Castlevania: Aria of Sorrow is at heart a very similar game to last year's Harmony of Dissonance and 2001's Circle of the Moon and that all three of these games bear more than a passing resemblance to Castlevania: Symphony of the Night, a PlayStation game dating back to 1997. |
 | | Aria of Sorrow, the third Castlevania for Nintendo's portable system, is probably the best one yet, both in terms of its gameplay and design and also in terms of its production qualities. |
 | | There are maybe a handful of futuristic touches in Aria of Sorrow, but for the most part, the setting of the game is all winding, mazelike passageways through cathedrals, dining halls, catacombs, and so on, just like pretty much every Castlevania since the first one came out in 1986. |
| www.gamespot.com /gba/adventure/castlevaniaariaofsorrow/review.html (1007 words) |
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