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Topic: Cataclysm


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  Cataclysm - Wikipedia, the free encyclopedia
The cataclysm is the Greek expression for the Biblical Great Flood of Noah, from the Greek kataklysmos, to "wash down." Erudite Bible studies drew it into the English language in 1633.
A cataclysm is merely one kind of catastrophe, best used when confined to a geological phenomenon of planetary significance.
In the novel series Dragonlance, the Cataclysm (Dragonlance) is a series of great disasters, primarily notable a great flood and a fiery mountain.
en.wikipedia.org /wiki/Cataclysm   (364 words)

  
 Cataclysm (Dragonlance) - Wikipedia, the free encyclopedia
In the Dragonlance books, the Cataclysm (Great Destruction) was a catastrophic event that occurred when the Kingpriest of Istar demanded to be given godlike powers in order to eliminate evil from the world.
To the south, the thriving port city of Tarsis found that the sea had retreated and they were now surrounded by plains as far as the eye could see.
The effects of the Cataclysm continue to be felt on Krynn to this day.
en.wikipedia.org /wiki/Cataclysm_(Dragonlance)   (777 words)

  
 Strategy Gaming Online - Reviews: Homeworld Cataclysm
Cataclysm does a great job drawing you into the single player story by revealing little bits of the major plotline between missions in anime style, and with in game cut scenes using the games graphics engine.
Homeworld Cataclysm retains much of the graphics and special effects of the first game, but adds new flavors such as electrical storms in the far off nebulas and some new explosions and weapons effects.
Cataclysm is a spectacular game, that does not break anything that didn't need fixing, and distinguishes itself as one of the best RTS games on the market today.
www.strategy-gaming.com /reviews/homeworld_cataclysm/index.shtml   (1106 words)

  
 Relic Entertainment   (Site not responding. Last check: 2007-10-03)
Homeworld: Cataclysm was released on September 1, 2000.
Homeworld: Cataclysm introduces several new features, including fog of war, a time acceleration feature, a waypoint system, hyperspace slipgates, and an array of new ship technologies like the infection beam of the Beast entity.
In Cataclysm, you are able to issue commands via the sensors manager, set waypoints, and issue different attack modes for capital ships.
www.relic.com /product/cataclysm/faq.php   (1686 words)

  
 Homeworld: Cataclysm (PC) Reviews. PC Games Reviews by CNET.
Cataclysm's sound effects, which were a strong point in Homeworld, also aren't quite as good as in the original, although they are still commendable by any other standards.
Cataclysm also features a few less glamorous enhancements that are nonetheless significant, such as the improved interface.
Cataclysm also has a time-compression feature, which alleviates some of the excruciatingly slow pace of the original Homeworld by letting you speed up time during lulls in the action or at the end of a mission when all you want to do is just mop up the resources.
reviews.cnet.com /Homeworld_Cataclysm_PC/4505-9696_7-30976270.html   (1989 words)

  
 Creation Resource Sheet - The Cataclysm
Modern revisionists seeking to "harmonize" Genesis with the worldview of Darwinian fundamentalism sometimes assert the Cataclysm was a local event, or a tranquil one.
As a result evidence for the Cataclysm is broken up into a thousand different minor disasters believed to have taken place in the past, with invisible periods of time passing between each.
The Cataclysm would have to have deposited thousands of feet of sediments, on average, in one year around the globe.
www.rae.org /FAQ10.html   (1593 words)

  
 Homeworld: Cataclysm for PC Review - PC Homeworld: Cataclysm Review
Cataclysm begins 15 years after the conclusion of the events in Homeworld.
However, Cataclysm does lack the distinct sense of wonder you may have experienced in Homeworld, such as when you first encountered the Bentusi or when you entered the Garden of Kadesh.
The high difficulty of the Cataclysm missions indicates that the game is for Homeworld veterans, although newcomers who don't mind frequent restarts will still find the game rewarding, if a bit more frustrating.
www.gamespot.com /pc/strategy/homeworldcataclysm/review.html   (928 words)

  
 HELLENIC COSMOGONY-DEUCALION'S CATACLYSM   (Site not responding. Last check: 2007-10-03)
The prehistoric Hellenic Tradition says that it was during Deucalion's Cataclysm that the mountains in Thessaly, Olympus and Ossa, parted, the river bed in the valley of Tempi was formed and the lake of Thessaly (Herodotus Z, 129) discharged in the Aegean, thus converting itself into a large plain.
Therefore, we could relate Deucalion's Cataclysm, on the one hand, to the recession of the Northern Glaciation during the Würm Period, and on the other hand, to the information in "Timaeus" about the sinking of Atlantis around 10.000 B.C. which could have been caused by the melting of glaciers.
In conclusion, we could say that it seems sensible to assume that Deucalion's Cataclysm really took place and prehistoric Hellenes having experienced and recorded that big natural catastrophe in their memory bequeathed it to the memories of the coming generations.
www.greece.org /poseidon/work/argonautika/cosmo1_1.html   (553 words)

  
 The Adrenaline Vault Review of Homeworld: Cataclysm   (Site not responding. Last check: 2007-10-03)
Homeworld: Cataclysm takes place several years after the conclusion of its predecessor, in which the Kushan race reclaimed its ancient homeworld of Hiigara and defeated the Taiidan Empire, but at a great cost.
Watching a space battle in Cataclysm is at least the equivalent of watching one in a science fiction film or television show; it is a visceral and involving experience.
Cataclysm sports several difficulty levels, from "very easy" to "very hard," and the normal difficulty setting is just difficult enough to be exciting.
www.avault.com /reviews/print_review.asp?game=hwcat   (2191 words)

  
 Cataclysm LRP   (Site not responding. Last check: 2007-10-03)
Cataclysm is an attempt at a departure from the monster / player style event approach to something new.
Cataclysm is first and foremost a roleplaying system.
It is believed to be some 400 years since the last Cataclysm when the World was ravaged by Demons and the mountains breathed fire, the land split asunder and civilisations fell.
www.thetower.net /Cataclysm/index.htm   (410 words)

  
 The Mystery of the Great Cataclysm
Possibly the greatest mystery of the Hyborian Age is the Great Cataclysm, an event that shook Thurian Age Earth to its core.
That the Cataclysm affected the entire earth is pretty obvious from Howard's description.
The Great Cataclysm was probably a series of asteroidal impacts on the surface of the Earth, since the Earth's Roche limit would break up a large body due to gravitational stresses.
www.rehupa.com /rippke_cataclysm.htm   (1958 words)

  
 Homeworld: Cataclysm Review
Cataclysm has many improvements, and presented in numbers, it's 17 missions in single player mode, 18 new ships, 25 new technological elements, and a LOT of good action.
Cataclysm is one of those games that you pause just to admire the creativity of the graphic design.
Cataclysm is a good RTS 3D game, with plenty of elements that will thrill any seasoned game strategist, as well as a newbie to this genre.
www.actiontrip.com /reviews/homeworldcataclysm.phtml   (1675 words)

  
 When the Earth Nearly Died
The tradition of a Golden Age existing in the distant past, and of a fall from grace into barbarism due to catastrophes of apocalyptic proportions, is enshrined in the memories and ancient writings of many peoples.
This was part of a cataclysm which disturbed the whole solar system, destroyed at least one sizable planet and its satellite, and also severely devastated Mars and Earth.
Among the fundamental geophysical effects experienced by Earth were a massive fracturing of the crust, a realignment of Earth's axis, elevation of new mountains, and widespread rearrangement of land and sea.
www.knowledge.co.uk /xxx/cat/earth   (3282 words)

  
 Homeworld: Cataclysm
In addition to manufacturing corvettes and carriers in order to pulverize The Beast into poker chips, you also need to mine recourses from asteroids and nebulas (you lose ships like car keys) and research new technologies (The Beast is devious and requires innovation).
Cataclysm sports an interesting variety of ships from the mimic, which takes on the appearance of enemy ships and asteroids (vital in many missions), to the hive frigate (has a small number of attack ships that swarm a target), to the dreadnought battle cruiser (just about as tough as it sounds).
Completing a single mission in Cataclysm is an accomplishment what with the complex battle scenarios and the simple necessity for strategic depth on the part of the player.
www.gamesfirst.com /reviews/mblackburn/Homeworld_Cataclysm/homcat.htm   (890 words)

  
 Voodoo Files' Homeworld: Cataclysm (Preview) Review
Cataclysm takes place roughly 15 years after the events in Homeworld transpire.
The player begins Cataclysm commanding a sect - or Kiith - that has been marginalized after the victory that brought the player back to Hiigara at the conclusion of the original Homeworld.
Cataclysm begins with the discovery of a probe that promises to unlock an ancient evil.
www.voodoofiles.com /review.asp?Name=68   (267 words)

  
 Future Games Network -- Homeworld: Cataclysm Review (PC)
Cataclysm does so with extraordinary aplomb — the tutorial within this game is highly effective and will certainly take a newbie from a stammering, unsure cadet into a confident gamer, able to command his or her forces with skill.
What strikes me as so delightful about Cataclysm is not just the action nor merely the graphics, and it’s more than the well–constructed storyline.
My education with Cataclysm leads me to believe this RTS is one of the best–ever produced within its genre.
www.fgn.com /reviews/sierra/cataclysm_rev.html   (1376 words)

  
 HELLENIC COSMOGONY-BEFORE AND AFTER DEUCALION'S CATACLYSM   (Site not responding. Last check: 2007-10-03)
Apollodorus, on the other hand, says that the civilization before Deucalion's Cataclysm (certainly before 10.000 B.C.) was similar to that of the Bronze Age.
The Age of Heroes which succeeded the Age of Gods was marked by a retrogression of the civilization to Neolithic conditions caused by Deucalion's Cataclysm.
One of these new places was Egypt where part of the pre-cataclysm (before Deucalion's Cataclysm) civilization was preserved mainly among Egyptian priests ("Timaeus").
www.greece.org /poseidon/work/argonautika/cosmo1.html   (333 words)

  
 The Map Makers Archives - Cataclysm: Map Development
Two of the most annoying aspects hampering the designers of maps for cataclysm are the size limitations and the Random Player starting positions.
But sometimes, and especially on cataclysm, this can just drag on and on and the hiding player doesn't have either the RUs or SUs to rebuild an effective fighting force.
In Cataclysm the theoretical limit on size is a universe radius of somewhere in the region of 250km.
www.strategyplanet.com /homeworld/mma/mmaart4.html   (1323 words)

  
 IGN: Homeworld: Cataclysm Review
Ships in Cataclysm are a bit more symmetrical and "just so" than they were in the last one.
It may be that everything in the original seemed so believable, whereas in Cataclysm there were some ship powers and soundbytes that just seemed a bit unbelievable or off.
There are is a lot more opportunity for different tactics in Cataclysm than the original, but the multiplayer options themselves are still pretty much the same.
pc.ign.com /articles/164/164108p1.html   (1957 words)

  
 GameSurge - Homeworld Cataclysm Gallery Pages
Homeworld Cataclysm is due later this year from Barking Dog Studios.
GameSurge has a new gallery for Homeworld Cataclysm, and we have expanded the galleries to include not just screenshots, but concept art, ship images, and other images.
This can be a variety of different screens, for building new ships, options etc. Homeworld Cataclysm will come with a whole bunch of manager screens, to help in controling the game and the various features.
www.gamesurge.com /hwn/cataclysm/gallery.shtml   (662 words)

  
 Sharky Games - '+$ArtG+' - '+$ArtC+' - '+$ArtN+'
The new title is being billed as a stand-alone expansion pack for the original game, though it really includes enough new missions and alterations to the basic gameplay to qualify as a full-blown sequel.
Homeworld: Cataclysm takes place 15 years after the Kushan migration from Kharak to Hiigara.
During that time, the Kushan have settled in to their new surroundings and begun addressing the new challenges of defending a planet, not fighting to claim it.
www.sharkygames.com /games/reviews/h/homeworld_cataclysm   (358 words)

  
 AR12: Cataclysm! 9500 BC By David Lewis
Human beings, in many instances, were found in similar conditions, radio carbon dated to times consistent with the animal deaths, and from ethnic groups as diverse as European, Eskimo and Melanesian, as in the case of a find in China.
Coupling their talents and interdisciplinary backgrounds, they labored for years and found what appears to be the missing link that unlocks the secret of recent prehistory, global cataclysm.
LaViolette builds a scientific and mythological foundation for cataclysm as a cyclical event, a recurrence of galactic core explosions in 26,000 year cycles, a period that relates to the precession of the equinoxes.
www.atlantisrising.com /issue12/ar12cataclysm.html   (2149 words)

  
 Relic Entertainment   (Site not responding. Last check: 2007-10-03)
Homeworld: Cataclysm, developed by Barking Dog Studios, is the first official 'episode' within the Homeworld universe, taking you back to the setting of Homeworld roughly 15 years after the events of the original game ended.
Improving upon the Homeworld interface, Cataclysm presents new features such as waypoints and sensor-manager attack commands to add a new dimension to the revolutionary combat and gameplay pioneered in Homeworld.
In the campaign, you begin by Cataclysm commanding a sect - or kiith - that has been marginalized after your people's victorious return to their homeworld of Hiigara.
www.relic.com /product/cataclysm/index.php   (235 words)

  
 Lunar Cataclysm Page 1
Critics of the luanr cataclysm hypothesis suggested the Apollo samples are dominated by the effects of the large impact basins (Nectaris, Cresium, Serenitatis, and Imbrium) in the nearside equatorial region of the Moon and do not reflect a global impact record.
Observations of impact craters on the Moon indicate that >1,700 impact craters with diameters >20 km were produced during the cataclysm.
Scientists are now wondering if this cataclysmic bombardment may have affected life on Earth or been involved in life's origins.
www.lpl.arizona.edu /SIC/impact_cratering/lunar_cataclysm   (1068 words)

  
 Asteroids Caused The Early Inner Solar System Cataclysm
This is an image of the lunar highlands from the Consolidated Lunar Atlas, which was produced during the Apollo Era by the UA Lunar and Planetary Laboratory.
Kring was part of a team that earlier used an argon-argon dating technique in analyzing impact melt ages of lunar meteorites - rocks ejected at random from the moon's surface and that landed on Earth after a million or so years in space.
They found from the ages of the "clasts," or melted rock fragments, in the breccia meteorites that all of the moon was bombarded 3.9 billion years ago, a true global lunar cataclysm.
www.physorg.com /news6549.html   (1392 words)

  
 Gameplanet - Reviews - Homeworld Cataclysm
Cataclysm is one of the best real time strategy games out there, and is a worthy follow up to Homeworld.
Cataclysm was initially intended to be a mission pack for Homeworld, but part way through development it was decided that the game was going to be bigger than a mission pack, and it was decided to make it into a full blown sequel.
Cataclysm's first mission shows the Somtaaw mining vessel Kuun-Lan out at the edges of Hiigaran space when it receives a distress call from the fleets around the Homeworld.
www.gameplanet.co.nz /mag.dyn/Reviews/2244.html   (787 words)

  
 Relicnews | Homeworld Cataclysm : FAQ
Even though Cataclysm was produced by a different developer, it is regarded as an expansion to the original Homeworld game.
A: Cataclysm introduces new features such as explosive crystals which can be mined, energy shields and a modular mothership design to name a few.
A: Cataclysm uses the same engine as Homeworld, but it has been spruced up a bit.
www.relicnews.com /homeworld-cataclysm/hwcat-faq   (416 words)

  
 Cataclysm   (Site not responding. Last check: 2007-10-03)
The backstory the band created for Cataclysm is as impenetrable as its music, a battle between futuristic characters that even detailed liner notes can’t quite explain.
Cataclysm's nine compositions teem with fl-metal dissonance, free-jazz detonations, and psychedelic calamity that significantly reflect upon Glenn Branca's aphotic orchestrations, only masked by a hair-trigger vitality reminiscent of Napalm Death and a vehement turbulence that recalls Lightning Bolt.
The Flying Luttenbachers, aka Weasel Walter's no-wave quartet, are back with Cataclysm, the 18th album of their 16-year career (sic).
nowave.pair.com /luttenbachers/cataclysm.html   (1380 words)

  
 ZetaTalk: Cataclysm Link   (Site not responding. Last check: 2007-10-03)
The cataclysms are something that happen regularly to the Earth, have in the past, and will in the future.
The cataclysms are more or less traumatic, in any given cycle, depending on where the earth is positioned in relation to the comet when it comes through.
Should the Earth be a planet not prone to cataclysms, this would occur anyway.
www.zetatalk.com /hybrids/h12.htm   (170 words)

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