Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Cavedog


Related Topics

In the News (Fri 11 Dec 09)

  
  Cave Dog Studio - Graphic Design - Testimonials
Chris and his staff have been extremely accommodating with us, handling details with printers, magazines and our ISP and generally making sure that everything gets taken care of without my involvement.
Bottom line: what we get from Cavedog is creative, high quality output on advertising graphics, brochures and web design, very reasonable prices, and service that is consistantly above and beyond expectations.
From my perspective, any work I send to Cave Dog is a problem I no longer have."
www.cavedogstudio.com /pages/about/about_testimonial.html   (567 words)

  
  Article - Let Sleeping Dogs Die // PC /// Eurogamer
Cavedog recently died in its sleep, aged 5, after a long and painful illness.
In a press release Cavedog announced that they were going to "refocus internal product development", which included a decision to "cease development of the first-person action game Amen: The Awakening, which despite positive first impressions has fallen significantly behind schedule".
Cavedog's big success was Total Annihilation, but the idea for that was brought to Cavedog by an external designer who soon left the company to form his own development team.
www.eurogamer.net /article.php?article_id=242   (1267 words)

  
 GameOver - Total Annihilation: Kingdoms (c) Cavedog
Cavedog then supported their product with a consistent stream of new units and maps to be bolted onto the already huge game.
Cavedog have spoken on the issues of the drastic slowdowns, saying that DirectX v6.1 does not readily support the large amount of textures used in TAK, they recommend using software mode to solve the problem.
Cavedog have tried to improve on the one area in which their first creation, Total Annihilation, completely failed in.
www.game-over.net /review/july99/takingdoms/index.html   (2467 words)

  
 Cavedog Entertainment - Press News - Coming Soon Magazine
Cavedog Entertainment's groundbreaking 3-D real-time strategy game, was simultaneously launched in three languages and 14 countries on September 27, blasting more than 250,000 games into retail stores during its first month of release.
Cavedog Entertainment is aggressively supporting Total Annihilation at retail with personal demonstrations and prize drawings at hundreds of computer specialty stores throughout the United States in November and December.
Cavedog Entertainment, based in the Seattle area, was created in 1995 by Ron Gilbert and a team of the game industry's best designers, programmers and artists, to explore interactive gaming and create new standards of fun.
www.csoon.com /issue30/p_cave1.htm   (616 words)

  
 GameSpy.com - Articles
Cavedog Entertainment had a strong start, but as it continues the race for a share of hard-core computer gamers, recent setbacks have allowed the company to slip back into the pack and it is in danger of losing the fans it won early on.
Cavedog began in 1995 under the watchful eye of Ron Gilbert and Shelley Day, the founders of the highly successful Humongous Entertainment, a company that made kids' software.
Cavedog was chosen over Frozen Yak, and the marketing campaign was underway.
archive.gamespy.com /legacy/articles/cavedog_a.shtm   (1111 words)

  
 GT Interactive Entertainment - Press News - Coming Soon Magazine
"We are proud to unveil Cavedog Entertainment, a new, innovative and creative software development studio that we believe is on its way to becoming one of the industry's premier producers of interactive entertainment," said Ron Chaimowitz, president and chief executive officer of GT Interactive.
Cavedog's integrated online network play for all of its CD-ROM games will be driven through a website to be launched in the near future at http://www.cavedog.com.
Cavedog's second release in late 1997 will be a first-person, multiplayer flight-experience game while a third Cavedog release is slated for early 1998.
www.csoon.com /issue23/p_gt1.htm   (650 words)

  
 TA STUFF by Draconious
Cavedog claims there to be 70 units on the CC Box, but it is more like 50 or so units, with creatures, weapons, and mission units counted as units.
These sections were made from existing cavedog metal tile graphics to form a unique section, Because these sections use existing tiles it should not increase the maps file size too much.
These sections were made from existing cavedog metal tile graphics and photo shop to form a unique section, not available on any existing Cavedog map.
mywebpages.comcast.net /draconious/TA/DRAXFiles.html   (1151 words)

  
 Amen: The Awakening - Preview
Cavedog Entertainment has spent a great deal of time developing the fictional world for this first-person action game.
Undoubtedly, Cavedog has a very interesting plot, however, the question of applying it to their upcoming action game has not yet been answered.
Cavedog has kept EDEN's development very quiet, however, a great map editor, which is easy to use and simplistic, can be expected.
www.tauniverse.com /cavedog/amen/preview.shtml   (3670 words)

  
 Strategy Gaming Online - Reviews: Total Annihilation Kingdoms: Iron Plague   (Site not responding. Last check: )
And to their credit, Cavedog's 2.0 patch fixed many of the games problems, especially the performance issues.
The Iron Plague is the first, and last official expansion for TA:K, as Cavedog is in it's death throes.
Cavedog does deserve commendation for the 2.0 patch, as it significantly improves game performance, even at much higher resolutions.
www.strategy-gaming.com /reviews/kingdoms_iron_plague/index.shtml   (1204 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Cavedog's Total Annihilation, winner of GameSpot's editor's and reader's choice award for Best Game of 1997, is one of the most significant computer games released in the latter half of this decade.
For amidst the astounding sales success, widespread critical acclaim, and mass popularity, a breach was forming within Cavedog, one that would eventually lead to the departure of Chris Taylor, the brilliant young designer who conceived Total Annihilation and led the team that brought it life.
Next, we bring you the rest of the story, giving you the inside scoop on the reasons behind Taylor's departure from Cavedog as well as a penetrating look at the future of the series, including never-before-revealed details about Total Annihilation: Kingdoms and Total Annihilation 2.
www.gamespot.com /features/totalstory   (449 words)

  
 Wormhole Productions - Be Sucked In.
Cavedog's second game, TA:Kingdoms, was a medievil RTS based on TA's revolutionary engine.
Shortly after Cavedog's parent company, Humongous Entertainment, was bought by GT Interactive (a subsidiary of Infogrames, Inc.), Cavedog started asking for more money to fund its various projects.
The company updated the Cavedog website and created a TA forum at their message board, claiming it was "routine site clean-up" and "a new place for the apparently-large community to communicate." We learned shortly after, however, that Infogrames had agreed with a Korean company called Phantagram Interactive to make a sequel to Total Annihilation.
wormhole.tauniverse.com /?page=totala   (764 words)

  
 Amen: The Awakening
This section on Amen: The Awakening is designed to help provide a more complete picture of Cavedog and all of their games, and to release exclusive content TA Universe and Enemy-One have obtained.
Cavedog Entertainment was hardly a bankable entity, with Total Annihilation a moderate success (although, critically, a huge advance in the RTS genre) and Total Annihilation: Kingdoms, the sequel that wasn't a sequel, was foundering in the bargain bins.
Not long after the cancellation, Cavedog shut its doors for good, suspending production on all projects and laying off or shifting its staff to Humongous Entertainment, the parent company.
www.tauniverse.com /cavedog/amen   (572 words)

  
 Strategy Gaming Online - Features: Best and Worst of 1998 - Company and Storyline   (Site not responding. Last check: )
As if this in itself were not a huge achievement on it's own, Cavedog have also pioneered an exciting new trend among developers - the distribution of free expansion material over the internet.
Providing new units each week for months after the release of TA, along with dozens of map and tilesets for the map editor, Cavedog have made TA over time into an even deep and far more comprehensive game than it originally was - at no cost to the consumer.
Riding on the back of TA's phenomenal success, Cavedog currently has several new projects in development, all of which have already attracted huge interest from the market and the community.
www.strategy-gaming.com /features/best_and_worst_of_98/comp_story.shtml   (337 words)

  
 Article - The Death Of The Celebrity Studio // PC /// Eurogamer
After that Cavedog only managed to release a couple of Total Annihilation add-on packs and TA : Kingdoms, a fantasy spin-off.
One by one their other projects were cancelled as it became obvious that the games were simply far too ambitious, until in February 2000 the company was closed down entirely and its remaining staff absorbed into parent company Humongous.
There had been hopes that work on grown-up games would continue at Humongous, as Cavedog had apparently been little more than a cover name to seperate the more hardcore games from the kids' titles that had made Humongous famous.
www.eurogamer.net /article.php?article_id=1714   (1451 words)

  
 About Cavedog - Information on the Makers of Total Annihilation, Cavedog!
Cavedog are the makers of Total Annihilation, here is their story...
Cavedog was created to 'explore interactive gaming and to create new standards of fun.
In April 1998 Cavedog released the first TA expansion pack - The Core Contingency, this was followed by TA: Battle Tactics, both of which were a great success and crammed tonnes of new units, features and many missions into an already great game.
pages.eidosnet.co.uk /~flazak-online/games-ta-aboutcavedog.htm   (191 words)

  
 loonygames Feature: Chris Taylor Gets Some
Rather than stay with Cavedog, the company he developed Total Annihilation with, Chris decided to leave at the height of TA's popularity to start a new company.
Since he's left the company, Cavedog has shipped several add-on packs for Total Annihilation, and is readying a sequel, as well as a separate TA game using a fantasy theme.
Cavedog was a very creative environment and I had an enormous ammount of creative control on the project.
www.loonygames.com /content/1.1/feat   (1617 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.