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Topic: Cavedog Entertainment


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In the News (Wed 9 Dec 09)

  
  Cavedog Entertainment - Wikipedia, the free encyclopedia
Cavedog Entertainment, or Cavedog, was a computer game developer based in Bothell, Washington.
Cavedog Entertainment was a label used by Humongous Entertainment, a developer of children's computer games founded by Ron Gilbert and Shelley Day.
Cavedog gained the attention of gamers and the gaming press alike with the 1997 release of Total Annihilation, winning many accolades such as multiple "Game of the Year" honors.
www.wikipedia.org /wiki/Cavedog   (385 words)

  
 Cavedog Entertainment -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-10-07)
Cavedog Entertainment, or Cavedog, was a (Click link for more info and facts about computer game developer) computer game developer based in (Click link for more info and facts about Bothell, Washington) Bothell, Washington.
Cavedog Entertainment was a label used by Humongous Entertainment, a developer of children's computer games founded by (Click link for more info and facts about Ron Gilbert) Ron Gilbert and Shelley Day.
Humongous Entertainment was itself a division of (Click link for more info and facts about GT Interactive) GT Interactive, a video game publisher that was later acquired by (Click link for more info and facts about Infogrames) Infogrames (now (Click link for more info and facts about Atari) Atari).
www.absoluteastronomy.com /encyclopedia/c/ca/cavedog_entertainment.htm   (435 words)

  
 Cavedog Entertainment
In 1995 Cavedog, lead by Ron Gilbert, branched from Humongous in order to pursue the creation of adult titles such as the strategy games that the company was famed for.
Cavedog, like its parent company, was affiliated with GT Interactive (later to become Infogrames and now Atari) who published all the Cavedog titles.
Cavedog tried to recover by turning their attention towards creating a first person shooter known as "Amen: The Awakening".
www.sciencedaily.com /encyclopedia/cavedog_entertainment   (336 words)

  
 Business Wire: Cavedog Entertainment's Total Annihilation: Bat... @ HighBeam Research   (Site not responding. Last check: 2007-10-07)
Cavedog Entertainment today announced the July 20 release of Total Annihilation: Battle Tactics(tm), the second expansion to its international award-winning 3-D real-time strategy game, Total Annihilation(tm).
Cavedog Entertainment, based in the Seattle area, was created in 1995 by Ron Gilbert, Shelley Day, and a team of the game industry's best designers, programmers and artists to explore interactive gaming and create new standards of fun.
Cavedog Entertainment, Total Annihilation, Total Annihilation: Battle Tactics and Total Annihilation: The Core Contingency are trademarks of Humongous Entertainment.
www.highbeam.com /library/doc0.asp?DOCID=1G1:20875473&refid=ip_encyclopedia_hf   (1017 words)

  
 Cavedog Entertainment - InfoSearchPoint.com   (Site not responding. Last check: 2007-10-07)
Cavedog Entertainment is a division of Humongous Entertainment, a manufacturer of children's computer games.
In 1995 Cavedog, lead by Ron Gilbert, branched from Humongous in order to pursue the creation of adult titles such as the strategy games that the company is now famed for.
Cavedog in 1999 released the eagerly anticipated next installment in the franchise: Total Annihilation: Kingdoms.
www.infosearchpoint.com /display/Cavedog   (305 words)

  
 Entertainment   (Site not responding. Last check: 2007-10-07)
Cavedog Entertainment Cavedog Entertainment, or Cavedog, was a Total Annihilation and.
Entertainment Entertainment is an amusement or diversion intended to hold the attention of an audience or its participan...
Entertainment industry The entertainment industry consists of a large number of sub-industries devoted to mass media to...
www.brainyencyclopedia.com /topics/entertainment.html   (1084 words)

  
 HG News and Press
Cavedog Entertainment, based in the Seattle area, was created in 1995 by Ron Gilbert, Shelley Day, and a team of the game industry's leading designers, programmers and artists to explore interactive gaming and create new standards of fun.
Cavedog Entertainment, a wholly owned subsidiary of GT Interactive Software Corp. (Nasdaq: GTIS), can be found on the Internet at www.cavedog.com.
Cavedog Entertainment, Total Annihilation, Total Annihilation: The Core Contingency, and Total Annihilation: Battle Tactics are trademarks of Humongous Entertainment Inc. Other brand names and products may be trademarks or registered trademarks of their respective companies.
www.hardcoregaming.com /news/articles/917100pm.htm   (866 words)

  
 GameSpy.com - Articles
Cavedog Entertainment had a strong start, but as it continues the race for a share of hard-core computer gamers, recent setbacks have allowed the company to slip back into the pack and it is in danger of losing the fans it won early on.
Cavedog began in 1995 under the watchful eye of Ron Gilbert and Shelley Day, the founders of the highly successful Humongous Entertainment, a company that made kids' software.
Cavedog had given so little thought to selling the game that no one had been designation to market it.
www.gamespy.com /legacy/articles/cavedog_a.shtm   (1122 words)

  
 Cavedog Entertainment - Press News - Coming Soon Magazine
Cavedog Entertainment's groundbreaking 3-D real-time strategy game, was simultaneously launched in three languages and 14 countries on September 27, blasting more than 250,000 games into retail stores during its first month of release.
Cavedog Entertainment is aggressively supporting Total Annihilation at retail with personal demonstrations and prize drawings at hundreds of computer specialty stores throughout the United States in November and December.
Cavedog Entertainment, based in the Seattle area, was created in 1995 by Ron Gilbert and a team of the game industry's best designers, programmers and artists, to explore interactive gaming and create new standards of fun.
www.csoon.com /issue30/p_cave1.htm   (616 words)

  
 Total Annihilation - Wikipedia, the free encyclopedia
It was the first RTS to feature 3D units and terrain, a significant achievement in the days before graphics cards with hardware 3D acceleration became commonplace.
This is on top of the many additional official enhancements released by Cavedog for free (including its own third-party units as well as a patch), and bundled with expansion packs.
Even these two "characters" are left wholly undescribed, excluding a tiny reference to the Core Commander as a "shrewd tactician." Cavedog attempted to remedy this in Total Annihilation: Kingdoms, though it yielded mixed results.
en.wikipedia.org /wiki/Kbot   (2156 words)

  
 About Cavedog - Information on the Makers of Total Annihilation, Cavedog!
Cavedog are the makers of Total Annihilation, here is their story...
In April 1998 Cavedog released the first TA expansion pack - The Core Contingency, this was followed by TA: Battle Tactics, both of which were a great success and crammed tonnes of new units, features and many missions into an already great game.
Cavedog Entertainment are currently under the ownership of GT Interactive.
pages.eidosnet.co.uk /~flazak-online/games-ta-aboutcavedog.htm   (191 words)

  
 Authors   (Site not responding. Last check: 2007-10-07)
Total Annihilation is a game being developed and published by Cavedog Entertainment, and distributed by GT Interactive.
Cavedog's creative director is Ron Gilbert, creator of popular and critically acclaimed titles like Maniac Mansion and Monkey Island I and II.
Cavedog's guys really liked playing real-time strategy games and wanted to take the experience to the next level.
www.geocities.com /TimesSquare/2409/authors.htm   (292 words)

  
 Business Wire: Cavedog Entertainment's Total Annihilation: Kingdoms Expected to Hit Retail Stores June 25
Cavedog Entertainment, a wholly owned subsidiary of GT Interactive Software Corp. (Nasdaq:GTIS), today announced the worldwide release of its highly anticipated fantasy, real-time strategy game Total Annihilation(R): Kingdoms(TM).
Cavedog Entertainment has also included 30 multiplayer maps that players can utilize in both "Skirmish" and "Multiplayer" modes.
Cavedog Entertainment, a wholly owned subsidiary of GT Interactive Software Corp. (Nasdaq:GTIS), can be found on the Internet at www.cavedog.com.
www.findarticles.com /cf_dls/m0EIN/1999_June_23/54963007/p1/article.jhtml   (1254 words)

  
 The Adrenaline Vault | News |   (Site not responding. Last check: 2007-10-07)
He and others at Cavedog and Humongous are waiting for the final word to come down from CEO Bruno Bonnell.
Cavedog is a wonderful brand, regardless of who is developing the games,” Smith said, all but confirming that the old Cavedog is no more.
Since Cavedog is on the West Coast and Infogrames is consolidating operations on the East Coast, it could be a bumpy ride for Boneyards regardless.
www.avault.com /news/displaynews.asp?story=2142000-172457   (705 words)

  
 Relic Forums - Total Annihilation - RTS
In 1997, when PC games were just taking tentative steps into the realm of 3D, Cavedog Entertainment, a relatively unknown development house released the game that was destined to be one of the most popular and long-lived games in gaming history.
Cavedog had released new units for the game every week over the internet, as well as new maps.
It was a sad end to the developers of such a fine game, but the community kept it strong for a few years; they actually tried to acquire the rights for the game, but a publishing house got ahold of the license, and the community has not been the same since.
forums.relicnews.com /showthread.php?t=29395   (1260 words)

  
 Amen: The Awakening - Preview
Cavedog Entertainment, the developers of this action game, have also added many innovative features to further this game's success.
Cavedog Entertainment has spent a great deal of time developing the fictional world for this first-person action game.
Cavedog has kept EDEN's development very quiet, however, a great map editor, which is easy to use and simplistic, can be expected.
www.tauniverse.com /cavedog/amen/preview.shtml   (3670 words)

  
 Total Annihilation
There are a large number of units and buildings in the game and more have been released by both Cavedog themselves and other 3rd party producers.
Cavedog Entertainment - These are the people that created Total Annihilation.
*Copyrighted images, text and/or materials that are the property of Cavedog Entertainment are reproduced with the permission of the folks at Cavedog Entertainment.
www.twarriors.com /gaming/totalannihilation.html   (448 words)

  
 Business Wire: Cavedog Entertainment Announces New Development... @ HighBeam Research   (Site not responding. Last check: 2007-10-07)
Cavedog Entertainment's commitment to providing players with quick and easy access to new worlds of online gaming fun was introduced with the creation of the Boneyards online gaming community in 1998.
In 2000 and beyond, Cavedog Entertainment plans to continually explore the Total Annihilation universe with innovative new concepts and projects.
Cavedog Entertainment can be found on the Internet at www.cavedog.com.
www.highbeam.com /library/doc0.asp?docid=1G1:58474511&refid=ink_tptd_np   (516 words)

  
 Game Review: Total Annihilation - The Core Contingency
Cavedog even did a great thing by having weekly releases of new units to play with, and the occasional new map to keep the game fresh and alive.
Yes, Cavedog added plenty of new units and structures to operate in this new underwater arena.
This is the very same tool the designers at Cavedog use for designing maps for us.
www.geek.com /gaming/gamerevs/strategy/tacc.htm   (799 words)

  
 RTSC Total Annihilation
Total Annihilation (TA) was published by Cavedog Entertainment in 1997, and has two expansion packs: The Core Contingency (CC) and Battle Tactics (BT).
Cavedog maintained interest in the game by releasing a new custom unit every week after TA's initial release, which itself had about 150 units and structures to pick from.
Despite Cavedog's demise and the concentration of the fan base, what is left over seems to have become more focused and determined to persist than before.
www.rakrent.com /rtsc/html/ta.htm   (1814 words)

  
 Business Wire: Cavedog Entertainment Lets Fans Create New Worlds to Conquer; Total Annihilation Map and Mission Editor ...
Cavedog Entertainment(TM) will give fans one of the company's proprietary development tools for its Total Annihilation(TM) 3-D real-time strategy game, which was recently proclaimed Game of the Year by GameSpot.
Cavedog Entertainment, a wholly owned subsidiary of GT Interactive Software Corp. (NASDAQ: GTIS), can be found on the World Wide Web at http://www.cavedog.com.
Cavedog Entertainment, Total Annihilation and Total Annihilation: The Core Contingency are trademarks of Humongous Entertainment.
www.findarticles.com /p/articles/mi_m0EIN/is_1998_March_26/ai_20428402   (796 words)

  
 Amen: The Awakening
This section on Amen: The Awakening is designed to help provide a more complete picture of Cavedog and all of their games, and to release exclusive content TA Universe and Enemy-One have obtained.
Cavedog Entertainment was hardly a bankable entity, with Total Annihilation a moderate success (although, critically, a huge advance in the RTS genre) and Total Annihilation: Kingdoms, the sequel that wasn't a sequel, was foundering in the bargain bins.
Not long after the cancellation, Cavedog shut its doors for good, suspending production on all projects and laying off or shifting its staff to Humongous Entertainment, the parent company.
www.tauniverse.com /cavedog/amen   (572 words)

  
 Business Wire : Cavedog Entertainment Announces New Development Focus; First-Person Shooter Amen: The Awakening ...   (Site not responding. Last check: 2007-10-07)
Cavedog Entertainment Announces New Development Focus; First-Person Shooter Amen: The Awakening Cancelled.
Cavedog Entertainment today announced the decision to refocus internal product development.
Cavedog Entertainment's direction includes a greater focus on core products in the international award-winning Total Annihilation(TM) franchise of real-time strategy games as well as the company's popular Boneyards(TM) online gaming community.
static.elibrary.com /b/businesswire/january062000/cavedogentertainmentannouncesnewdevelopmentfocusfi/index.html   (200 words)

  
 GameSpot:Video Games PC PlayStation 2 GameCube PSP DS GBA PS2 PS3 Xbox 360 PlayStation 3
Cavedog's Total Annihilation, winner of GameSpot's editor's and reader's choice award for Best Game of 1997, is one of the most significant computer games released in the latter half of this decade.
For amidst the astounding sales success, widespread critical acclaim, and mass popularity, a breach was forming within Cavedog, one that would eventually lead to the departure of Chris Taylor, the brilliant young designer who conceived Total Annihilation and led the team that brought it life.
Sit in on his first meeting with the legendary Ron Gilbert, founder of Humongous Entertainment and Cavedog and learn why Gilbert chose Taylor to design his company's first mainstream game.
www.gamespot.com /features/totalstory   (462 words)

  
 Home of the Underdogs - Company profile: Cavedog Entertainment   (Site not responding. Last check: 2007-10-07)
"Formed in 1995 by interactive entertainment industry veterans Ron Gilbert and Shelley Day, Cavedog Entertainment was created to explore interactive gaming and to create new standards of fun.
Total Annihilation hit the stores in September of 1997, and the international award-winning real-time strategy game innovated the genre in a number of areas, including the use of 3-D terrain, run-time 3-D articulated units and numerous multiplayer capabilities.
In April of 1998, Cavedog Entertainment released the highly-anticipated expansion pack, Total Annihilation: The Core Contingency, and followed up in July with Total Annihilation: Battle Tactics.
www.the-underdogs.org /company.php?name=Cavedog+Entertainment   (215 words)

  
 Leading the Animated Internet   (Site not responding. Last check: 2007-10-07)
We asked several leaders in the field, AtomFilms, Humongous Entertainment and Cavedog Entertainment, Headbone Interactive and Cartoon Network Online, to outline what they are currently doing on the Web, what they plan to do in the future and just how they expect to make it all financially viable.
We are really pushing the boundaries of traditional entertainment distribution by leveraging the Internet as a powerful and effective distribution channel and in doing so, we have become the first entertainment company to develop significant partnerships and syndication's across the Internet's most popular sites."
Our Humongous Entertainment website (www.humongous.com) is an example of how we take our characters and game experiences to the web.
www.awn.com /mag/issue4.05/4.05pages/kenyonsurvey.php3   (1240 words)

  
 RTSC Total Annihilation: Info & Strategies
Even though the game's getting on a bit and Cavedog was shut down after InfoGrames (now calling itself Atari) bought out GT Interactive, the Total Annihilation presence on the web is still sizeable.
TA's original developer, Cavedog Entertainment's old site is gone now (link points to the WayBack Machine's old Internet archives of the siteor TAUniverse's Fileplanet mirror) and its a good start for any beginner, detailing basic essentials and the main strategies of Total Annihilation by the developers themselves.
There was a period several years ago when a whole swag of homegrown, all-in-one TA encylopedias were being produced around the TA community, and Poosticks' TA Guide was but one of them.
www.rakrent.com /rtsc/html/ta2.htm   (1051 words)

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