| |
| | Zangband :: Chaos Magic (Spoiler) (Site not responding. Last check: 2007-11-02) |
 | | Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. |
 | | Casting Chaos spells can create wild magic effects if you fail to get the spell off and 1d100 is less than the spell number. |
 | | Magic Rocket: shards ball, damage 120+level, radius 2 Mana Storm: mana ball, damage 300+level*2, radius 4, no resistance Breathe Logrus: chaos ball, damage (current HP), radius 2 Call the Void: fires balls of shards (dam 175, radius 2), mana (dam 175, radius 3) and nuclear waste (dam 175, radius 4) in all possible directions. |
| www.zangband.org /Spoilers/Chaos-Magic.aspx (440 words) |
|