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 | | This language will be useful both for character generation (procedures for designing characters) and adventure, campaign, setting, and world design, creating the NPC's, creatures, technology, culture, organizations, objects, and special phenomena of the world and setting the characters inhabit. |
 | | For example, say JRR is designing a world, Guy Gax is going to design a campaign for that world, and Ursula Gwen is going to design a character for the campaign. |
 | | However, character design is easier, and the designer does not necessarily need to totally master the rules. |
| www-cse.ucsd.edu /users/russell/CRYSTAL/BREW/descr.html (949 words) |
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