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| | GURPS Chariot Rules |
 | | Chariot Warriors may generally use weapons normally, but some penalties are inevitable; GMs can usually feel free to apply a blanket -1 penalty for the jolting and uncertainty of the ride across rough terrain. |
 | | Total all-up weights for chariots could therefore run from about 150 to 1500 lbs., the latter representing a very well-appointed royal command vehicle with seating for the ruler, armour for him to duck behind, a loyal bodyguard or two to shoot back, and perhaps even blades and spears to deter the rabble from annoying him. |
 | | A magical chariot which either comes with enchanted beasts, or which automatically grants powers to any team that hauls it, could be a very useful toy; it could allow high-speed travel, great offensive or defensive powers, or even access to some "Realm of the Gods," as well as looking extremely cool. |
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