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Topic: Circlestrafes


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UAC

In the News (Thu 24 Dec 09)

  
  Circlestrafing   (Site not responding. Last check: 2007-10-08)
Circlestrafing is most useful in close-quarters combat, where the apparent motion of the attacking player is greatest, and thus the chance of their opponent becoming disoriented and "losing" track of them is highest.
The effectiveness of the circlestrafing maneuver is mitigated when the opponent's weapon fires projectiles that travel instantaneously, or fires a large number in a machine gun-like fashion.
Many bots are programmed to employ circlestrafing, and inhumanly rapid and fluid circlestrafing is one telltale sign that a player is in fact either a bot or an aimbot-assisted human.
www.brainyencyclopedia.com /encyclopedia/c/ci/circlestrafing.html   (729 words)

  
 Circlestrafing -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-10-08)
Circlestrafing is most useful in close-quarters (An engagement fought between two military forces) combat, where the apparent motion of the attacking player is greatest, and thus the chance of their opponent becoming disoriented and "losing" track of them is highest.
The effectiveness of the circlestrafing maneuver is mitigated when the opponent's weapon fires (A weapon that is thrown or projected) projectiles that travel instantaneously, or fires a large number in a (A rapidly firing automatic gun (often mounted)) machine gun-like fashion.
Some players also combine circlestrafing (and similar rotary dodging motions) with dodge-jumping, in the hope of avoiding (Click link for more info and facts about splash damage) splash damage from rockets fired at the ground at their feet, while simultaneously affording them a better (i.e.
www.absoluteastronomy.com /encyclopedia/c/ci/circlestrafing.htm   (705 words)

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