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Topic: Claude Comair


In the News (Wed 30 May 12)

  
  N-Sider.com: Claude Comair   (Site not responding. Last check: 2007-09-09)
Comair was born in Lebanon - in a village in the northern part of the country called Tanor Dieng.
The research led Comair to write "VU", a 3D-computer language to be used in the creation of virtual 3D databases for existing and non-existing cities.
In 1988, Comair concluded his research in Japan and moved to Vancouver, Canada, where he established the head office of DigiPen Corp. Over a period of 14 years, DigiPen has grown substantially to become a successful multi-national corporation.
www.n-sider.com /personnelview.php?personnelid=591   (242 words)

  
 [LCM Articles] [BIOGRAPHY] Claude Comair, Chairman of Nintendo & DigiPen
It chronicles the early life struggle of Claude Comair as he fled the Civil War to France as a hesitant biology student, then returned to Lebanon to be an architect, then off again to Japan for a degree in computer simulation, moved unwillingly to Canada with his wife to start a family and business...
Comair: I was born in Lebanon - in a village in the northern part of Lebanon called Tanor Dieng.
Comair, who is a foreign person to you, actually did write the software and the software is his authorship." And that it was all right to basically give me a seal of approval.
mailman.mit.edu /pipermail/lebanon-articles/2004-November/000004.html   (6873 words)

  
 ZoomInfo Web Summary: Claude Comair   (Site not responding. Last check: 2007-09-09)
Claude Comair is president of the Digipen Institute of Technology.
Claude Comair, the school's founder and president, said that even the science and math were taught within the context of video games.
Comair to write VU, a 3D-computer language to be used in the creation of virtual 3D databases for existing and non-existing cities.
www.zoominfo.com /directory/Comair_Claude_398517.htm   (635 words)

  
 Planet GameCube News Article: NST talks Dolphin   (Site not responding. Last check: 2007-09-09)
Claude Comair: Nintendo decided to create such a game company, I can tell you, because they thought it would be wonderful [laughs].
Claude Comair: We are owned by NCL, which is our Japanese mother company.
Claude Comair: We are not doing anything at this time for Game Boy Advance.
www.planetgamecube.com /newsArt.cfm?artid=4570&CFID=7499552&CFTOKEN=91c0d6bb3fd0f827-F6462B82-C09F-3E62-059193D3D27A4C89   (459 words)

  
 Welcome to Video Game University   (Site not responding. Last check: 2007-09-09)
"We do not compensate effort," says school founder Claude Comair.
Comair is typical of the game-loving overachievers who flock to his school.
In 1994, working with Nintendo, Comair established a two-year program to grant diplomas - which are the equivalent of an associate degree.
www.fastcompany.com /magazine/16/videou.html   (645 words)

  
 Course Technology -i.t.link - Thomson Course Technology's Magalog
In 1990, Claude Comair was CEO of a small 3D animation company based in Vancouver, British Columbia that he called DigiPen, an acronym for "Digital Pencil." DigiPen was a nice little business that used animation software to create three-dimensional "walk-throughs" for architects and engineers who used them to explain and sell their designs to clients.
Inside the building, on a single floor with 52,000 square feet of offices, classrooms and computer-filled laboratories, Claude Comair, Jason Chu and their faculty and staff of 40 join approximately 450 students pursuing either a four-year B.S. degree in Real Time Interactive Simulation or a two-year Associates Degree in either RTIS or Computer Animation.
Comair and Chu were not sadists, but realists.
www.course.com /itlink/postsecondary/archives/winter03/curriculum.cfm   (1538 words)

  
 IGN: Interview: Making Waves
We recently chatted with NST's founder and chairman Claude Comair on the subject of the coming game, and while he was tight-lipped about many of its details, including its much-speculated about Tsunami mode, he did offer us some mouthwatering details all the same.
It's not just a one shot deal where you could be in and out of a storm; the storm could move on, or you could begin on a sunny day and finish in the rain.
Claude: Television runs at 30 frames per second and you watch racing on it.
cube.ign.com /articles/096/096034p1.html   (1179 words)

  
 SeattleMagazine.com - June 2003 - Departments - Scoop - Pac Man U   (Site not responding. Last check: 2007-09-09)
The school currently receives more than 25,000 requests for applications a year, but Comair admits that once people see the application packet, purposely designed to look plain and boring, many get turned off.
And, according to Comair, at least 10 to 20 percent of freshmen drop out within the first three weeks.
Comair estimates that more than 92 percent of DigiPen's graduates receive job offers before or soon after they accept their diplomas, with entry-level salaries ranging from $40,000 to $60,000 a year.
www.seattlemag.com /2003/06/scoop.asp   (579 words)

  
 Get a Bachelor's Degree in Making Video Games
The school's founder, Claude Comair, said he opened the school independently rather than affiliate with an existing university because he wanted control over the number of credits students must take.
Before opening DigiPen in Redmond, founder Comair started a two-year program in computer and video-game technology and computer animation four years ago in Vancouver, B.C. Comair is the president and CEO of DigiPen Corp., which is based in Vancouver.
The corporation's name is short for ``Digital Pencil.'' Comair said he realized the need for a video-game degree when he had difficulty finding qualified applicants to work at his corporation.
www.ccsf.edu /Events_Pubs/Guardsman/s980213/cps16.htm   (483 words)

  
 Rolling Stone : Game School's Finest Minds
From the window of Claude Comair's second-floor office, you can see the 7-Eleven on the corner of Fifty-first Street, where his students buy far too much of their food.
By 1998, Comair had moved operations across the border to the second floor of a nondescript office building on the edge of the Nintendo campus, took on a second job as Nintendo Software chairman and launched a real four-year college.
Comair scares off the wanna-be's by letting them know just how tough the curriculum really is. "That's why we send them this," he says, brandishing a dense red course catalog.
www.rollingstone.com /news/story/5939966/game_schools_finest_minds   (3461 words)

  
 Video Game University - Part of Teaching Tools .com
Claude Comair, the school's founder, began the program with a two-year course at a facility in Vancouver, B.C., in 1994.
He approached the Nintendo corporation for sponsorship, and the company, foreseeing the need for future programmers (as well as trying to fill current openings) supported the first school with guidance, technical expertise, and donations of hardware and development tools.
Comair estimates that students spend "90 percent of their time learning general mathematics and computer graphics mathematics, which is more toward matrices, matrix algebra, vector geometry, and so forth.
www.teachingtools.com /GoFigure/VideoUniversity.htm   (1060 words)

  
 Play School
Those who made the grade and were willing to fork over $8,500 in annual tuition fees, according to Claude Comair, DigiPen's president and the school's founder, are problem-solvers with strong creative and mathematical abilities.
More than half are from the US, all but one are male and they range in age from 18 to 24.
Nintendo spent two years with Comair developing a suitable curriculum and the company is only too happy to promote the program and heap praises on it.
englishonline.free.fr /Documents/PlaySchool/PlaySchoolDoc.htm   (370 words)

  
 Planet GameCube Forums - DigiPen Profiled in Rolling Stone Magazine
The school has deep ties to Nintendo, and many graduates go on to be hired by NOA's internal development firm, Nintendo Software Technologies (which is run by the school's president, Claude Comair).
And note the MAJORITY of the people interviewed or had photo ops were freshmen, many of which, statistically, will no longer be here in the years to come because of their lack of discipline(note, I'm not bashing anyone since a few are my friends).
Claude would probably like to throw the writer of the RS article out his 2nd story office window about now =P
www.planetgamecube.com /forums/messageview.cfm?catid=7&threadid=1468   (1763 words)

  
 CNN - It's a grind at video-game college - July 23, 1999
Claude Comair established DigiPen in 1988 in Vancouver.
Still, Digipen's founder says a programmer's life is not always fun and games.
"One has to come if they like to do the job, if they like to be part of it, because it is day and night work," says Claude Comair.
www.cnn.com /TECH/computing/9907/23/t_t/video.games   (498 words)

  
 Grad2006 - www.digipen.edu
The afternoon started off with a welcome from DigiPen's President, Claude Comair with the commencement address given by Jeff Strain, co-founder of ArenaNet (read Jeff Strain's speech).
DigiPen's President Claude Comair welcomes everyone to the ceremony.
DigiPen graduates listening to Claude Comair's welcome speech.
www.digipen.edu /main/Grad2006   (273 words)

  
 Game Chronicles - Company Profile   (Site not responding. Last check: 2007-09-09)
NST, which stands for Nintendo Software Technology Corporation, is located in a building adjacent to the main Nintendo of America offices.
The company was founded by NOA's Arakawa Chairman Claude Comair and headed up by President Scott Tsumura.
Many of NST's members are industry veterans, but the company has also a history of seeking out new talent, including graduates of the Nintendo-backed DigiPen Institute of Technology.
www.gamechronicles.com /pubdev/nst.htm   (115 words)

  
 Salon | 21st: A doctorate in "Doom"
It's a Friday in January at DigiPen -- only the second week the U.S. campus has been open -- and 40 would-be video game programmers are prepping presentations of ideas for new games.
Claude Comair, a Lebanese man of extraordinary energy and the president of DigiPen, is explaining that the students are in the initial stages of their first project, a puzzle game.
It's a process that will be repeated each semester at DigiPen.
archive.salon.com /21st/feature/1998/02/25feature.html   (441 words)

  
 Next big thing?
Transformed into a school after founder Claude Comair couldn't find enough qualified students to hire.
"This is boot camp for video games," says Claude Comair, who turned DigiPen, which had been a 3-D graphics production house, into a school in 1991.
Roughly 200 spots open up each year at DigiPen, and the school  commonly known as Donkey Kong U  gets 24,000 requests for applications from prospective students.
www.xent.com /pipermail/fork/2002-December/015948.html   (1696 words)

  
 Seattle Sputnik Meetings 2002 Archive
Havok representatives came to discuss the Havok SDK, and its role and potential in game engines.
Claude Comair, Founder and President of DigiPen Institute of Technology talked about *PROJECT:FUN*.
East Coast submissions were shown for review and judgement for finalization for IGDA Independant Game Festival.
www.igda.org /seattle/meet_2002.htm   (137 words)

  
 DigiPen Hosts Annual Career Day for Its Students and Game, Animation Industries   (Site not responding. Last check: 2007-09-09)
Their work is excellent," states Claude Comair, founder and president of DigiPen.
Our graduates are exemplary, and we are proud to host an event to showcase their abilities, and to assist the industry in their ongoing search for great talent," states Comair.
The graduating class of May 2004 will consist of approximately 50 game programmers and 30 3-D computer animators.
www.forrelease.com /D20040203/sfm142.P2.02022004210112.07159.html   (382 words)

  
 The Daily Star - Business Articles - Nintendo to build a video game industry   (Site not responding. Last check: 2007-09-09)
Claude Comair's eyes light up when he talks about Project Fun - the multi-million-dollar hi-tech venture that has given Lebanese youth an elusive chance to make an impact on one of the United States' most dynamic entertainment industries.
As the chairman of Nintendo Software Technologies and president of Digipen Institute of Technology - the world's first "video game university" - Comair never lost hope in his native country.
This Article is only available in The Daily Star on-line archive.
www.dailystar.com.lb /article.asp?edition_id=1&categ_id=3&article_id=3217   (310 words)

  
 Fathers of the U.S. Gaming Industry 2004
Entertainment, and is currently involved with the Ultimate Gamers Expo taking place in LA next month.
This college was setup in 1988 to educate students on creating games and many graduates still go onto working for such Nintendo development studios and NSTC.
With two schools setup, one in Seattle and another in British Columbia, Comair has aided the learning process, ensuring quality games from the school’s alumni.
www.gamingtarget.com /article.php?artid=3533   (3258 words)

  
 Digipen article flat text   (Site not responding. Last check: 2007-09-09)
Founded in 1988 in Vancouver, B.C. by Claude Comair, DigiPen began as a computer simulation and animation production company.
The ten employees quickly found that the demand for their services far outpaced the supply.
Gonsalvez agrees, pointing out that most computer games require too much work for one person or even a small team, which was, of course, the problem that Comair and his colleagues encountered in the first place.
www.welltemperedwriter.com /digitext.html   (1313 words)

  
 [No title]
Classes start on Tuesday and they've encouraged us to enjoy our last 'free' weekend.
Claude Comair, the French-Candian President of DigiPen, gave a speech yesterday...Wow.
I wish I could've recorded it and transcripted it for you guys to read, but he was pretty serious.
www.xanga.com /djafwe/129173783/item.html   (678 words)

  
 Washington students can earn scholarships with WASL performance   (Site not responding. Last check: 2007-09-09)
If there are more qualified applicants than scholarships available, scholarships will be awarded on a first-come, first-served basis.
Claude Comair, president and founder of DigiPen Institute Of Technology said, "Anyone seeking to enter the exciting work of real-time simulation, game development, 3D computer animation or robotics must possess the necessary education.” Comair said, “At DigiPen, students can choose from a variety of degree programs that will prepare them for these careers.
By offering the WASL scholarship, DigiPen makes the programs more accessible to any qualified student and helps lighten the financial burden after graduation."
www.komw.net /artman/publish/printer_1814.shtml   (354 words)

  
 October 2002 Sputnik Summary   (Site not responding. Last check: 2007-09-09)
MAIN SPEAKER: Claude Comair, Founder and President of DigiPen Institute of Technology
ProjectFUN is an amazing way for individuals to make their own games right on their personal computer.
By using games as the basis for instruction, and by making game creation the objective of all the assignments, people with no programming experience can not only learn how to program, but they can learn how to create their own games that they then can give freely to their friends and family.
www.igda.org /seattle/meet_archive/10_2002.htm   (99 words)

  
 WomenGamers.Com - Because Women DO Play   (Site not responding. Last check: 2007-09-09)
We were introduced to the Digipen Institute of Technology's founder, Claude Comair, as he spoke about the ups and downs of the gaming industry.
At the end of his opening, Claude asked students to raise their hands when he called out their enrolled program (animation or engineering).
To my surprise, I was the only female enrolled in the engineering program.
www.womengamers.com /interviews/digipen2.html   (1153 words)

  
 The Observer
Twenty years ago there was no need for a university like DigiPen, but the world has changed rapidly.
Founder and president of DigiPen Claude Comair first created the DigiPen Applied Computer Graphics School in Vancouver, British Columbia (B.C.) in 1988 in response to the growing need for computer programmers and 3-D animators.
As the need for a formal source of qualified video game programmers increased, DigiPen began to expand its focus.
www.ndsmcobserver.com /media/paper660/news/2005/03/04/Scene/Play-Video.Games.For.A.College.Degree-885952.shtml   (347 words)

  
 Student Affairs Newswire
At DigiPen, students are put through a rigorous curriculum that includes physics, math, advanced computer programming and digital animation.
Founder Claude Comair, who turned the DigiPen 3-D graphics production house into a school in 1991 because he couldn’t find enough qualified students to work for him, says, “This is boot camp for video games.”
Students easily spend 14 hours a day, six or seven days a week, focusing on their work.
www.studentaffairslink.com /newswire1.asp?a=1&issue=sa1252002&v=47   (363 words)

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