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| | AD&D Character Class: Cleric |
 | | The cleric has a minimum wisdom of 9; if wisdom is greater than 15, the character gains a 10% bonus on experience in the cleric class. |
 | | The combat table for clerics is not as good at advancing levels as that for fighters, and they do not gain multiple attacks; however, they are better and advance in combat skill faster than magic-user or thief classes, and may use any armor. |
 | | Clerics may use most potions (those not restricted to another class), clerical and protection scrolls, most rings, some wands, rods, and staves, many other magical items, any magic armor, and any magic weapon which they would be permitted to use if non-magical. |
| www.mjyoung.net /dungeon/char/clas009.html (800 words) |
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