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| | AD&D Character Class: Cleric (Site not responding. Last check: 2007-11-06) |
 | | The combat table for clerics is not as good at advancing levels as that for fighters, and they do not gain multiple attacks; however, they are better and advance in combat skill faster than magic-user or thief classes, and may use any armor. |
 | | Clerics may use most potions (those not restricted to another class), clerical and protection scrolls, most rings, some wands, rods, and staves, many other magical items, any magic armor, and any magic weapon which they would be permitted to use if non-magical. |
 | | If the cleric subsequently clears the surrounding area such that humans (or other character races if the cleric is not human) can and do settle the area, the cleric will earn nine silver pieces per inhabitant from trade, taxation, and tithes. |
| www.mjyoung.net /dungeon/char/clas009.html (800 words) |
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