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Topic: Cliff Bleszinski


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In the News (Mon 13 Feb 12)

  
  Action Vault - Cliff Bleszinski Interview
Having served as Lead Designer for both Unreal and Unreal Tournament, Epic's Cliff Bleszinski is one member who, without a doubt, holds some passionate views on design and various aspects of the game industry.
Cliff Bleszinski: I wrote a rant about this that was published in Game Developer Magazine recently, and it's on my website.
Cliff Bleszinski: I thought it was all roses and a pretty nifty place to be.
actionvault.ign.com /features/interviews/cliffyb.shtml   (1833 words)

  
 New Cliffy B Interview (Firing Squad) - Xbox 360 & Xbox Forums
Cliff Bleszinski: Coming up with a good abstract is tricky enough but the true work comes in the details.
Cliff Bleszinski: Free of the first person view we can do a ton of things with the game and character that we couldn’t do otherwise.
Cliff Bleszinski: We have a variety of locales for the player to explore, from a rainy forest at night to an overgrown conservatory.
forum.teamxbox.com /showthread.php?p=8195221   (1215 words)

  
 Cliff Bleszinski Trivia - Cliff Bleszinski Facts - Cliff Bleszinski Notes
Bleszinski may be well known in the video game industry for his talent in games, but he is best known for his charitable nature.
Cliff is the brother of Athletics Nation founder Tyler Bleszinski.
Bleszinski: I've learned that the majority of talented people in the video game industry are under-appreciated, underpaid, and taken advantage of on a regular basis.
www.tv.com /cliff-bleszinski/person/412538/trivia.html   (566 words)

  
 GameSpy: Interview: Cliff Bleszinski and Michael Capps
Somewhere in North Carolina, in an otherwise unremarkable building, Cliff Bleszinski and Michael Capps report for work each day at their respective jobs with Epic Games and Scion Studios, whose offices are literally located across the hall from each other.
Bleszinski is well-known to gamers as the CliffyB, the lead designer on many of the Unreal titles, while Capps was formerly the leader of the team that launched America's Army, before leaving to start Scion Studios.
Bleszinski: But this is a chance for designers to meet with the business people and for them to understand each other, in order to jive.
www.gamespy.com /articles/506/506485p1.html   (889 words)

  
 New Gears of War Interview with Cliffy B. - Xbox 360 & Xbox Forums
Cliff: The Sunday date is the date Microsoft believes all of the major retailers will have the game in stock so that's the date they want to build excitement around.
Cliff: No this was simply a way to ensure that they're advertising around a date that all of the retailers would be solid with.
Cliff: Susan O'Conner also wrote on the project and what I believe we've wound up with is a compelling universe filled with believable guys in a ****ty situation.
forum.teamxbox.com /showthread.php?t=462088   (3079 words)

  
 ModNMod - UT2004 Modding - A Summary   (Site not responding. Last check: 2007-10-20)
And so i recently conducted a short interview with Cliff Blezinski (lead game designer at Epic Games) to try and get an idea of their general view on modding and how important it is to them.
Cliff Bleszinski: For a PC title that expects any sort of longevity in sales, playability, and online time a mod community can be extremely important.
Cliff Bleszinski: Because we realized that, in addition to the oodles of goodwill it created it also helped foster talent that we and/or our licensees could hire or contract.
www.modnmod.com /articles.php?id=490   (1987 words)

  
 Gearheads of War :: Gearheads of War Exclusive CliffyB Interview
Cliff: The Sunday date is the date Microsoft believes all of the major retailers will have the game in stock so that's the date they want to build excitement around.
Cliff: No this was simply a way to ensure that they're advertising around a date that all of the retailers would be solid with.
Cliff: Making games is a pain in the rear, sure, but we take steps to make sure that we can pull off something "epic" while keeping a manageable team size.
www.gearheadsofwar.com /story/2006/8/7/20439/29109   (3333 words)

  
 Cliff Yablonski - Wikipedia, the free encyclopedia
Cliff Yablonski is a fictional character from the website Something Awful, created by the site's founder Richard "Lowtax" Kyanka.
Cliff Yablonski (whose name is possibly a parody of game designer Cliff Bleszinski) hosts a sub-section of the Something Awful website, entitled "Cliff Yablonski Hates You." Yablonski mercilessly criticizes various fan-submitted pictures of ugly people found on the internet.
Both games were developed by Lowtax in Macromedia Flash and are side-scrollers, featuring Cliff driving through the city of Appleton performing drive-by shootings on hapless residents.
en.wikipedia.org /wiki/Cliff_Yablonski   (476 words)

  
 Stage Left - GDC 2005   (Site not responding. Last check: 2007-10-20)
Cliff Bleszinski was credited on a game as early as 1994 and as recently as 2004.
Cliff Bleszinski has been credited with the roles Design, Graphics, Production, Support and Other.
Cliff Bleszinski has been credited on games developed by the following companies: Epic MegaGames, Inc., Digital Extremes, Legend Entertainment Company, Orange Games, Eclipse Productions and Digitalo Studios, Inc..
www.gamehelper.com /stageleft/sched_cliffyb.html   (158 words)

  
 GameSpy.com - Interview
Bleszinski: For Unreal Tournament 2004, one of the prime directives is to continue to move it into the sci-fi direction, rather than the WWE sporting style.
Bleszinski: Unreal Tournament 2004 is literally in its last 2% of being completed.
Bleszinski: Unreal Tournament 2004 is shipping with more new and original levels than Unreal Tournament 2003 shipped with.
archive.gamespy.com /interviews/february04/ut2004   (648 words)

  
 OXM IntervYou: Cliff Bleszinski - Xbox
In case you need a little prep-course, Cliff is one of the masterminds behind the Unreal series.
Cliff obviously knows his gaming and he is pioneering the future of gaming, particularly the shooter genre, as we know it.
For a young guy, Cliff "CliffyB" Bleszinski of Epic Games has been making an impact on the gaming industry for a long time.
features.teamxbox.com /xbox/771/OXM-IntervYou-Cliff-Bleszinski/p1   (260 words)

  
 N-Europe: News: Epic In Talks With Nintendo
Epic's Cliff Bleszinski has revealed that the company is in talks with Nintendo about developing games for the Wii..
The lead designer of the upcoming Gears of War, Cliff Bleszinski has been interviewed about the upcoming title, and mentioned the Wii.
Bleszinski's colleague Rein of course previously critised the system, saying that "you're going to see more gimmicky, crappy, cheap, I-wish-I-hadn't-bought-it gimmick games based around that controller than you can ever possibly imagine."
www.n-europe.com /news.php?nid=9200   (237 words)

  
 Gamasutra - Post-GDC: Cliff Bleszinski Says Iteration Won Gears of War
During a lecture at the Game Developers Conference, the game's designer, Cliff Bleszinski, offered some insight into the step-by-step process that went into creating Gears of War, and described the iterative process that went into the game's evolution from initial concept to landmark release.
While different designers tend to deal with game design differently, Bleszinski explained that he doesn't always know where the initial idea behind the game is heading early on.
Bleszinski noted those types of games that were not looked to for inspiration for Gears of War, as well, specifically recalling that Epic originally planned for an “order system”, but then quickly realized that “we are not making Full Spectrum Warrior.”
www.gamasutra.com /php-bin/news_index.php?story=13106   (633 words)

  
 News - Epic in talks with Nintendo // None /// Eurogamer
In an interview with Joystiq, lead designer Cliff Bleszinski said: "We're currently talking with Nintendo...
As for Sony's next-gen console, Bleszinski said he spent more time playing God of War 2 than anything on the PS3 at E3, but added: "Sony's in a position where they have what I think will be a great system...
Gears of War was undoubtedly a star of the show at E3 - and though it's far too early for confirmation of a sequel, Bleszinski did say that it wouldn't take Epic too long to knock one up.
www.eurogamer.net /article.php?article_id=64893   (343 words)

  
 Apple (UK and Ireland) - Games - Unreal Tournament 2004   (Site not responding. Last check: 2007-10-20)
Picking and choosing from the sports side came mostly in the form of adding such elements as salaries, trades and advanced stat tracking to the single-player tournament, which uses some of the multi-player modes to bring a change of pace to the experience.
We worked quite a bit to evolve the mode into what it is today: strategic yet chaotic vehicular mayhem that feels right in the Unreal universe”.
Bleszinski also promises that UT2K4’s updated “rag doll physics” will produce some spectacular results during any game mode.
www.apple.com /uk/games/articles/2004/unreal2004   (931 words)

  
 CliffyB talks about Wii and Gears sequel - Gears of War for Xbox 360 News - Pro-G
Gears of War came away from E3 as one of the games of the show, and its presence at the opening of Microsoft's pre-E3 conference made it quite apparent how important the game is for the Xbox 360.
Bleszinski was also asked about the Xbox 360's rivals, and his thoughts on each.
Bleszinski described the Wii as something completely different to the rest, saying that "Nintendo is zigging while everyone else is zagging and they'll be just for it.
www.pro-g.co.uk /news/23-05-2006-2868.html   (450 words)

  
 Cliff Bleszinski at AllExperts   (Site not responding. Last check: 2007-10-20)
Cliff Bleszinski, frequently known online as CliffyB, is a lead game designer for the successful game development company Epic Games in Raleigh.
He is the brother of Tyler Bleszinski, a sports blogger.
Bleszinski is also known for creating the game Jazz Jackrabbit, though along the way he produced The Palace Of Deceit: Dragon's Plight and then Dare to Dream.
en.allexperts.com /e/c/cl/cliff_bleszinski.htm   (287 words)

  
 Cliff Bleszinski - An interview in the key of B - Gaming Age   (Site not responding. Last check: 2007-10-20)
Cliff Bleszinski - An interview in the key of B - Gaming Age
Cliff Bleszinski - An interview in the key of B
Cliff Bleszinki, more commonly known as CliffyB to the gaming community, is now at the design helm of Gears of War.
www.gaming-age.com /cgi-bin/specials/special.pl?spec=cliffyb2&pagenum=1   (444 words)

  
 Shacknews - Interview with CliffyB
Cliff Bleszinski, or "CliffyB" for short, Epic Games' designer of titles such as Unreal Tournament and the upcoming Gears of War for Xbox 360, is not insane.
His hype hasn't gone to his head, and according to Cliff himself, it never will.
He's got the dream job, the cool look, and a passion for gaming that hasn't yet been diminished by the looming shadow of gaming as big business.
www.shacknews.com /extras/2006/091506_cliffyb_1.x   (1573 words)

  
 Gears Of War Interview - News and Siteseeing
Cliff Bleszinski: Coming up with a good abstract is tricky enough but the true work comes in the details.
Cliff Bleszinski: The Torquebow has become the weapon of choice for those who take the time to learn it.
Cliff Bleszinski: We have a variety of locales for the player to explore, from a rainy forest at night to an overgrown conservatory.
www.firingsquad.com /news/newsarticle.asp?searchid=12610   (1827 words)

  
 Unreal Tournament 2004 interview with Epic lead designer Cliff Bleszinski - UGO.com Games
Cliff Bleszinski, affectionately known to the gaming world as Cliffy B, was one of the brave few who took on the mighty Id and won.
We spoke to Cliff so see how this year's edition is coming along.
Cliff Bleszinski: Single-player for UT2004 is being enhanced, but we're still in the process of finalizing the details.
www.ugo.com /channels/games/features/ati_pcgames/unrealtournament_2004/interview.asp   (651 words)

  
 Cliff (disambiguation) - Wikipedia, the free encyclopedia
Cliff Martinez (born 1954), the American film score composer
Cliff Barrows (born 1923), the music and program director for the Billy Graham Evangelistic Association
Cliff Burton (1962–1986), the bassist of the band Metallica
en.wikipedia.org /wiki/Cliff_(disambiguation)   (244 words)

  
 Cliff Bleszinski Photos - Cliff Bleszinski News - Cliff Bleszinski Information
Best known in the gaming community as "CliffyB", Cliff Bleszinski is currently the lead designer for Epic Games, a video game company.
He grew up in Massachusetts until he was 15 and then moved to Los Angeles with his family.
Tell the world what you think of Cliff Bleszinski, write a review for this person.
www.tv.com /cliff-bleszinski/person/412538/summary.html   (418 words)

  
 Next Generation - Interactive Entertainment Today, Video Game and Industry News - Bleszinski Talks Shooters and More
Epic's Cliff Bleszinski, aka CliffyB, is putting the final touches to his shooting epic Geas of War.
You put everything you can into a project for a couple years; you work with all the talented people on a day-to-day basis; everybody bleeds for the project an then all of a sudden - poof—let it go.
Works as an advanced core level member of the engineering staff to develop game software and tools in accordance with the capabilities of the platform and requirements of the product.
www.next-gen.biz /index.php?option=com_content&task=view&id=4055&Itemid=2   (821 words)

  
 Cliff Bleszinski (GOW): XBOX 360 is a Beast! [Archive] - Planet Xbox 360 Community Forums
Cliff Bleszinski (GOW): XBOX 360 is a Beast!
Planet Xbox 360 Community Forums > Xbox 360 Forums > Xbox 360 General > Cliff Bleszinski (GOW): XBOX 360 is a Beast!
What I find really cool, is that it was posted at 1UP, and we all know that their very biest towards Gamecube and PS3.
www.planetxbox360.com /forums/archive/index.php/t-1256.html   (640 words)

  
 Gears Only Scratching at 360's Potential
Cliff Bleszinski says there is still a lot more than can be squeezed out of the Xbox 360.
Xbox 360 owners the world over are being wowed by Epic's new third-person shooter Gears of War.
Most people have been positive about the game and foremost on their minds is whether there's a second one coming.
games.kikizo.com /news/200611/042.asp   (431 words)

  
 3DActionPlanet - A Member of The GameSpy Network
Alan and Cliff were asked the same questions, but were not allowed to know how the other replied.
Cliff Bleszinski's rendition of "Everybody was Kung-fu fightin'."
Cliff has problems loading the editor sometimes, where as I am a god of fluid, dynamic level designs!
www.3dactionplanet.com /features/interviews/duel   (513 words)

  
 UT Rocket   (Site not responding. Last check: 2007-10-20)
CLIFF: Grywam w Quake 3 często i podoba mi się.
CLIFF: Kiedy tyle umysłów pracuje razem dostajesz mnóstwo wspaniałego stuff'u, cóż mogę powiedzieć!
Cliff Bleszinski: I've wanted to do this ever since I was 6 years old and played Space Invaders.
www.bitserwis.pl /~no13/a_cliff.htm   (960 words)

  
 BeyondUnreal - Cliff Bleszinski Q&A
Homelan posted a short Q&A with Cliff Bleszinski, where Cliffy waxes philisophic over 2003 and peers into his crystal ball for the future:
Cliff Bleszinski - I'd like to see this industry creatively driving the entire entertainment sector more.
With a little up front work we can ensure that our properties are the ones that are driving film, music, and television forward.
www.beyondunreal.com /daedalus/singlepost.php?id=4411   (199 words)

  
 News - Gears of War due in autumn // Xbox 360 /// Eurogamer
News - Gears of War due in autumn // Xbox 360 /// Eurogamer
Not content with hinting that Epic could be producing games for the Wii and PS3, lead designer Cliff Bleszinski has revealed that Gears of War will be heading to Xbox 360 this autumn.
Bleszinski was speaking in an interview with Bill Gates, don't you know, for MTV documentary Gears of War: The Race to E3.
www.eurogamer.net /article.php?article_id=64917   (96 words)

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