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| | [No title] |
 | | .CLUE You will not be able to get past the large menhir until you have mastered the Wizard's power, which first requires solving most of the other puzzles in the game. |
 | | .CLUE It is a clue to the nature of this maze. |
 | | .CLUE You must give him the fancy violin, moby ruby, zorkmid coin, Flathead stamp, zorkmid bills, portrait, golden statuette, pearl necklace, gaudy crown, and golden key (minus any you had in your possession when you died or any that were "Filched" from you). |
| beej.us /slag/zork2inv.slg (3776 words) |
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