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Topic: Cocoa programming


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In the News (Sun 6 Dec 09)

  
  Cocoa (API) - Wikipedia, the free encyclopedia
Cocoa applications are typically developed using the development tools provided by Apple, specifically Xcode (formerly Project Builder) and Interface Builder, using the Objective-C language.
For end-users, Cocoa applications are considered to be those written using the Cocoa programming environment.
Cocoa is derived from the NeXTSTEP and OPENSTEP programming environments developed by NeXT in the late 1980s.
en.wikipedia.org /wiki/Cocoa_(API)   (2419 words)

  
 A Review of Cocoa Programming for Mac OS X
Writing Cocoa applications on the Mac is a joy born from the acquisition (/reintegration/merger) of NeXT some years ago, when Apple was shopping around for a new operating system.
Cocoa is the evolution of the programming framework created by NeXT, and so has been in steady development (under various names) for over 15 years.
However, though each programmer responds to different teaching techniques, it was within the first four chapter's of Aaron Hillegass's book, Cocoa Programming for Mac OS X that I finally found myself writing my own programs which were no longer but minor variations of cookbook examples.
osx.hyperjeff.net /Articles/CocoaProgramming.html   (1484 words)

  
 Cocoa Programming
Cocoa Programming communicates the wisdom and design experience of three top-notch veteran Cocoa developers and includes technical information and insights that are not available from any other source.
Cocoa is based on a cross-platform specification and has evolved from a cross-platform implementation.
Cocoa is extraordinarily extensible, flexible, and dynamic in part because of Objective-C, the language used to implement it.
www.cocoaprogramming.net   (318 words)

  
 Cocoa Dev Central: C Language Tutorial for Cocoa
A C program can usually only run on the same type of computer it was compiled on.
Pointers are tricky conceptually, but Cocoa abstracts you from the most of the those details for basic programming.
Cocoa programs use NSLog instead of printf, but the formatting rules are almost identical.
cocoadevcentral.com /articles/000081.php   (3194 words)

  
 Project Cocoa
Cocoa is a Macintosh application that allows kids as young as 8 years old to design multi-media applications.
Cocoa was a project started back around 1994 under the name of KidSim by Apple.
Although Cocoa is no longer officially sponsored by Apple, we try to keep Cocoa and programming by example alive today.
homepage.mac.com /redbird/cocoa   (761 words)

  
 Cocoa Projects
Cocoa is a unique and fun program that students ages eight and above can use to create multimedia simulations, games, or puzzles, which can then be configured to work over the internet as imbedded plugins on HTML pages or as AutoPlayers, which behave like standard Macintosh applications.
Cocoa achieves this using Programming by Demonstration, where instead of writing arcane code, you just put the system into record mode and show it what should happen in a given situation.
However, once your programming style matures and you are trying to create more complex Worlds, programming using Cocoa becomes more of a means of manipulating the shortcomings of the programming environment to your advantage, "recording" less and rather constructing by hand the many interlocking parts of the Rules that govern the World.
homepage.mac.com /senorwences/Cocoa_Projects.html   (3595 words)

  
 Cocoa 101: Object-Oriented Programming for the Masses - Part 1 - OSNews.com
The second variety is far more on-topic: a programming environment for Apple Mac OS X that is the modern evolution of of the original NeXTSTEP frameworks.
Reading up on Cocoa, I found out that it was an object-oriented framework with a clean and elegant design built using the Objective-C language, and that it had been the official development environment for the NeXTSTEP OS which Apple had purchased back in 1997.
Most Cocoa programming guides expect you to be an expert in C or C++ programming, which I most certainly am not, so it took me much longer to wrap my head around some of the more difficult language constructs of Objective-C than it might someone else.
www.osnews.com /story.php?news_id=3379   (865 words)

  
 oreilly.com -- Online Catalog: Building Cocoa Applications: A Step by Step Guide   (Site not responding. Last check: 2007-09-10)
My only background in programming is with Future Basic, a hybrid basic that adopts the program layout of C by replacing goto's with functions but keeps the terms of the language intact.
Next I bought Cocoa Recipes for Mac OS X by Cheeseman, once again it started off OK but since it was written by a lawyer, I soon found myself lost in the same way one might find oneself confused by a legal document.
In general, a good step-by-step overview of Cocoa programming and Objective-C. Unfortunately, I cannot recommend this book as there are major flaws in Chapter 10 and as of Jan 11th 2003, the downloaded tar file (once decompressed) cannot be read or expanded.
www.oreilly.com /catalog/buildcocoa   (3393 words)

  
 Programming With Cocoa   (Site not responding. Last check: 2007-09-10)
The Cocoa programming environment is used to create native Mac OS X applications.
No longer will our Cocoa programs be forced to merely plow through line after line of code, skipping comments and blocks in conditionals, never looking back.
Cocoa is the native Mac OS X developer environment.
www.macdevcenter.com /pub/ct/37   (2301 words)

  
 MacSlash | Cocoa Programming For A Newb
Cocoa programming for Mac OS X by Aaron Hillegass [amazon.com].
Cocoa and Objective C do provide a lot of nice features that make memory mangagement easier than in K&R C or C++, but languages like Python and Real Basic let you allocate what you need and they take care of recycling memory.
For example if your program is to have a graphical interface like most modern desktop applications have, then you will need to write code to create the windows, buttons, menus, dialog boxes, etc. The code necessary to implement those things is quite complex, and would take years of person hours to create from scratch.
macslash.org /article.pl?sid=05/02/20/1146232   (4090 words)

  
 MacDevCenter.com -- An Introduction to RubyCocoa, Part 1   (Site not responding. Last check: 2007-09-10)
This article, and the second installment that follows next week, can be considered the fourth and fifth in a series covering Ruby programming on Mac OS X. However, unlike the first three articles of this series, this tutorial can be used as a standalone piece.
RubyCocoa is a framework that provides a bridge between the Ruby programming language and the Cocoa framework of the Mac OS X operating system.
I wrote this article, and the program for it, on my PowerBook G4 running Mac OS X 10.3.5, and as such I have based my installation instructions on these parameters.
www.macdevcenter.com /pub/a/mac/2004/10/05/cocoa.html   (1212 words)

  
 DevChannel | Getting started with Cocoa programming for Mac OS X
Cocoa programmers would say, "We are now going to set the outlets of our objects." To introduce one object to another, you will control-drag from the object that needs to know to the object it needs to know about.
The @ symbol is not used in the C programming language.
When the program is launched, the objects are brought back to life before the application handles any events from the user.
tools.devchannel.org /devtoolschannel/04/05/18/1440223.shtml?tid=46   (2772 words)

  
 Barnes & Noble.com - Books: Cocoa Programming for Mac OS X, by Aaron Hillegass, Paperback
Cocoa is a powerful collection of object-oriented tools and libraries that makes developing applications a much faster process.
Cocoa, the programming language used for Mac OS X, is taught through a step-by-step tutorial format in this practical and well-organized guide.
You can program in Java to create a Cocoa app, and Apple provides its tutorial to get a programmer going, but the author actually tries to dissuage his readers from using Java.
search.barnesandnoble.com /booksearch/isbnInquiry.asp?isbn=0321213149   (1248 words)

  
 Amazon.ca: Cocoa(R) Programming for Mac(R) OS X: Books: Aaron Hillegass   (Site not responding. Last check: 2007-09-10)
Apples Cocoa framework and tools are indispensable to every developer who wants to take full advantage of Mac OS Xs features and performance, and get applications to market rapidly.
Master the Cocoa Interface Builder- leverage the full capabilities of Mac OS Xs breakthrough Aqua interface, then go beyond "windows and widgets" to create classes and edit their attributes.
Cocoa bindings are covered, including key value coding and key value observing.
www.amazon.ca /Cocoa-Programming-Mac-OS-X/dp/0321213149   (1698 words)

  
 Amazon.co.uk: Cocoa: Programming for OS X: Books: Aaron Hillegass   (Site not responding. Last check: 2007-09-10)
Cocoa is vast but this serves as an excellent starting block, covering the essentials and tasters required to progress deeper.
Cocoa and MacOS X deserves to be out there as a development environment of choice to the discerning programmer and user.
This book for the first time brings out the true purpose of Cocoa, that is to make putting programs together easy, so that you can concentrate on your program, and not have to worry about ordinary housekeeping.
www.amazon.co.uk /Cocoa-Programming-OS-Aaron-Hillegass/dp/0321213149   (1823 words)

  
 Dummies::Cocoa Programming For Dummies:Book Information
Mac OS X comes with an array of tools that make Macintosh programming easier and more accessible than ever before – and Cocoa is the hottest of these.
But getting started with Cocoa can be tricky, and you’re going to need all the expert, hands-on advice and guidance you can get.
Cocoa Programming For Dummies is your complete guide to mastering that powerful Mac development tool.
www.dummies.com /WileyCDA/DummiesTitle/productCd-0764526138.html   (292 words)

  
 O'Reilly -- Safari Books Online - 0672322307 - Cocoa® Programming
OverviewCocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment.
Cocoa is an OO framework for programming for Mac OS X. It has a vast amount of classes, protocols, and even functions.
Yes, there is nothing in it on Cocoa bindings, but as I said in the beginning, it will give you a good start to get your way around the Cocoa reference documentation to find all the details.
safari.oreilly.com /0672322307   (980 words)

  
 oreilly.com -- Online Catalog: Learning Cocoa with Objective-C, Second Edition   (Site not responding. Last check: 2007-09-10)
From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming.
Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful.
I have been programming in C for a number of years, but wanted to take the next step (excuse the pun) and get into Cocoa and Objective-C. This is the best resource for learning Cocoa that I've seen.
www.oreilly.com /catalog/learncocoa2   (970 words)

  
 CATS - Cocoa Programming
Cocoa is the object-oriented programming framework built into the Mac OS X.
A CD containing these developer tools is bundled with all Macs, and they can be also downloaded after registering with Apple Developer Connection.
Cocoa port of ModView (X11) Motif/GL 3D model editor.
www.cats.rwth-aachen.de /library/programming/cocoa   (603 words)

  
 Amazon.com: Cocoa Programming for Mac OS X: Books: Aaron Hillegass   (Site not responding. Last check: 2007-09-10)
Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.
Cocoa is nice but once you get away from building a text editor, you will need to dig into this ugly and unfriendly world at some point (unfortunately).
Carbon vs. Cocoa seems to be an almost religous debate, and I'm glad this book didn't try to overpromise the benefits of Cocoa.
www.amazon.com /Cocoa-Programming-Mac-OS-X/dp/0201726831   (2056 words)

  
 Cocoa Programming   (Site not responding. Last check: 2007-09-10)
Scott is just wrapping up a four year position using Cocoa and WebObjects to build better technology for higher education at the Center for Educational Technology in Middlebury College.
Erik M. Buck is president of EMB and Associates, Inc. He has developed industry leading applications using the technology that evolved into Cocoa since 1989.
He is a frequent contributor to technical mailing lists and has written many articles for the premier Cocoa developer resource on the Internet, Stepwise.com.- email
www.cocoaprogramming.net /AuthorBios.html   (223 words)

  
 MacTelligence: MacOS X and WebObjects Consultants and Developers   (Site not responding. Last check: 2007-09-10)
If you are new to Cocoa, you should really start by downloading and digesting the Discovering OpenStep tutorial.
This tutorial is a little out of date but it really explains how to program for Cocoa in great detail.
Cocoa Data Structures Project - An Free library to help you develop Cocoa applications that use standard data structures beyond the simple NSArray and NSDictionary families.
www.mactelligence.com /info/CocoaLinks.tpl   (578 words)

  
 Cocoa - Cocoa
Here is the code update to my prior post which includes the changes to have a small std::map manage the private instance data.
One thing that I get a kick out of is how the so-called "expert" Cocoa programmers repeat over and over, ad naseum how "Categories" are cool, as long as you understand that you can add methods to existing base classes, but not instance variables.
While this may be true in a strict "syntactical sense", it is certainly not true in the semantic sense.
cocoa.0x00000000.net   (1285 words)

  
 Apple Cocoa Programming Contest
Three teams have officially entered the second annual Cocoa Programming Contest.
The list is a great way to discuss ideas for the competition, ask cocoa programming question, and discuss general programming issues.
Issues of Mac Developer Journal are available for programming contest participants upon request.
mac.cwru.edu /cocoa   (391 words)

  
 Kyle's Cocoa Programming Page   (Site not responding. Last check: 2007-09-10)
I've been programming on the Mac OS since 1993.
I've been doing Cocoa coding for the past couple of years, and have posted some code that may be useful to others.
An application for the General Biology Program at the University of Minnesota that allows students and instructors to investigate the effects of evolutionary forces on population genetics.
www.isd.net /dsl03002/CocoaProgramming.html   (564 words)

  
 mekentosj.com | Learning Cocoa
March 24th, 2001, Mac OS X 1.0 was released to the public, and brought many things unseen to the Mac platform before, among which a world-class set of programming tools.
But somehow, the release of Mac OS X in combination with all the talking about this great Cocoa programming environment and free tools made us feel that now was the time to really go for it.
One of the fastest ways to learn Cocoa would be to visit the WWDC, Apple's yearly Worldwide Developer Conference in San Francisco.
mekentosj.com /programs/how.html   (810 words)

  
 COCOA Programming Documentation
A COCOA program is constructed of numbered BASIC statements.
The COCOA BASIC interpreter accepts several statements in the construction of programs, statements are preceded by a keyword and followed by statement specific information.
This statement causes the interpreter to stop execution of the current program and return to the command prompt.
www.mcmanis.com /chuck/java/cocoa/basic_doc.html   (1643 words)

  
 Macworld: News: Cocoa programming book released
A new Cocoa programming book, appropriately entitled "Cocoa Programming," has been released by SAMS Publishing.
Cocoa is the Objective C based development environment from Apple.
It jumps right into the use of the Cocoa framework, the collection of tools and libraries Apple recommends for creating all new Mac OS X applications.
www.macworld.com /news/2002/10/10/cocoabook   (314 words)

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