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Topic: Coleco


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In the News (Tue 1 Dec 09)

  
  Coleco - Wikipedia, the free encyclopedia
Coleco was a company founded in 1932 by Maurice Greenberg as "Connecticut Leather Company" to sell leather supplies to shoemakers.
While the system was quite popular, Coleco hedged their bet on videogames by introducing a line of game cartridges for the Atari 2600 and Mattel Intellivision.
In 1989, the assets of Coleco were purchased by Hasbro.
en.wikipedia.org /wiki/Coleco   (592 words)

  
 Coleco Adam - Wikipedia, the free encyclopedia
The Coleco Adam was a home computer, an attempt in the early 1980s by American toy manufacturer Coleco to follow on the success of its Colecovision game console.
Since Coleco made the unusual decision of using the printer to supply power to the entire Adam system, if the printer broke, none of the system worked.
The problems with the Adam nearly drove Coleco to bankruptcy, and the Adam was discontinued in 1985, less than two years after its introduction.
en.wikipedia.org /wiki/Coleco_Adam   (809 words)

  
 :: STARCOM :: The U.S. Space Force Website: H I S T O R Y ::
Coleco decided to bring out a home version of the game, but the development process was a slow one.
Coleco was banking on parents' belief that turning the video game machine into a computer would introduce their children to the much more acceptable world of computers.
Coleco was never able to recoup the lost sales and, in 1984, it withdrew Adam from the market and ended its brief foray into the home computer market.
www.nemesisworld.com /starcom/coleco.html   (1035 words)

  
 PONG : Coleco Telstar
If Coleco became GI's first customer in 1975 because of the story between Ralph Baer, Ed Saks (GI's president) and Arnold Greenberg (Coleco's president), the release of the first Telstar model in 1976 was also another amazing story that Ralph Baer wrote for us.
Coleco was informed that if they would sign Magnavox’ Licensing Agreement (which they hadn’t done at that point in time), we would be glad to help them.
We sent the Coleco crew back to Maryland, Telstar passed the FCC tests, too and everybody breathed a sigh of relief.
www.pong-story.com /coleco_telstar.htm   (823 words)

  
 Jack's Video Game Museum - Colecovision
Coleco got into the videogame business with the Telstar Arcade (which was basically a Pong clone) in 1976.
Coleco planned to stay in business (it also was the distributor of Scrabble and Parcheesi, two of the most popular board games ever), but Hasbro bought the company out in June 1989 and Coleco faded into history.
Coleco's software approach was to go after licensed arcade games that Atari had missed and to make cartridges for the 2600 and Intellivision in addition to its own system.
www.geocities.com /TimesSquare/Fortress/3798/colecovision.htm   (1635 words)

  
 [No title]
The Coleco executive wanted to return to the US to show his lawyers the contract before signing, but was told to sign now, or risk losing Donkey Kong to Atari or Mattel, who were currently going though channels to get the rights themselves.
Coleco was also the first home videogame maker to devote the majority of their product line to arcade conversions, using the superior graphics of the ColecoVision to produce nearly arcade-quality games, albeit often missing a screen or level.
Coleco's sales nearly tripled from $178 million in 1981 to $510 million last year, and the net income shot up 420% to $40 million." "Coleco's charge into the market last summer was well timed.
sen.zophar.net /filer/emus/colvis/cvfaq39.txt   (16024 words)

  
 Coleco.
Coleco began work on the project quite shortly after the games unit was introduced.
And Coleco Knew that as a maker of vacuummolded baby pools, it would be up against a credibility problem in the arena of microcomputers.
As a result of Coleco's problems with the Adam, company stock dropped from a high of 65 in June of 1983 to 13 3/8 in the third quarter of 1983.
www.atarimagazines.com /creative/v10n3/65_Coleco.php   (1509 words)

  
 Pong-Story : Coleco Telstar systems
The story of Coleco's Telstar systems started in 1975 when GI made the famous AY-3-8500 PONG chip.
Thus Coleco became GI’s first and preferred customer for the AY-3-8500 chip around which, as I said, millions of off-shore (HK, Taiwan, etc) games were built (on all of which Sanders/Magnavox collected royalties, by the way).
The only differences between the Coleco "pong" systems were the number of games, the way the difficulty levels were used, and the type of pictured (color or fl and white).
www.pong-story.com /coleco.htm   (588 words)

  
 Good Deal Games - Classic Videogame Games ARTICLE - The Coleco Story by Ralph Baer
Coleco personnel had been at the FCC's Radio-Frequency-Interference labs in Maryland for compliance testing of their "Telstar" prototypes the prior Monday......and they had flunked the RFI tests...too much radiation at harmonics (multiples) of the Channel 3 or 4 signals which video games use to get into a TV set via its antenna terminals.
Coleco had acquired several expensive licenses for the Berenstein Bears, the Smurfs as well as some Dr.Seuss titles and their programmers did a nice job of coming up with suitable graphics and voice-over.
Coleco recovered courtesy of the ugliest dolls in the world - the Cabbage Patch dolls - Although I tried a few times, I would never be able to place a product idea with Coleco again; electronics had become at no-no at Coleco.
www.gooddealgames.com /articles/Ralph_Baers_Coleco_Story.html   (2483 words)

  
 Coleco Adam
First Coleco was first and foremost a game company and a relatively newcomer to that arena to boot.
Coleco was in financial difficulty and could ill afford to spend a lot of time and money to fix its new computer.
Coleco claimed that SmartBASIC is compatible with the ApplesoftBASIC which was written by Microsoft.
www.myoldcomputers.com /museum/comp/adam.htm   (947 words)

  
 Coleco Industries   (Site not responding. Last check: 2007-11-06)
Coleco turned out to be the only place in the Connecticut River Valley that met two golden criteria, ie.
Coleco was a family company run by and extremely dysfunctional family and the office politics were unbelievable but they managed to do some interesting work in spite of it all.
I was the Principal Software Engineer in Coleco's Advanced RandD group at the time so it fell to myself and my counterpart on the hardware side to design and build a game platform capable of playing these things.
www.stupahead.com /traces/resume/Coleco.html   (370 words)

  
 Coleco Adam computer   (Site not responding. Last check: 2007-11-06)
Coleco sold high quality tapes specifically made for the Adam, capable of withstanding the high-speed 20 ips (inches per second) read/write and 80 ips rewind speeds.
Because of this, it is probably best to use a daisy-wheel supplied by Coleco, although many other daisy-wheels have nearly the same character layout for standardization.
After the Adam was released in October 1983, Coleco had to cease distribution of the Adam and fix the printer, which was having reliability problems.
oldcomputers.net /adam.html   (683 words)

  
 Dark Watcher's Console History   (Site not responding. Last check: 2007-11-06)
Coleco's return to the gaming market after the Telstar was a shaky one.
It was an exact clone of the 2600 system, which Atari could do nothing about (Since the court ruled that the Atari technology contained no patented material, was made up of all "off-the-shelf" hardware, and no copyrighted software).
Coleco combined the Atari's joystick and paddle controls into a single controller.
darkwatcher.psxfanatics.com /console/gemini.htm   (200 words)

  
 DP Royal Archives - Ralph Baer Saves Coleco
Well, Coleco personnel had been at the FCC radio-frequency-interference compliance testing labs in Maryland and flunked the RFI tests...too much radiation at harmonics (multiples) of the Channel 3 or 4 signals which video games use to get into a TV set via its antenna terminals.
Coleco failed to qualify under Rules 15 of the FCC...and they were told to come back on Friday that week or they would have to get to the back of the line!
Coleco was informed that if they would sign Magnavox' Licensing Agreement (which they hadn't done at that point in time), Baer would be glad to help them.
www.digitpress.com /archives/arc00062.htm   (944 words)

  
 Vidgame.net: Coleco Colecovision
Coleco also got the rights to produce the Donkey Kong game for their soon to be popular Table Top Arcades.
In exchange, Coleco payed Nintendo an undetermined amount of money and royalties: $1.40 for each cartridge made and $1.00 per Tabletop Arcade unit.
The Coleco Expansion Module 1: the Atari adapter allowed customers to play their Atari 2600 cartridges on the Colecovision.
www.vidgame.net /COLECO/COLVIS.html   (697 words)

  
 Coleco Games
Coleco made some of the most memorable handheld games of the period.
Coleco actually started out in the 1930-40's making leather craft kits for kids, which sold fairly well because they were based on popular leather-wearing icons of the day like Howdy Doody and Davy Crockett.
So, in the heat of the DK craze (1982), here was Coleco with the ONLY 2 home versions of Donkey Kong available - one for the colecovision and the other their new tabletop version.
www.miniarcade.com /coleco/coleco.htm   (415 words)

  
 Intellivision Classic Video Game System / Coleco for Intellivision
Coleco lost tens of millions of dollars and only stayed afloat thanks to its successful handheld games.
Coleco figured out how to get around this quickly enough, and subsequent releases had banners on their boxes proclaiming they worked on Intellivision and Intellivision II.
The word at the time was that Coleco was changing the game so that later copies of the cartridge wouldn't let you use the "duck" button in front of Smurfette.
www.intellivisionlives.com /bluesky/games/credits/colecoint.shtml   (1868 words)

  
 What ever happened to Coleco?   (Site not responding. Last check: 2007-11-06)
Coleco, the COnnecticut LEather COmpany, went into bankruptcy in 1984 due to launching of the buggy ADAM computer and mishandling the Cabbage Patch Kids fad.
Before the crash, Coleco was way ahead of Atari, with its aging 2600 system and new 5200 system, and the less-popular Intellivision.
When Coleco went bankrupt, it was natural for it to be bought up by a board game company, Milton Bradley.
my.ohio.voyager.net /~ngsippel/cv/cv-what.html   (491 words)

  
 AtariAge - Companies - Coleco
Coleco, otherwise known as the Connecticut Leather Company, not only made their own system but also released games for other systems such as the 2600.
Rumor has it that games they created for other systems were intentionally bad so that they would look worse when compared to the ColecoVision version.
Coleco released many of their titles under the CBS name in Europe.
www.atariage.com /company_page.html?SystemID=2600&CompanyID=15   (82 words)

  
 Norman G. Sippel's ColecoVision Homepage!   (Site not responding. Last check: 2007-11-06)
Coleco's mini-arcade games are selling at dealer booths from $15 (untested) to $100 (fully working and sometimes in mint condition).
The main thrust of many of the comments boiled down to what is already in the FAQ: the company hired contractors to write the original six or seven games, and then the company employees wrote their own titles.
Coleco's 12 second opening was written on purpose as an advertisement and trademark/copyright notice which you could not avoid.
my.ohio.voyager.net /~ngsippel/cv.html   (3037 words)

  
 Coleco...Suav'e!   (Site not responding. Last check: 2007-11-06)
The interface in particular is highly reminescent of those primitive text-based games, with a view screen in the top right corner and the Enterprise's current condition on the left, but thankfully, the tedious task of entering paremeters has been replaced with real-time battles which require quick thinking and reflexes.
First, while each of the game's four rounds is a complete departure from one another, they're all pretty simplistic, and your intrepid explorer can only defend himself in one of them (whereas in Tarzan, you had freedom of movement and a mean left hook which could be used anywhere, at any time).
For these reasons, it's obvious why I can't recommend this over Coleco's Tarzan, but if you were a fan of the original and can find this fairly rare release at a garage sale, it's worth the purchase.
grblitz.overclocked.org /coleco.htm   (6207 words)

  
 Daily News Record: Coleco, two subsidiaries file chapter 11 petitions.@ HighBeam Research   (Site not responding. Last check: 2007-11-06)
Coleco, Two Subsidiaries File Chapter 11 Petitions NEW YORK (FNS) -- Coleco Industries, Inc., a major toy maker, and two subsidiaries filed Chapter 11 petitions here, citing heavy losses over the past two years due to "intense competition and depressed consumer demand."
Coleco, which is based in West Hartford, Conn., manufactures a variety of toys and games, including ALF plush dolls and Cabbage Patch Kids dolls.
Coleco listed consolidated liabilities totaling $540,345,000, including unsecured claims of $335,476,000, and assets totaling $384,332,000 as of June 4.
www.highbeam.com /library/doc0.asp?DOCID=1G1:6489690&refid=holomed_1   (203 words)

  
 Phosphor Dot Fossils Handheld Archive | Pac-Man (Coleco)
The market was primed for a good game of Pac-Man, and with the first in its line of licensed "mini-arcades," Coleco had just the ticket every kid was looking for.
Coleco's Pac-Man features a version of the original arcade game, plus two Coleco-invented variations and a demo mode.
Despite the sound, one has to give Coleco a lot of credit - with incredibly limited audiovisual resources on their hands, the Pac-Man mini-arcade did a fantastic job of bringing the arcade game home (just like Coleco's commercial involving an arcade-bound Pac-addict and his long suffering ladyfriend said).
www.thelogbook.com /phosphor/handheld/p.htm   (433 words)

  
 Coleco Mini-Arcade Game Reviews
My first recollection of these Coleco portables takes me all the way back to my cousin Tim's house in the summer of 1981.
Apparently Coleco learned some lessons the first time around, and put them to good use is this terrific sequel.
Of all the Coleco hand-held arcade games, Donkey Kong is by far the most difficult, and at times can be awfully frustrating.
www.videogamecritic.net /cp.htm   (1759 words)

  
 Pelikonepeijoonit - Coleco Telstar Arcade
By then advanced game machines such as the Fairchild Channel F & Atari 2600 & Bally Astrocade and Odyssey^2 were already out and the Telstar Arcade died instantly which caused Coleco a 27 million dollar loss.
We worked on the Arcade and several other Coleco games of that year.
I also worked with them on a whole range of interactive video disk based game products that never made it all the way to production because Coleco's ADAM computer was a big flop and virtually killed the company...and aborted all of of those neat things on which we were working with them."
www.pelikonepeijoonit.net /cgi-bin/page.cgi?pkpcode=telstararcaade   (188 words)

  
 Vidgame.net: Coleco Home
As a last ditch effort in the late 1980's to save themselves, Coleco starts to product the Cabbage Patch Doll, but even this could not save Coleco from bankruptcy, as they then sold their company to Hasbro in 1988.
Coleco had picked up Xavier Robert's 'Little People' and marketed them into the Cabbage Patch Kids.
Coleco purchased the brand for $2.5 million and sell the dolls for $24.99 to $49.99 in 1983, with scalpers getting up to $100 for the dolls.
www.vidgame.net /COLECO/COLECO.html   (345 words)

  
 Coleco Industries, Inc. ( Inventors of ColecoVision and Cabbage Patch doll's)
This historic document was printed by the Securtity-Columbian United States Banknote Corporation and has an ornate border around it with a vignette of the company logo.
In 1981, Coleco Industries obtains exclusive use of Midway's trademark on self-contained and portable electronic versions of Midway's coin-operated arcade games.
Coleco went straight for the big arcade licenses, starting with one of the biggest: Donkey Kong.
www.scripophily.net /colininc.html   (567 words)

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