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Topic: Colossal Cave Adventure


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  Colossal Cave Adventure (c. 1975)
"Adventure" (also known as "Colossal Cave Adventure") is a forerunner of virtual reality, and as such, is a forerunner of hypernarrative.
Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again.
"Colossal Cave Adventure" created a new literary genre, provided a generation of programmers with their first taste of a natural-language interface, and, with its focus on exploring and collecting treasure in an underground setting, continues to influence computer games.
jerz.setonhill.edu /if/canon/Adventure.htm   (1134 words)

  
 Wikinfo | Colossal Cave Adventure
Adventure (also known as ADVENT or Colossal Cave) was the first computer game to appear in the genre of interactive fiction (before it was even called that).
[1] Crowther was exploring the real Mammoth Cave in 1972, and did create a map of the real cave, but the game seems to be a completely separate entity, created around 1975.
Images, some of which are used under the doctrine of Fair use or used with permission, may not be available.
www.internet-encyclopedia.org /wiki.php?title=Colossal_Cave_Adventure   (503 words)

  
 Twisty passages, all different
Adventure is among the most famous of early computer games, and inspired many follow-ons suchas Zork, Rogue and Ultima.
A port of the Colossal Cave Adventure was available for the TRS-80 on floppy disk only.
It was during my Colossal Cave Adventure days that I decided on a career change.
www.homebrewcpu.com /twisty_passages,_all_different.htm   (961 words)

  
 Show Caves of the United States: Colossal Cave
Colossal Cave is very dry, it is called a dry cave, which is not really a speleologic term.
The cave was first used to mine bat guano, which was highly prized as fertilizer.
Pictures of this cave and another wild cave in the park are on display in the museum.
www.showcaves.com /english/usa/showcaves/Colossal.html   (405 words)

  
 Adventure game - Wikipedia, the free encyclopedia
The adventure genre was quite popular during the late 1980s and early 1990s, and many considered it to be among the most technically advanced genres.
Adventure games have ceased to be the flagship titles they once were, and high profile publishers like Sierra Entertainment and LucasArts have either disappeared or shifted towards publishing titles developed by other companies.
Adventure games based on the Nancy Drew books are published by Her Interactive and comprise a series of over twelve titles published since 2000.
en.wikipedia.org /wiki/Adventure_game   (5339 words)

  
 Adventure
Adventure is an old game and one that has been known by many names: ''Adventure'', ``Colossal Cave'', and the simplistic abbreviation ``Advent''.
I found my passion in Adventure, a little game that transported me into a world filled with scary little dwarves and myriad treasures, all for the taking, if the young spelunker was up to the challenge.
I rediscovered Adventure when I finally turned to the ``dark side'' and was given a 386 and a modem to play with.
www.linuxjournal.com /node/3279/print   (2070 words)

  
 Adventure - IFWiki   (Site not responding. Last check: 2007-10-21)
According to Compute!'s Guide to Adventure Games by Gary McGath, William Crowther wrote the preliminary version of Adventure in 1975, in FORTRAN, on a DEC PDP-10 computer, and made it available nationwide via ARPAnet.
According to A history of 'Adventure' by Rick Adams, in 1972, William and his wife Pat were co-workers for Bolt, Beranek and Newman in Boston.
Colossal Hugo (porter: Kent Tessman; 1995; Hugo 2.2a).
www.ifwiki.org /index.php/Adventure   (806 words)

  
 Open Directory - Games:Video Games:Adventure
In Adventure games (also referred to as interactive fiction), the player enters a game world and the story's progression follows from the player's interaction with that world.
Browser based adventures are interactive fiction where the player can change the outcome of the story by his or her input.
Playing text adventures involves typing plain English and reading textual responses, although it is not uncommon to find graphics inserted with the text, or commands given by the mouse.
dmoz.org /Games/Video_Games/Adventure/desc.html   (640 words)

  
 A history of 'Adventure'
Crowther was known as a meticulous cave surveyor.
Feeling estranged from his two daughters and wanting to be closer to them, he decided to write a program that they might enjoy: a simulation of his cave explorations that also contained elements of his fantasy roleplaying.
Often someone would install 'Adventure' in the wee hours of the night — without mentioning it to the computer staff — and move on, resulting in a mysterious yet impressive game program seeming to appear as if by magic.
www.rickadams.org /adventure/a_history.html   (1185 words)

  
 Lobotomo Software: Adventure
Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing.
Tracy Kidder, in his book The Soul of a New Machine, points out that Adventure was sometimes used as a strenuous test for new hardware being developed, as the game would exercise a broad range of programming functions.
Adventure requires MacOS X 10.1 or higher and a lot of patience.
www.lobotomo.com /products/Adventure/index.html   (560 words)

  
 "Adventure Game" - time for a new definition? - Adventure Forums
Naming any current genre as "Adventure games" is also great for developers of new and innovative games, it means that they can tell their distributors et al that their game belongs to the adventure genre, rather than the high risk answer that it is indeed fresh and innovative.
Adventures have many different themes--some are essentially comedies, some mysteries, some are "epic adventure", blah blah blah, and we all have our own particular preference, but it stands to reason that most of us are here because we like adventure games.
All posts by users and Adventure Gamers staff members are property of their original author and don't necessarily represent the opinion or editorial stance of Adventure Gamers.
forums.adventuregamers.com /showthread.php?t=700   (2391 words)

  
 Open Directory - Games:Video Games:Adventure:Browser Based   (Site not responding. Last check: 2007-10-21)
Choose Your Own adventures are a type interactive fiction where the player changes the outcome of the story by clicking on hyper-text links of various choices that appear throughout the game.
Although text based adventures may include graphics and other multi-media elements in addition to text, input from the player is in the form of text entered at a prompt.
Text based adventures are a type interactive fiction where the player changes the outcome of the story with commands that are typed into the game.
dmoz.org /Games/Video_Games/Adventure/Browser_Based/desc.html   (380 words)

  
 Adventure: Colossal Cave   (Site not responding. Last check: 2007-10-21)
One of the first (if not THE first) adventure games, Adventure was little more than a treasure hunt game in which the player would solve puzzles, navigate mazes, gather up valuable items, and drop them off in a building, all while killing a few dangerous monsters that got in the way.
The biggest disadvantages of the game were its extremely limited parser and memory capacity which probably account for its lack of importance and popularity when compared to the much similar Zork I released soon after.
Still, Adventure is worth playing today for the nostalgia and for the fact that well-designed games never do go out of style.
www.matthewmurray.net /Reviews/ComputerGames/Adventure.html   (141 words)

  
 ADVENT | English | Dictionary & Translation by Babylon
Colossal Cave Adventure (also known as ADVENT or Colossal Cave) (Crowther and Woods, 1976) was the first computer adventure game.
Most specifically, the name of the cave in the game comes from the section of the complex called "Colossal Cave", but the actual map layout is a remarkably faithful reproduction of the nearby "Bedquilt Cave" (which gives its name only to one particular room/passage in the game).Montfort, Nick (2003).
Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a "Colossal Cave" and a "Bedquilt" as in the game, and the "Y2" that also turns up is cavers' jargon for a map reference to a secondary entrance.
www.babylon.com /definition/ADVENT/English   (842 words)

  
 Adventure (Atari 2600) - Wikipedia, the free encyclopedia
Adventure is a 1978 video game for the Atari 2600 video game console and is considered the first action-adventure game.
Adventure was also the first console video game with boss-like characters (though the dragons are now not considered to be true bosses).
Adventure was also featured on The Onion, in the sidebar: a yellow cube was holding a 3D-looking arrow on a Quake 3-like 3D castle, with the caption "Atari Releases Updated Adventure Video Game".
en.wikipedia.org /wiki/Atari_Adventure   (1696 words)

  
 Subterranea of the United States: Colossal Cave
There is a famous adventure game called Colossal Cave Adventure, produced in the '70s.
It was the first interactive, text based adventure game, simulatin the exploration of Colossal Cave in Kentucky.
However, the part of the system called Colossal Cave gave its name to the game, but most of the cave system described in the game is a reproduction of nearby Bedquilt Cave.
www.showcaves.com /english/usa/misc/Colossal.html   (89 words)

  
 Adventure Gamers : Developer Q&As
If there are maybe a million people worldwide who would be interested in buying a game of that genre, and only 5-10% of them might purchase any one game in particular, it’s very hard to justify the expense of producing such a game (if you can, at best, hope to sell 50 to 100,000 copies).
I don’t think that the number of people who are interested in playing adventure games shrunk so much as the rest of the industry grew.
A good story—and adventure games are *always* about stories!—require a certain degree of linearity, but between the "beats", between the important story moments, it ought to be possible to give players the option to roam free, to explore, to experiment.
www.adventuregamers.com /display.php?id=325   (1988 words)

  
 TidBITS#229/06-Jun-94
ADVENTURE is based on a real cave, one that is, indeed, now part of the Mammoth Cave System in Kentucky.
In 1972 the Flint Ridge caves were joined to Mammoth Cave, over on the next ridge, in a series of difficult trips in low, half-water-filled passages under Houchin's Valley.
Fortunately, the snake lacked energy from having been in the 55-degree cave for a while, and Roger was wearing gloves and heavy caving attire.
www.tidbits.com /tb-issues/TidBITS-229.html   (4266 words)

  
 Rich Burridge's Blog : Weblog
With the current generation of graphics based computer adventure games, text adventure games like Zork are like dinosaurs, but I still have a fond affection for them.
I think it's because I spent a lot of time with the original Colossal Cave Adventure game by Crowther and Woods in the late 70's.
Colossal Cave Adventure was the historic first "interactive fiction" game.
blogs.sun.com /richb/entry/zork_and_colossal_cave   (474 words)

  
 Wesley Holland's Homepage   (Site not responding. Last check: 2007-10-21)
In the early 1970's, the original Colossal Cave Adventure was programmed in Fortran for the PDP-10 by Willie Crowther.
Later in 1976, Jim Gillogly (with Crowther's and Woods' permissions), ported Adventure 350 from PDP-10 Fortran to C. After this, the game spread across the fledgling ARPANET from university to university and was likely responsible for several seniors' delayed graduation.
Now, a generation raised on Nintendo's and 386's can relive the magical text-exploration of Colossal Cave with Adventure 350 in Flash.
www.wesleyholland.com /misc/adventure   (186 words)

  
 The Colossal Cave Adventure page
The Colossal Cave Adventure game, produced in the '70s, was the historic first "interactive fiction" game, in which the computer would simulate and describe a situation and the user would type in what to do next, in simple English.
The user would thus be a part of an ongoing story in a fantasy setting — in this case, an exploration of Colossal Cave in Kentucky.
You are in a twisty maze of passageways, all alike...
www.rickadams.org /adventure   (201 words)

  
 Adventure Master's Text Adventure Page
This page is a tribute to all the persons who created and kept the text adventure alive.
An early text adventure was Colossal Cave or Original Adventure by WOODS and CROWTHERS.
It was based on the real colossal cave in the eastern U.S. One can search and find the original 350 point game as well as the 550 and 750 point ones.
www.angelfire.com /va/textadventure   (251 words)

  
 Moustar Lab Default Programming - Frostz Tools
Adventure is the very first example of interactive fiction.
It also contains a "Hystorical Preface" about the real Colossal Cave in Kentucky and the "first adventurer" Stephen Bishop, a mulatto slave who first widely explored and mapped much of the cave layout in the 19th Century.
This was released for free for Windows (it had WinFrotz bundled) and surprisingly for the good old Commodore 128 (it came in two 5.25" diskettes), of which I was one of the few lucky possessors.
digilander.libero.it /jpdefault/frostz_games.html   (839 words)

  
 Colossal Cave Adventure - Wikipedia, the free encyclopedia
Most specifically, the name of the cave in the game comes from the section of the complex called "Colossal Cave", but the actual map layout is a faithful reproduction of the nearby "Bedquilt Cave" (which gives its name only to one particular room/passage in the game).
This reproduction is apparently so faithful that experienced cavers who have played the game but never seen the cave have been able to find their way around significant parts of Bedquilt.
Many versions of Colossal Cave have been released, mostly entitled simply Adventure, or adding a tag of some sort to the original name (e.g.
en.wikipedia.org /wiki/Colossal_Cave_Adventure   (1931 words)

  
 Adventure (Colossal Cave) as a Mac Widget | Soapbox 2.0
Adventure (Colossal Cave) as a Mac Widget
A few months ago John and I were talking about the classic text adventures like Zork, Hitchiker's Guide to the Galxy and the original Colossal Cave (later known as Adventure).
There are a bunch of places on the Web were you can play these games, but now you can get lost in a maze of tiny, twisting passages (all alike) through Mac OS X's Dashboard via the Advent widget.
ww2.lafayette.edu /~soapbox/node/368   (104 words)

  
 Welcome to Colossal Cave Adventure!
Adventure is a text based interactive fiction game, first written by Don Woods of BBN and Willie Crowther of SAIL in the '70s.
I discovered Collosal Cave in the fall of 1980 on one of the VAXen at school.
Adventure is kid-safe software and is rated E for Everyone!
ravib.com /adv   (230 words)

  
 Adventure - GameInnovation   (Site not responding. Last check: 2007-10-21)
This is the actual first "text adventure" game or in fact adventure game of any type.
It revolved around the exploration of a series of caves based on Kentucky's Mammoth Cave system where the player could collect treasure while avoiding traps and axe-throwing dwarves.
This game is in the public domain and so has seen a number of releases and versions over the decades.
www.gameinnovation.org /index.php/Adventure   (96 words)

  
 GameSetWatch - GameSetInterview: Adventure International's Scott Adams
Scott Adams has been working with computers since the late 60s, and was introduced to Crowther and Woods’ Colossal Cave Adventure in the late 70s.
I was working at Stromberg Carlson in Lake Mary Florida when the IT department got a copy of Colossal Caves for the DEC mainframe.
Ever adventure game I wrote would add at least one new thing that I had not done in a previous version.
www.gamesetwatch.com /2006/07/gamesetinterview_adventure_int.php   (1960 words)

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