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| | Adventure Gamers : Developer Q&As |
 | | If there are maybe a million people worldwide who would be interested in buying a game of that genre, and only 5-10% of them might purchase any one game in particular, it’s very hard to justify the expense of producing such a game (if you can, at best, hope to sell 50 to 100,000 copies). |
 | | I don’t think that the number of people who are interested in playing adventure games shrunk so much as the rest of the industry grew. |
 | | A good story—and adventure games are *always* about stories!—require a certain degree of linearity, but between the "beats", between the important story moments, it ought to be possible to give players the option to roam free, to explore, to experiment. |
| www.adventuregamers.com /display.php?id=325 (1988 words) |
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