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Topic: Columns (video game)


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In the News (Sun 20 Dec 09)

  
  Editorials @ Video Game City   (Site not responding. Last check: 2007-10-13)
Video Game City started out very small, and while the site still isn’t huge, it has grown a great deal since it first began.
Video games have always been one sided and computer AI was not always the best companion for a gamer looking for a deep gameplay experience.
Yes, online games can affect the life of a person in negative ways if they play too much, but to most of the gamers, it is simple and welcome extension to their already epic way of life.
www.vgcity.com /editorial/37.html   (1084 words)

  
 Violent Video Games: Myths, Facts, and Unanswered Questions
Second, the arrival of a new generation of ultraviolent video games beginning in the early 1990s and continuing unabated to the present resulted in large numbers of children and youths actively participating in entertainment violence that went way beyond anything available to them on television or in movies.
Although the violent video game literature is still relatively new and small, we have learned a lot about their effects and have successfully answered several key questions.
Facts: Meta-analyses reveal that violent video game effect sizes are larger than the effect of second hand tobacco smoke on lung cancer, the effect of lead exposure to I.Q. scores in children, and calcium intake on bone mass.
www.apa.org /science/psa/sb-anderson.html   (2016 words)

  
 USATODAY.com - Video game college is 'boot camp' for designers   (Site not responding. Last check: 2007-10-13)
In fact, there are very few video games to be found — except for a few ancient arcade games in the lunchroom.
Video games have morphed from being primitive toys for geeks and kids into a major form of entertainment.
But video games have undergone as radical a transformation as the film industry did when sound was added to movies.
www.usatoday.com /money/media/2002-12-03-video_x.htm   (1700 words)

  
 Video game companies encourage 'modders'   (Site not responding. Last check: 2007-10-13)
At the same time, the developers at Vivendi Universal Games who are building "Tribes: Vengeance" for a fourth-quarter release have already licensed a team to fiddle with the game's engine and create its own version of the game.
Epic Games -- the home of renowned first-person shooter "Unreal Tournament" -- is preparing to shell out $1 million in cash and prizes to the person or team who does the best job of changing the 2003 and 2004 versions of that game.
The answer is that some -- but not all -- video game companies are actively encouraging a form of hacking called "modding" (for modifying), in which gamers change parts or all of a game by altering its code, sometimes with tools supplied by the game's developer.
www.hollywoodreporter.com /thr/columns/tech_reporter_display.jsp?vnu_content_id=1000484956   (1266 words)

  
 Talk:Flood fill - Wikipedia, the free encyclopedia
and in puzzle games such as Puyo Puyo, Lumines, Magical Drop, and some implementations of Tetris (but not Columns) for determining which pieces are cleared." This makes no sense to me. First of all, Tetris doesn't use floodfill.
I went in and corrected the Columns article to match observed behavior on every implementation of Columns that I have played and to match the screenshot, which clearly shows three blue pieces "touching" but not in a row.
And as for "older", I'm not sure which is older between Columns and Klax.
en.wikipedia.org /wiki/Talk:Flood_fill   (542 words)

  
 Townhall.com :: Columns :: Video game vice by Terence Jeffrey - Jan 5, 2005   (Site not responding. Last check: 2007-10-13)
Merchants who provide such games directly to kids -- but not indirectly through their parents -- would be guilty of a misdemeanor punishable by a $5,000 fine or up to one year in jail.
Posner -- unfortunately, a Reagan appointee -- wrote for a three-judge panel that overturned an Indianapolis law prohibiting video parlors from allowing children to use graphically violent video games unless accompanied by a parent.
"(T)he game is feminist in depicting a woman as fully capable of holding her own in violent combat with heavily armed men," said Posner.
www.townhall.com /columnists/terencejeffrey/tj20050105.shtml   (943 words)

  
 MediaWise® - Research   (Site not responding. Last check: 2007-10-13)
The ESRB video game rating system, like its cousins in the movie and television industries, is owned and operated by the industry it is supposed to monitor.
In the light of the video game industry's growing power, and its recent lack of concern for its customers, parents have a greater responsibility than ever to be aware of their kids' video game habits.
The impact of video games on adolescent brain development and the childhood obesity epidemic is a significant public health issue and requires additional analysis.
www.mediafamily.org /research/report_vgrc_2005.shtml   (5203 words)

  
 Video Game Media Watch — The Video Game Journalism Review   (Site not responding. Last check: 2007-10-13)
I said that I agreed game addiction could be a serious problem, but the WGN report did an awful job of portraying any actual data or research that would actually help the audience understand the problem.
When these non-gamers finally do see that the games are not like the scenes they’ve been shown, either in graphical fidelity or gameplay quality, they’re likely to be substantially underwhelmed, not just with that specific game, but with the state of games as a whole.
I was heartened to see Game Informer take a bit more realistic take on this issue with a three-page feature on highly anticipated games for the current generation of consoles in the latest issue (March 2006, #155).
vgmwatch.com   (2538 words)

  
 Video game publishers spin soundtrack synergy   (Site not responding. Last check: 2007-10-13)
One example is the concept of the video game soundtrack.
Viacom's digital entertainment unit, Simon and Schuster Interactive, has partnered with Nile Rodgers' Sumthing Else Musicworks (which produced orchestral video game soundtracks for "Halo" and "Age of Mythology") to release a video game soundtrack for the Xbox game "Outlaw Volleyball: Spike or Die." The soundtrack is scheduled day-and-date with the game's release July 8.
Video games represent a rapidly growing industry, unlike music, which is mired in a downward trend that executives blame on digital file-sharing technologies.
www.hollywoodreporter.com /thr/columns/tech_reporter_display.jsp?vnu_content_id=1920736   (527 words)

  
 bit-tech.net | Jack Thompson proposes violent video game
The killer obsessively played a violent video game in which one of the favored ways of killing is with a bat.
The opening scene, before the interactive game play begins, is the Los Angeles courtroom in which the killer is sentenced "only" to life in prison after the judge and the jury have heard experts explain the connection between the game and the murder.
The issue of video games violence is a topical one, and it seems to this writer that neither side has got it quite right.
www.bit-tech.net /news/2005/10/13/jack_thompson_game   (905 words)

  
 Townhall.com :: Columns :: Lazy cops on the video game beat by Brent Bozell - Mar 4, 2004   (Site not responding. Last check: 2007-10-13)
The ESRB was created a decade ago to rate video games with age-based ratings: "E" for everyone, "C" for early childhood, "T" for teens, "M" for mature, "A" for adults only, and "RP" for rating pending.
But parents rely on the game labeling system, largely because most parents won't stay and watch a video game unfold for an hour, let alone the other multiple levels of adventures that may take their children weeks to decipher.
Rockstar Games, the sleaze merchants behind the "Vice City" cop-killing, woman-abusing fantasy, has a newer game out called "Manhunt." The goal of "Manhunt" is delivering the nastiest killings for filming -- the goriness of the killing is rated on a five-star scale.
www.townhall.com /columnists/brentbozell/bb20040304.shtml   (884 words)

  
 Animé Inferno - Columns & Info   (Site not responding. Last check: 2007-10-13)
The period of time considered vital for the study of Sega Corporation is from the release of their home video game system known as the Sega MegaDrive in Japan and Europe, or the Sega Genesis in the US.
As a newcomer to the home video game console industry, and the current leader, it is an important fact to consider.
Hence, it is clear that mismanagement largely caused the failures of Sega Corporation in the home video game market and that its move as a 3rd-party software developer has been to the benefit of the company.
www.animeinferno.com /reviews/acad-ot-sega.html   (4770 words)

  
 Video Game Media Watch — The Video Game Journalism Review » About the Site   (Site not responding. Last check: 2007-10-13)
...is a survey of how video games are portrayed in the news and other media.
Video Game Media Watch is a survey of how video games are portrayed in the news and other media.
The previous incarnation of this blog, The Video Game Ombudsman, launched in June of 2003 on Blogspot.
vgmwatch.com /?page_id=323   (311 words)

  
 Video Game Talk | Reviews | Zatch Bell!: Mamodo Battles
This is a game that will be most appreciated by fans of the show, and even in that case I’d say this is a weekend rental at best.
The presentation of the game is very represent of the anime in almost every regard, though most sound bytes are used constantly.
This game will only be appreciated by fans of the show, though you'll probably be happier with a rental instead of a purchase.
www.videogametalk.com /read.php?ID=216   (1160 words)

  
 Game Research - the art, business, and science of computer games
Game Research is unfortunately being infrequently updated, due to lack of time and resources.
Thus, to be enjoyable, games must tell stories and it is the responsibility of designers to think in terms of stories.
The Game on conference in Edinburgh hosted by Learning and teaching in Scotland stressed the growing trend of using computer games for learning, and even more the appreciation of research into the field.
www.game-research.com   (960 words)

  
 New Xbox, new games prepare for May unveiling - Apr. 6, 2005
And Microsoft (Research) is working hard to make the machine backward compatible with current Xbox games, though that hasn't been easy due to a change in hardware vendors.
The game (which will be published by Activision (Research)) is a direct sequel to "Quake II," with a multiplayer experience that resembles "Quake III: Arena".
The game, originally about a Native American who fights several nefarious alien races, was thought to be cancelled, but quietly restarted a few years ago.
money.cnn.com /2005/04/05/commentary/game_over/column_gaming   (1185 words)

  
 Playboy features nude video game characters
The computerized models are part of the magazine's video game preview, titled "Gaming Grows Up." The five-page section starts with a topless image of the half-vampire, half-human title character from "BloodRayne," a leather-clad woman who fights with three-foot blades attached to her arms.
Charles Hirschhorn, founder and chief executive of the G4techTV network, a 24-hour cable channel devoted to video games, said grown-up gamers aren't prudes, so Playboy's pixel-torial was unlikely to offend.
"Video games are inherently based on fantasy," he said, "so it's only natural that you'll be able to race cars, and go into outer space and find attractive sexy women as characters."
www.ocregister.com /ocr/2004/09/08/sections/life/lf_video_games/article_231245.php   (441 words)

  
 GameDev.net - all your game development needs
Nintendo GDC Keynote: Sega Games on Revolution, Zelda DS Posted by: Leigh Stringer at 2:41:46 PM At a keynote address in conjunction with the 2006 Games Developers Conference, Nintendo has revealed that Sega Genesis titles will be made available as part of the Virtual Console system for the Nintendo Revolution.
Posted by: Rob Loach at 1:37:08 PM The Game Audio Network Guild, a non-profit group dedicated to the advancement of interactive audio, today announced a new Partnership Program focused on growing the global Game Audio Community with beneficial professional development activities that occur year-round.
Posted by: Leigh Stringer at 12:33:47 PM Foundation 9 Entertainment, the largest independent game developer in North America, announced today that its rapid employee growth has necessitated facilities expansion at four of its seven studios.
www.gamedev.net   (1549 words)

  
 They Got (Video) Game; N.B.A. Finals Can Wait - New York Times
This was not Sunday night's Game 5 of the National Basketball Association finals on ABC; that game went to overtime before the Spurs pulled out a 96-95 victory to take a 3-2 lead in the series, with Game 6 scheduled for tonight.
Now, video games allow young sports fans to cut the "like" out of the equation; they can simply "be" their own stars.
Over the same period, sales of sports video games in the United States have risen by about 34 percent, to more than $1.2 billion last year from slightly less than $900 million in 2000, according to the NPD Group, a market research firm.
www.nytimes.com /2005/06/21/arts/television/21vide.html?ex=1277006400&en=c12dfe09db99f839&ei=5090&partner=rssuserland&emc=rss   (972 words)

  
 GameSpy: Superman Returns: The Videogame Preview
The game may have been terrible, but with a major motion picture coming out next summer, it's no surprise that another one is on the way.
The game is being developed by EA's Tiburon studio primarily for the Xbox 360 (although it will appear on all of the current generation systems, too), the first time the studio has created a non-sports game.
From what we saw in the brief tech demo, the game is a free-roaming, mission-based third person action game in the same vein as Grand Theft Auto (though with more tights and capes).
xbox.gamespy.com /xbox-360/superman-returns/657253p1.html   (677 words)

  
 Video Game Code
The system code for Williams Level 7 games (1980-1984) was written by Larry DeMar and closely the structure of Williams video game code by using simultaneosly running 'threads
This is a cross-platform downhill skiing game in which you use the < and > keys to race down a dangerous ski slope.
video game companies are actively encouraging a form of hacking called "modding" (for modifying)in which gamers change parts or all of a game by altering its code
www.transworldgames.com /tr/Game_Code/Video_Game_Code   (1000 words)

  
 Video Game Talk | Reviews | Incredibles
As a whole this game is platformer 90% of the way, with an uncanny amount of switches to press, rotate or destroy.
The pacing for this game is erratic as well and it can go from easy to impossible in the blink of an eye.
Also making their way into the game are voice clips from the film, which are used to an irritating degree.
www.videogametalk.com /read.php?ID=100   (1601 words)

  
 GameDev.net -- Columns   (Site not responding. Last check: 2007-10-13)
GameDev.net's columns are dedicated to specific topics and are carefully reviewed to ensure a high level of quality.
Each new installment in a column will be released according to a set schedule, as detailed below, so you can always know when to expect the next one.
We have several other columns planned or are considering which have not officially been launched yet.
www.gamedev.net /columns   (388 words)

  
 Anime News Network - Dororo Video Game
Among the games listed was "Dororo," based on the classic Osamu Tezuka Manga of the same name.
Like the original manga the game follows the adventures of Hyakkimaru, a samurai haunted by a shocking secret, who is on a quest to uncover his past and regain his humanity.
Players can choose to battle with various weapons such as blades embedded inside Hyakkimaru's arms, a bazooka hidden inside his leg, or weapons that are found during the course of the adventure.
www.animenewsnetwork.com /article.php?id=3519   (236 words)

  
 Got Game?:   (Site not responding. Last check: 2007-10-13)
For those not in higher ed, or in the sciences, CACM is the communications bulliten for the Association of Computing Machinery, one of the two main professional societies for the study of computing (the other being the IEEE).
At the same time, players probably don’t completely ‘own’ everything there is to do with their character, it is created only through the use of the game, a game you don’t own, a game you bought a license to use for a bit.
As an educator, I have good students that are highly skilled in making games, willing to turn away from that career over stuff like this, preparing instead to work at small studios or in related fields because they can’t justify to themselves the lifestyle demanded by some pockets of the games industry.
gotgame.corante.com   (3163 words)

  
 Book Review: Video Game Books - New York Times
This is all you need to know (and perhaps already do): Video games have grown into a huge business, outpacing the movie industry and bulldozing childhood as we knew it.
A disproportionate number of these games revolve around dwarfs, wizards, quests and magic lands, though the content is becoming ever more diverse.
They've organized their history of video games as a study of ambitious individuals, breaking it down into a series of breezy, magazinelike profiles of uneven quality.
www.nytimes.com /2005/12/18/books/review/18lindgren.html?ex=1292562000&en=8c6877c55829bb24&ei=5088&partner=rssnyt&emc=rss   (991 words)

  
 Playboy: The video game - May. 13, 2003
Playboy (PLA: Research, Estimates) is getting into the gaming business, with a new corporate division that will launch next November.
Along with publishers Arush Entertainment and Groove Games and development house Cyberlore, the company will release "Playboy: The Mansion", a new game for the PC and two console systems.
You'll rotate the in-game camera around while the Playmate poses, then choose from a gallery of your shots to determined which should go on the cover.
money.cnn.com /2003/05/12/commentary/game_over/e3_playboy   (753 words)

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