| |
| | EN World - Morrus' D&D / d20 News & Reviews Site - Complete Divine: Divine Crusader options |
 | | Competition (Complete Divine): Good granted power, Zeal, Regenerate, Divine Power, Righteous Might, Moment of Prescience, and Zealot Pact would be useful spells to cast again and again. |
 | | Glory (Complete Divine): The bonus to turning won't be useful to a divine crusader (since they don't progress in turning ability) Bless Weapon, Searing Light, Holy Sword, Bolt of Glory (with Practiced Spellcaster), and Sunbeam could be useful. |
 | | Mysticism (Complete Divine): with a good granted power, and lots of spells that would make the crusader a better combatant, this seems like a great domain for a Divine Crusader. |
| www.enworld.org /showthread.php?t=88803 (1750 words) |
|