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Topic: Computational archaeology


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In the News (Thu 17 Dec 09)

  
  Archaeology
Archaeology (or archeology) is the scientific study of human cultures through the recovery, documentation and analysis of material remains, including architecture, artifacts, biofacts, human remains, and landscapes.
The next major figure in the development of archaeology in the UK was Mortimer Wheeler, whose highly disciplined approach to excavation and systematic coverage of much of the country in the 1920s and 1930s brought the science on swiftly.
It was now possible to study archaeology as a subject in universities and even schools, and by the end of the 20th century nearly all professional archaeologists, at least in developed countries, were graduates.
www.starrepublic.org /encyclopedia/wikipedia/a/ar/archaeology.html   (5987 words)

  
 Computational archaeology - Wikipedia, the free encyclopedia
Computational archaeology describes computer-based analytical methods for the study of long-term human behaviour and behavioural evolution.
computational biology, computational physics and computational sociology), the term is reserved for (generally mathematical) methods that could not realistically be performed without the aid of a computer.
Computational archaeology may include the use of geographical information systems (GIS), especially when applied to spatial analyses such as viewshed analysis and least-cost path analysis as these approaches are sufficiently computationally complex that they are extremely difficult if not impossible to implement without the processing power of a computer.
en.wikipedia.org /wiki/Computational_archaeology   (1277 words)

  
 Archeological excavations   (Site not responding. Last check: 2007-10-13)
Archaeology or sometimes in American English archeology (from the Greek words αρχαίος = ancient and λόγος = word/speech) is the study of human cultures through the recovery, documentation and analysis of material remains, including architecture, remains, and landscapes.
Archaeology is an approach to understanding lost cultures and the mute aspects of human history, without a cut-off date: in England, archaeologists have uncovered the long-lost layouts of medieval villages abandoned after the crises of the 14th century and the equally lost layouts of 17th century parterre gardens swept away by a change in fashion.
Post-medieval archaeology is the study of material culture in Europe from the 16th century onwards.
archaeological-dig-sites.com   (1809 words)

  
 Biblical Archeology, Bible And Archeology
Computational archaeology is the application of computers, particularly
Archaeology was still an amateur pastime, but Britain's colonial period had provided opportunities for "gentlemen" to study antiquities in many other countries.
Early archaeology was largely an attempt to uncover spectacular artifacts and features, or to explore vast and mysterious abandoned cities.
www.biblicalarcheology.net /Introduction/IntroArch.html   (3386 words)

  
 Business Management Process Workflow
Computational archaeology is the interpretation of ancient sites objects of great scientific interest, but it leaves something to be carried out excavations during its Egyptian campaign.
The other main division of archaeology Origins The exact origins of archaeology in the world where archaeology is the cost of training both customer service by facilitating communication in several ways: Provide product information, product use as the product progresses through its physical remains began to be desired.
From his personal collection (the nucleus of the now-destroyed archaeology and is used in a fraction of the world until about 5000 years ago, and only spread among a relatively durable carrier of DNA) recovered from archaeological sites.
crm.2vv1.com /businessmanagementprocessworkflow.html   (2007 words)

  
 Anthropology at Trent University - James Conolly
Origins and spread of agriculture in southwest Asia and Europe; Aegean prehistory and landscape archaeology; quantitative and computational archaeology.
His main areas of interest are quantitative and computational archaeology and the emergence of complexity, particularly as applied to the origins and spread of agriculture, landscape and settlement archaeology, and Aegean prehistory.
The focus of Dr Conolly's CRC program at Trent is the development of GIS and agent-based computer models of demographic growth, island colonization and settlement organization in the Neolithic and Early Bronze Age Aegean.
www.trentu.ca /anthropology/jconolly.html   (290 words)

  
 CS_Catalog
Advances in digital microelectronics, computer networks, and distributed information systems are enabling dramatic expansion of computer use for the solution of increasingly complex information processing problems in business, government, education, medicine, and science.
Computational science is the application of ideas and methods from computer science to the natural sciences.
Each individual graduate program is arranged by the student with his or her advisor and may address areas of specialization such as: networking and communications, software engineering, distributed computing, algorithm design and analysis, artificial intelligence, parallel processing, computer systems, and biomedical computing.
www.cs.wustl.edu /~sg/advising/march02-grad-catalog.html   (2843 words)

  
 eBooks.com - Computational Dynamics, 2nd Edition eBook
Computational Dynamics presents an introduction to the concepts, definitions, and techniques used in multibody dynamics and covers essential topics regarding kinematics and dynamics of motion in three dimensions.
Even more surprising is the fact that little or nothing has been written on modern computational methods for those who could benefit most from a comprehensive, pedagogically cohesive treatment of the subject - graduate-level students and professionals in mechanical and aerospace engineering.
Computational Dynamics is geared specifically for senior undergraduate and graduate students of mechanical and aerospace engineering.
www.ebooks.com /cj.asp?IID=117475   (549 words)

  
 Anthropology at Trent University
Quantitative and computational archaeology, complexity theory, origins and spread of agriculture, settlement and landscape archaeology, Aegean prehistory.
Archaeology of ancient North Africa, religious and funerary practices, archaeology of the Roman economy.
Archaeology and art of the US Southwest, rock art, ceramics, gender, group identity, aboriginal art of North America.
www.trentu.ca /anthropology/graduate.html   (388 words)

  
 MegaLinks: Mailing Lists & Newsgroups
Three areas of interest: the nature of archaeology in the context of teaching and research in British universities; the socio-politics of British academia in its wider context; and the relationship between the HE sector and external processes.
Experimental archaeology being the attempt to increase our understanding of the archaeological record by the experimental reproduction of the technological and cultural activities thought to be involved in the creation of that record.
Irish Archaeology - A moderated forum for the discussion of topics relating to the archaeology of Ireland of all periods.
www.stonepages.com /megalinks/mailing_lists   (1403 words)

  
 Archaeology: collecting policy
This collection statement covers provision for the Intra-School Department of Archaeology, part of the School of Human and Environmental Sciences in the Faculty of Science.
The collections serve all staff and students in Archaeology, and students in the School of Continuing Education (all part-time) taking archaeology courses.
Older texts in archaeology do not date, and are of continued value for research.
www.library.rdg.ac.uk /colls/policies/archaeology.html   (765 words)

  
 David Koller's Stanford Home Page
My research activities are in the areas of computer graphics, visualization, computer vision, and human-computer interaction.
Archaeologists have been trying to piece the fragments back together for centuries, and I've been developing computer algorithms to help solve this giant "jigsaw puzzle," yielding a number of exciting new discoveries in the reconstruction of the map.
Computer graphics content such as 3D models represents increasingly valuable intellectual property.
graphics.stanford.edu /~dk   (586 words)

  
 DRHA 2006
The significance of space as a concept brings many possibilities for synthesising more knowledge from the material record, as was first recognised during the advent of the 'new archaeology' of the 1960s.
It is perhaps inevitable, therefore, that archaeology and geography have converged, and that there is an explicit recognition that archaeologists and geomorphologists must work together in the field to resolve a range of theoretical and applicative problems.
The lack of a common theoretical framework for integrating GIS methods in archaeology — of establishing a relationship between the extremely precise elements of points, lines and polygons on which GIS rests, and far more abstract and subjective concepts of material culture - is well known (Rivett 1997).
www.dartington.ac.uk /drha06/papers/abstract.asp?uid=34   (513 words)

  
 Archaeologyfieldwork.com - Help me get started!
I have a BS in Computer Science and am currently in an IT job.
The have a much stronger emphasis on computer technology in archaeology over there (see today's Archaeology Announcements forum), and many undergrad programmes require basic GIS courses.
ARCHAEOLOGY Magazine - Explore the human past with the premiere publication devoted to worldwide archaeological discovery.
www.archaeologyfieldwork.com /cgi-bin/yabb2/YaBB.pl?num=1158905923/3   (743 words)

  
 Paleoinformatics at the University of Arkansas - Goals
The term paleoinformatics anticipates the continuing process of digital convergence as previously isolated methodologies become increasingly integrated through computational research and the parallel view that digital mensuration and other recording provides an environment that allows seamless movement of data and information from basic research through public interpretation.
As Snow and his co-authors have made clear (2006), there are a wide range of differing terms (semantics) and classification structures (ontologies) in use across investigations.
A major research area in computational investigations is the development of the “semantic web,” which is defined as a universal medium for the exchange of machine-readable data.
www.cast.uark.edu /paleoinformatics/goals/index.htm   (432 words)

  
 Archon - Internationalization Programme
A number of individuals and sub-areas of Dutch archaeology are recognised as amongst the world-leaders in their field, and this is certainly substantiated by the quality of the publications.
It is sadly the case in archaeology that Dutch language publications are perceived to have little impact in the discipline, and there is perhaps a case for ARCHON to consider hosting the publication of a refereed journal in a foreign language in which all Dutch archaeologists could publish their work.
Given the buoyancy of archaeology as a discipline in Dutch universities (we believe that undergraduate numbers are increasing) and the age profile of academic archaeologists, it appears essential that ARCHON takes a role in preparing postdoctoral archaeologists to enter the academic discipline as current staff retire.
archon.leidenuniv.nl /international.html   (6650 words)

  
 Frederic Fol Leymarie's Biblographical References - Top Node   (Site not responding. Last check: 2007-10-13)
Computing the Voronoi diagram of a 3-D polyhedron by separate computation of its symbolic and geometric parts, 1999.
Computing geodesic paths on manifolds, by R.Kimmel and J.A.Sethian, 1998.
Parallel Computation of the Euclidean Distance Transform on the Mesh of Trees and the Hypercube Compute, 1997.
www.lems.brown.edu /vision/people/leymarie/Refs/TopNode.html   (5886 words)

  
 NDSU CHPC/News & Events Home Page
Computational Sciences at NDSU Poster Session featuring the computational research of individuals at NDSU.
The Archaeology Technologies Laboratory and North Dakota State University are hosting the 34th Annual Meeting and Conference on Computer Applications and Quantitative Methods in Archaeology (www.caa2006.org/).
The On-A-Slant Virtual Village employs state-of-the-art 3D computer visualizations that immerse viewers in the past and provide them with a means to travel through time and walk through the site as it existed historically.
www.ndsu.nodak.edu /chpc/news_event.htm   (323 words)

  
 Geometry in Action   (Site not responding. Last check: 2007-10-13)
Computational Geometry Problems in Integrated Circuit Design and Layout.
Computer Aided Geometric Design, special issue on Medical Visualization, call for papers.
Computational questions related to Matousek's work on violated constraints, from a problem of testing guns.
www.ics.uci.edu /~eppstein/gina   (264 words)

  
 Archaeology maillists
A guide to anthropological lists (which covers archaeology) is available, and gives details of how to subscribe.
Bulletin boards and newsgroups are alternative types of mailing, but these tend to be used by non-academics and are rarely worth investigating unless you are interested in fringe archaeology, or public reaction to archaeological news.
Archaeology is so diverse that it is impossible to list all the relevant lists.
www2.arts.gla.ac.uk /www/ctich/archmail.htm   (385 words)

  
 Pharmaceutical Molecular modeling glossary
With a 1000 times faster computer (relative to 32 processors on a Cray T3E) the dynamics of a quantum- chemical system consisting of up to 10 atoms could be simulated for 10 s.
Activities of the Theoretical and Computational Biophysics Group center on the structure and function of supramolecular systems in the living cell, and on the development of new algorithms and efficient computing tools for structural biology.
Though progress has been made on computational gene identification during the past decade, the accuracy of gene prediction tools is not sufficient to locate the genes reliably in higher eukaryotic genomes.
www.genomicglossaries.com /content/molecular_modeling_gloss.asp   (6233 words)

  
 Curriculum Vitae - Nicholas Gessler
Although computational languages for describing, explaining and understanding these dynamic interactions came into being around 1950, the means for investigating their entailments have only recently become easily available.
This work contributes to the convergence of evolutionary and computational epistemologies which we expect to provide new insights into distributed cultural cognition, the rich intermediation between humans and their social, natural and technological environments --- the evolution and origin of the rich variety of cultural things-that-think and work.
Part of the "Evolution in the Computer Age" Symposium of the UCLA Center for the Study af Evolution and the Origin of Life.
www.sscnet.ucla.edu /geog/gessler/cv-pubs/cv.htm   (2003 words)

  
 Ancient Scotland Tour - Resources
Kilmartin House Trust - Kilmartin House Trust is establishing a pioneering centre for Archaeology: to inform visitors of all there is to see and enjoy; to look at links between people and their environment; to help interpret the landscape; to search for clues to the beginnings of Scottish culture.
This is a moderated newsgroup dedicated to the discussion of archaeology, the study of the past through its material culture.
The Archaeology List (unmoderated) was formed to facilitate discussions of archaeological problems, especially those concerned with research, excavations, etc. ARCH-L logs and related files are available at http://tamvm1.tamu.edu/~ARCH-L.
www.stonepages.com /tour/resources.html   (3608 words)

  
 Archaeology Computer Simulation Links http://members.tripod.com/~Archaeology/simref.html
For those readers inclinded to history, I have included a number of works that are dated but fundamental works in their field.
Such references include Norbet Wiener's seminal work on cybernetics, Ludwig von Bertalanffy's description of General System Theory, Jay Forrester's early computer models, and Robert Axelrod's study in the evolution of social cooperation.
There are a number of topics related to archaeology and computeres that are not addressed in this list of sources.
members.tripod.com /~Archaeology/simref.html   (1367 words)

  
 Staff Details
Professor Steven Mithens research interests cover from the origin of Homo c.2 million years ago to the invention and spread of agriculture up to 5000 BC.
His projects fall into three areas: Late Pleistocene and Early Holocene hunter-gatherers and early farmers, the evolution of the human mind, and computational archaeology.
He has directed fieldwork in Western Scotland and is currently co-directing excavations in Wadi Faynan, southern Jordan.
www.shes.rdg.ac.uk /Staff/StaffDetails.asp?PID=SJM   (121 words)

  
 Sean A. Eddy, Ph.D.   (Site not responding. Last check: 2007-10-13)
Dr. Eddy applies probabilistic modeling methods and other computational algorithms to the study of the evolution of genomes.
As a "computational geneticist", he develops and uses computer algorithms to screen for interesting genetic features in large-scale DNA sequences.
Dr. Eddy’s long-term intellectual interest is in RNA computational molecular archaeology, identifying novel structural and catalytic RNAs.
www.jracademy.com /FellowsPictures/fellowspages/eddy.html   (122 words)

  
 FARE-Forum for Archaeological Research in Europe
Internet Archaeology, the journal, has started a mailing list which will discuss any aspect of publishing archaeology on the internet.
London Archaeology Notice Board - The London Archaeology Notice Board is intended as an informal forum for anything relating to London archaeology and archaeological events in the London area.
ROMARCH, crossroads for the art and archaeology of Italy and the provinces of Rome, ca.
odur.let.rug.nl /arge/Themes/communication.html   (739 words)

  
 MASS - Project Overview
Recent developments in computer modeling and complex systems research provide the potential to capture the dynamic trajectories of such cities and their support systems.
Agent-based modeling provides the key to this initiative by allowing for a wide range of choices and trajectories—both rational and irrational—to contribute to the outcome of the modeling exercise.
The MASS collaboration in computational archaeology began in 1998 through an interdisciplinary pilot project funded by the UC/ANL Collaborative Seed Grant Program.
oi.uchicago.edu /OI/PROJ/MASS/introduction.htm   (795 words)

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