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| | Theory vs. Craft in Computer Game Studies (via Jerz's Literacy Weblog) |
 | | While the computer game industry is, at bottom, driven by money, what might be called the "theory industry" is stacked with people who are very intelligent, who have been trained their whole career to think in abstract and theoretical terms, and who are completely mystified by things that computer gaming designers take for granted. |
 | | As a critical movement, game studies could potentially take all of the traditional humanistic methods in interesting and new directions: training students to read games, to test and try the limits of game systems, to recognize common dynamics and strategies, and to identify the connections between the game and its cultural history. |
 | | This is a peculiar moment in the formation of game studies, because on the one hand, there is a tremendous hunger for the training in craft: students want jobs in the games industry, and they're willing to spend a great deal of money and time to better their chances of getting one. |
| jerz.setonhill.edu /weblog/permalink.jsp?id=2445 (2830 words) |
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