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Topic: Computer graphics


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In the News (Mon 18 Mar 19)

  
  Computer graphics - Wikipedia, the free encyclopedia
Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Perhaps the first use of computer graphics specifically to illustrate computer graphics was in Futureworld (1976), which included an animation of a human face and hand--produced by Ed Catmull and Fred Parke at the University of Utah.
Raster graphics is a uniform 2-dimensional grid of pixels.
en.wikipedia.org /wiki/Computer_graphics   (1181 words)

  
 3D computer graphics: Facts and details from Encyclopedia Topic   (Site not responding. Last check: 2007-10-22)
In mathematics and computer graphics, an implicit surface is defined as an isosurface of a function...
In computer graphics, rendering is the process of generating the pixels an image from a high-level description of the images components....
Gouraud shading is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object....
www.absoluteastronomy.com /encyclopedia/3/3d/3d_computer_graphics1.htm   (3755 words)

  
 Computer Graphics   (Site not responding. Last check: 2007-10-22)
Computer animation is the use of computers to create animations.
One last method of making computer animations is to use transitions and other special effects like morphing to modify existing images and video.
Computer graphics are any types of images created using any kind of computer.
www.bergen.org /AAST/ComputerAnimation/CompAn_Graphix.html   (205 words)

  
 What is Computer Graphics?
Today almost every computer can do some graphics, and people have even come to expect to control their computer through icons and pictures rather than just by typing.
We want images on computers to not just look more realistic, but also to BE more realistic in their colors, the way objects and rooms are lighted, and the way different materials appear.
Computer graphics uses several simple object rendering techniques to make models appear three-dimensional.
www.graphics.cornell.edu /online/tutorial   (301 words)

  
 Computer Graphics Program
He is responsible for the Computer Graphics program in the CSc Department; in that capacity he has introduced several new graphics courses, brought a visiting graphics professor to the Department, and helped attract over $2,500,000 in funding partly to support computer graphics.
He is also involved in computer graphics as the sponsor and supervisor of student projects in rendering, modeling languages, and high-speed ray tracing.
The graphics courses are not killer project classes, but many students also enrolled in Compilers or other intense courses end up ignoring the graphics class or spending all their time making wonderful images and animations while ignoring their intense class.
www.csc.calpoly.edu /~buckalew/program.html   (1521 words)

  
 Open Directory - Computers: Computer Science: Computer Graphics   (Site not responding. Last check: 2007-10-22)
Computer Graphics at the University of Utah - Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
Computer Graphics Lab at ETH Zurich, Switzerland - Conducts research into the medical applications of computer science and computer graphics.
Computer Graphics Research at Caltech - Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
dmoz.org /Computers/Computer_Science/Computer_Graphics   (1190 words)

  
 Andrew Glassner's Computer Graphics Page
Often the colors computed in a synthetic image cannot be displayed by a specific device, which means the image must be distorted.
This book is directed to hobbyists and anyone else interested in computer graphics and interesting applications and ideas relating to the field.
I believe that computer graphics rendering is woven together from three fields: human perception, digital signal processing, and the physics of light.
www.glassner.com /andrew/cg/graphics.htm   (1417 words)

  
 Computer Graphics Theme @ LocalColorArt.com (Local Color Art)   (Site not responding. Last check: 2007-10-22)
Computer Graphics is a publication of ACM SIGGRAPH.
It has published the yearly proceedings of the annual SIGGRAPH conferences, as well as a variety of papers on a quarterly basis.
Since 2003, all printed materials from the annual conference are included in an issue of ACM Transactions on Graphics (TOG).
www.localcolorart.com /encyclopedia/Computer_Graphics   (315 words)

  
 Elsevier.com - Computers & Graphics   (Site not responding. Last check: 2007-10-22)
Computers and Graphics is dedicated to the dissemination of information on the application and use of computer graphics techniques.
Computers and Graphics provides a medium for the communication of information concerning graphical man/machine interaction and the applications of computer graphics.
The emphasis of the journal is on interactive computer graphics using CRT-type consoles and manual input devices such as light-pens, tablets, and function keyboards, and, within this scope, on graphical models, data structures, attention-handling languages, picture manipulation algorithms and related software.
www.elsevier.com /inca/publications/store/3/7/1   (322 words)

  
 Computer> Graphics [encyclopedia]   (Site not responding. Last check: 2007-10-22)
However, as real-world applications of computer graphics(CG) in broadcast television and movies proved a viable alternative to more traditional special effects and animation techniques, commercial parties have increasingly funded advances in the field.
The first advances in computer graphics was in the use of CRTs to represent 2D computer graphics.
With the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector representations of virtual objects.
www.kosmoi.com /Computer/Graphics   (483 words)

  
 Computer Glossary-Computer Video and Graphics - PC Terms about Computer Video Graphics-Best Computer Online Store ...
Synchronous Graphics Random Access memory (SGRAM) is a type of memory that is optimized for graphics use.
In raster graphics architecture a primitive is formed by scan conversion where each scan line intersects the primitive at two ends, P left and P right.
Triangles or quadrilaterals are two usually used polygons in drawing graphical objects because computer hardware can easy manipulate and calculate these two simple polygons.
www.directron.com /videoglossary.html   (2512 words)

  
 Category:Computer graphics - Wikipedia, the free encyclopedia
Articles and media on this topic in other Wikimedia projects can be found at: Commons Category Computer graphics
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
The main article for this category is Computer graphics.
en.wikipedia.org /wiki/Category:Computer_graphics   (118 words)

  
 Computer Graphics Tools   (Site not responding. Last check: 2007-10-22)
Machine Vision has many connections and tools in common with computer graphics, although it's about almost the exact opposite problem: rather than generating images on a screen for humans to see, machine vision is about taking images and trying to teach a computer to "see".
Computer graphics tools intended to be used by doctrors, engineers, mathematicians, etc. to look into large data sets to "see" new insights.
These books on computer graphics are gnerally about "how to write software that generates computer graphics" or "how to write software that can read and write computer graphics files", not "how to draw art using your computer".
www.rdrop.com /~cary/html/computer_graphics_tools.html#ASCII_Art   (11620 words)

  
 Computer Graphics Research at Caltech   (Site not responding. Last check: 2007-10-22)
Graphics-related research at Caltech primarily focuses on the mathematical foundations of computer graphics.
This is accomplished using mathematical principles from differential geometry, constrained optimization, integral equations and piecewise differential equations, as well as physical principles such as the mechanics of solids and the physics of light.
The Caltech computer graphics research efforts are led by Alan Barr and Peter Schröder (Director, Multi-Res Modeling Group).
www.gg.caltech.edu   (260 words)

  
 A (Spotty) History and Who's Who of Computer Graphics
First computer model of a human figure, by William Fetter, Boeng, for use in the study of cockpit design (1964).
Pixar - The former computer graphics group from Lucasfilm (not to be confused with Industrial Lights and Magic, which is the special effects group).
Silicon Graphics, Inc. - founded in 1982 by James Clark, SGI has long been the leader in producing low-end to high-end graphics workstations and supercomputers.
web.cs.wpi.edu /~matt/courses/cs563/talks/history.html   (1193 words)

  
 Amazon.com: 3D Computer Graphics (3rd Edition): Books: Alan H. Watt   (Site not responding. Last check: 2007-10-22)
Computer Graphics: Principles and Practice in C (2nd Edition) by James D. Foley
Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).
It was one of the first three graphics programming books I bought during the same early career book shopping session, it was definately the most useful of the three and it's stayed with me ever since, where other books have been and gone.
www.amazon.com /exec/obidos/tg/detail/-/0201398559?v=glance   (1429 words)

  
 Amazon.com: Computer Graphics: Principles and Practice in C (2nd Edition): Books: James D. Foley,Andries van Dam,Steven ...   (Site not responding. Last check: 2007-10-22)
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available.
Assuming a solid background in computer science or a related field, Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material.
I have been involved in computer graphics and software development for about 10 years, and this stands out as the ideal reference book.
www.amazon.com /exec/obidos/tg/detail/-/0201848406?v=glance   (1814 words)

  
 Vector Math Tutorial for 3D Computer Graphics
The purpose of these notes is to expand on the mathematical appendix included with most graphics books, not to teach the material in the main text of those books.
Although primarily aimed at university computer science students, this tutorial is useful to any programmer interested in 3D computer graphics or 3D computer game programming.
Vectors and matrices are used in all scientific and engineering fields, and any other field that uses computers (are there any that don't?) In many fields, the vocabulary used for vectors and matrices does not match that used in computer graphics.
chortle.ccsu.edu /VectorLessons/vectorIndex.html   (427 words)

  
 Computer Science @ UC Davis | Course Descriptions
To give the student the computer science underpinnings of the implementation of computer graphics modeling and rendering systems.
We present a full discussion of the five basic types of visible-surface algorithms available today in computer graphics: painter's algorithm, the Z-buffer algorithm, the scanline algorithm, ray tracing and space subdivision algorithms.
Students learn about the mathematical foundations of computer graphics, and they implement, in a system-oriented context, fundamental computer graphics algorithms that are part of the most commonly used graphics libraries.
www.cs.ucdavis.edu /courses/exp_course_desc/175.html   (618 words)

  
 Computer Graphics Technology : Purdue University College of Technology : West Lafayette, Indiana
Computer Graphics Technology prepares visually oriented students for careers in creating and managing the production of computer graphics within a wide range of industries.
Students work collaboratively in computer labs to master graphic techniques and concepts, and management skills.
Students can choose to generalize in applied computer graphics technology or develop more in-depth knowledge and skills in areas such as interactive multimedia; technical animation; manufacturing graphics; or construction graphics.
www.tech.purdue.edu /cg   (180 words)

  
 Courses in Graphics
An alternative introduction to computer graphics that emphasizes techniques for visualizing multidimensional data, especially continuous functions of two and three dimensions.
Not a substitute for 248 as a prerequisite for upper-level graphics courses.
This colloquium is intended to bring established and senior researchers from the fields of AI, geometry, graphics, robotics, and vision together to discuss and explain broad considerations and high-level tasks that the relevant communities are addressing.
graphics.stanford.edu /courses   (1531 words)

  
 Amazon.co.uk: Computer Graphics, reissued 2nd Ed.: Books   (Site not responding. Last check: 2007-10-22)
Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material.
By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field.
This book was a required text in a graphics programming course that I did as a part of a Computer Science degree.
www.amazon.co.uk /exec/obidos/ASIN/0201848406   (833 words)

  
 Computer Graphics
Computer animation of the sphere version 32--39 Fred E. Robbins and William G. Green WAVE: interactive color graphics for waveform analysis.
1--6 Richard B. McCammon An interactive computer graphics approach for dissecting a mixture of normal (or lognormal) distributions.
25--32 B. Brown Computer graphics for large scale two- and three-dimensional analysis of complex geometries.
www.math.utah.edu /ftp/pub/tex/bib/toc/siggraph.html   (6203 words)

  
 Computer Graphics and Animation Home   (Site not responding. Last check: 2007-10-22)
The Computer Animation Homepage is a project done by Krys Cybulski and David Valentine in their third trimester of their sophomore year at
This site is still an ongoing process, and is being worked on almost contantly.The purpose of these pages is to teach people about computer graphics and animation.
Definitions of terms used in computer graphics and animation as well as other information.
www.bergen.org /AAST/ComputerAnimation   (446 words)

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