| |
| | Continuous game - Wikipedia, the free encyclopedia (via CobWeb/3.1 planetlab2.cs.unc.edu) (Site not responding. Last check: 2007-10-07) |
 | | The term is most often used to describe video games, which as of the late 1990s were almost all real-time, the shift being driven by the rapid increase in the power of personal computers. |
 | | There are however a number of board games and card games that are continuous, partially in reaction to the format's popularity in video games. |
 | | Examples of some continuous games are the video games Command and Conquer, Red Alert, StarCraft, and Age of Empires, the card game Falling, and the board game Icehouse. |
| en.wikipedia.org.cob-web.org:8888 /wiki/Continuous_game (183 words) |
|