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| | The Incredible Hull |
 | | For a set of two-dimensional objects, their convex hull is the convex polygon of least area that completely encloses all of the objects. |
 | | Determining the convex hull of a set of objects is a fundamental problem in both computer graphics and computational geometry. |
 | | For example, supposing that (10,1), (10,7) and (10,12) are consecutive points on the convex hull, the point (10,7) should not be removed but rather reported as part of the convex hull. |
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