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| | Excerpts from the Discworld Roleplaying Game |
 | | He became guide to the Disc's first serious tourist, fell off the edge of the Disc, discovered that the great spell was actually using his brain as a hiding-place, assisted in the defeat of a Sourcerer, travelled to the Dungeon Dimensions, through time, and to Hell, and went cheerfully insane on a desert island. |
 | | The closest thing he has to a truly useful supernatural ability is a sense of danger, coupled with long enough legs to try and put it behind him.(1) Unfortunately, the metaphysics of the Discworld guarantee that someone with so little interest in crisis situations will find himself endlessly at the centre of them. |
 | | For some time, he owned (or at least, was accompanied by) the most lethally malicious Sapient Pearwood Luggage in the history of Agatean carpentry; it is unclear whether it is still following him, or whether it has settled down romantically since it got back to the Counterweight Continent. |
| www.sjgames.com /gurps/books/Discworld/excerpts.html (1776 words) |
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