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| | SIGGRAPH 97 Course 23 (Site not responding. Last check: 2007-10-11) |
 | | This course investigates the increasingly important role that concepts from the field of artificial life are playing across the breadth of computer graphics, including image synthesis, modeling, animation, multimedia, and virtual reality. |
 | | They also explore graphics techniques that emulate phenomena fundamental to biological organisms, such as biomechanics, behavior, growth, and evolution. |
 | | Graphics researchers and practitioners, including animators and VR enthusiasts who are seeking a close encounter with "life" at the leading edge of graphics modeling. |
| old.siggraph.org /s97/conference/courses/23.html (127 words) |
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