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| | RPGamer > Retroview > Crystalis |
 | | Combat in Crystalis, of course, is real-time, with the player gaining up to four elemental swords during the game, with enemies being strong or weak against certain types. |
 | | Crystalis is surprisingly original, though, being the earliest action RPG I've played with charge attacks, diagonal movement, elements, apocalyptic references, tools not seen in the Zelda games like a Gas Mask, and so forth; no problems here. |
 | | Crystalis, in the end, was a surprisingly decent entry by SNK into RPGs, despite its flaws, and would a decade later receive a remake on the Gameboy Color near the end of that system's life, although I'm not certain if that port would be best, given the horror stories I've heard about its aurals. |
| www.rpgamer.com /games/crystalis/cryst/reviews/crystrdrev2.html (689 words) |
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