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Topic: Cyberpunk


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In the News (Sat 2 Jun 12)

  
  Cyberpunk - Wikipedia, the free encyclopedia
Cyberpunk (a portmanteau of cybernetics and punk) is a sub-genre of science fiction and dystopian fiction, focusing on advanced technology such as computers or information technology coupled with some degree of breakdown in the social order.
Cyberpunk writers tend to use elements from the hard-boiled detective novel, film noir, and postmodernist prose to describe the often nihilistic underground side of an electronic society.
Cyberpunk literature is often used as a metaphor for the present day-worries about the failings of corporations, corruption in governments, alienation and surveillance technology.
en.wikipedia.org /wiki/Cyberpunk   (4146 words)

  
 Exploring Dystopia: Cyberpunk
Cyberpunk writers have an almost morbid fascination for ethically controversial and possibly dangerous scientific fields as genetic engineering, robotics, neurological interfaces, bio-mechanics, body implants, cosmetic surgery, bionics, cloning, designer drugs, cryogenics, artificial intelligence, nuclear, biological and chemical weapons, and so on and so forth.
Cyberpunk writers are always eager to provoke, but it should be stressed that the provocation usually is a means, not a goal in itself.
Cyberpunk is mainly a literary label today, but it influenced science fiction cinema heavily for many years, and still does in many respects.
hem.passagen.se /replikant/cyberpunk.htm   (3796 words)

  
 1.04: Cyberpunk R.I.P.
I suspect that cyberpunks are to the 1990s what the beatniks were to the '60s - harbingers of a mass movement waiting in the wings.
Just as cyberpunks carry their network identities into the physical world, the beatniks were fond of pseudonyms.
Cyberpunks envision humans as electronic cyber-rats lurking in the interstices of the information mega-machine; the gospel of the post- cyberpunk movement will be one of machines in the service of enlarging our humanity.
www.wired.com /wired/archive/1.04/1.4_cyberpunk_pr.html   (954 words)

  
 Serhat's Definition of Cyberpunk
Furthermore, cyberpunk is said to be the voice of the underground in modern society, and the vision of a new technological world.
This theme is the essence of cyberpunk and is the one of the major reasons that cyberpunk differs from science fiction.
The basic precepts of the cyberpunk genre consists of technology as hindrance to man, stories that are saturated in dark and dreary themes, and a character that will either fail or conform to a structured society.
www.cwrl.utexas.edu /~tonya/cyberpunk/papers/serhat1.html   (1145 words)

  
 Meatball Wiki: CyberPunk
Cyberpunk is a lot of things to a lot of people and has even elicited splintering, the most famous offshoot being CypherPunk.
Cyberpunk is closely associated with transhumanism and Posthumanism, transhumanism being the metamorphosis to posthumanism, posthumanism being the use of cybernetics and computers to interact and communicate with the real world, body modifications common.
The reason it tended to drop away was that CloseExtrapolation is aiming at a nearby target, and CyberPunk was as close as the suburbs of Tokyo, as close as the stack of pirated copies of Windows in the markets in Hong Kong.
www.usemod.com /cgi-bin/mb.pl?CyberPunk   (891 words)

  
 Mirrorshades Postmodern Archive
The Mirrorshades anthology, edited by our cohost Bruce Sterling, surveyed a literary subgenre that was called cyberpunk not because the term had any precise meaning (it didn't), but because it worked as a catchy marketing bite, a buzzword representing ideas and memes that had resonance more through attitude than content.
Over time `cyberpunk' referred less to a sci-fi subgenre, and more to a movement that was the beatnik underside of the evolving digital culture, encompassing the countercultural fascinations of the 90s -- the computer underground, rave/house culture, zine culture, designer psychedelics, goth morbidity, etc.
Cyberpunk will always be relevant as one root from which a mainstream digital culture has grown.
www.well.com /conf/mirrorshades/cpunk.html   (275 words)

  
 A Cyberpunk Manifesto
Cyberpunks are people, starting from the ordinary and known to nobody person, to the artist-technomaniac, to the musician, playing electronic music, to the superficial scholar.
The Cyberpunk is a stand-alone new culture, offspring of the new age.
It is hard for a Cyberpunk to live in an underdeveloped world, looking the people around him, seeing how wrongly they develop.
www.ecn.org /settorecyb/txt/cybermanifest.html   (1620 words)

  
 Study Guide for William Gibson: Neuromancer (1984)
Of course by the time symposia were being held on the subject, writers declared cyberpunk dead, yet the stuff kept being published and it continues to be published today by writers like K.
Others pointed out that almost all of cyberpunk's characteristics could be found in the works of older writers such as J.
The persistent cyberpunk obsession with the mixture of flesh (called "meat" in the novel) and machinery is introduced through Ratz's stainless steel teeth--unnatural looking but commonplace in Communist Eastern Europe.
www.wsu.edu:8080 /~brians/science_fiction/neuromancer.html   (6101 words)

  
 EFF "Net Culture - Cyberpunk" Archive
Fascinating article by Seeker1 examining the cyberpunk phenomenon and analyzing the appropriateness of assigning the "counterculture" label to cyberpunks.
"Cyberpunk From subculture to mainstream" by McKenzie Wark (1992) discusses the evolution and history of cyberpunk as a cultural theme.
"Cyberpunk was not so much a literary movement as an extension of postmodern experimentation that reaches back to the first cultural memes generated by radical shifts in perception."
www.eff.org /Net_culture/Cyberpunk   (438 words)

  
 Cyberpunk games
(Cyberpunk is, after all, often simply interpreted as "techno Goth".) But Deus Ex is not a relentlessly dark and gloomy game, although it is persistently badly-lit and the plot line is pretty depressing, focusing largely on a deadly epidemic of some deadly virus sweeping over civilization.
It's also quite cyberpunk, as there's a fair of of computer hacking and electronics work to do here (although the hacking is a disappointingly boring act, basically consisting of clicking the "Hack" button and waiting for it to finish).
Of course there were the classic atmospheric cyberpunk adventures Neuromancer and Circuit's Edge, but CE had very little hacking beyond a brief episode with a computer terminal and a connection to the police department's system.
www.geocities.com /SiliconValley/2072/cybgames.htm   (12943 words)

  
 SFragments - Cyberpunk after 9/11: ArmadilloCon 2004 panel   (Site not responding. Last check: 2007-10-21)
"Cyberpunk was originally thought of as this sort of alien ideology invading the genre, because "Neuromancer" was the last book that really pissed lots of people off, that really violently offended people, you know, readers of the Analog, because it was very, very different from anything they've experienced.
Basically, cyberpunk future was the one where you had characters that were alienated loners, fighting against, or working within a corrupt power structure, and their world was dense with information sphere and impacted by rapid technological change and pervasive modification of human body.
All the classic cyberpunk writers that you guys were discussing, had all, during the past couple of years, retreated.
www.geekitude.com /gl/public_html/article.php?story=20041110203626732   (5863 words)

  
 fUSION Anomaly. Cyberpunk
Cyberpunk makes clear that information is a name for the content of what is exchanged with the outer world as we adjust to it and make our adjustments felt upon it-to live effectively is to live with adequate information, the fictions of Cyberpunk.
Cyberpunk, in sharp contrast, shows the seamy underbelly of corporatocracy, and the Sisyphean battle against their power by disillusioned renegades.
Cyberpunk stories are seen by social theorists as fictional forecasts of the evolution of the
fusionanomaly.net /cyberpunk.html   (1819 words)

  
 Cyber Punk Radio
Cyberpunk mayhem, Nuclear Disaster (the Hippies), Electromagnetic pulse (EMP) coordinated nuclear strike takes out unhardened machines and most of the meatpuppets.
CyberPunk Radio SF 17 returns to the roots of Punk with the MC5, Iggy Pop, and Kill Allen Wrench.
CyberPunk Radio SF turns 16, episodes that is, with GW bush and "My United States of Whatever", Total Beer (another CPR sponsor!), Taco Man from Ebola World updates us on Katrina and GW Idiot, and finally, we listen in to Al Gore Talking to himself.
www.mental-escher.net /cyberpunkradio   (1448 words)

  
 Cyberpunk Class Syllabus
We will consider the term “Cyberpunk,” and come to see how it is both extremely useful and utterly useless, and that most of its first practitioners now disavow the term.
To study cyber-culture and Cyberpunk is to examine the relationships between humans and machines, between society and technology.
A “Cyberpunk Source List” may be supplied periodically by the instructor, to be used as a resource for your research, thinking and inquiry.
www.cyburbiaproductions.com /Cyberpunk_Course/syllabus.asp   (1666 words)

  
 Beyond Cyberpunk! The Web Version   (Site not responding. Last check: 2007-10-21)
HyperCard stack in 1990, the frontier towns of cyberspace were tiny outposts and the populace was a rough and tumble crowd of hackers, research scientists, libertarians, academics, military types, and various flavors of bohemians.
Cyberpunk science fiction was still a major inspiration to the advance teams building cyberspace, Mondo 2000 was the hip new magazine and the hacker community was still licking its wounds after Operation Sundevil/The Hacker Crackdown.
Academia had discovered in the burgeoning cyberculture a full-blown example of postmodernism, with its decentralized, anarchic structure, its virtualizing of the human body, and its use of multimedia and hypertexts to socially construct stories and knowledge.
www.streettech.com /bcp   (401 words)

  
 cyberpunkreview.com » Cyberpunk Movies by Decade   (Site not responding. Last check: 2007-10-21)
It’s not really complete cyberpunk, but the story revolves around a writer who is writing a futuristic novel..
I’ve seen CITY listed as cyberpunk, but it’s only in theme, mostly, if anything at all…dealing with lost dreams and dream recovery, etc. The visuals themselves are straight steampunk if there ever were ones (but, then again, I’d say the same for Gilliam’s TWELVE MONKEYS).
Strangely enough, however, the ratio of good-to-bad steampunk in film far outshines the same ratio of cyberpunk films, however…so there may be less, but they’re usually of better quality.
www.cyberpunkreview.com /cyberpunk-movies-by-decade   (1715 words)

  
 Cyberpunk - a short story by Bruce Bethke
I wrote the story in the early spring of 1980, and from the very first draft, it was titled "Cyberpunk." In calling it that, I was actively trying to invent a new term that grokked the juxtaposition of punk attitudes and high technology.
There was, I was told, no possibility that another cyberpunk novel would be commercially successful, and there would never be a successful cyberpunk movie.
Bruce's web page is packed with fun, fiction and more, and includes the full text of Cyberpunk, a novel based on the story which introduced the c-word to the world.
www.infinityplus.co.uk /stories/cpunk.htm   (4743 words)

  
 Amazon.com: CYBERPUNK: Outlaws and Hackers on the Computer Frontier, Revised: Books: Katie Hafner   (Site not responding. Last check: 2007-10-21)
The spirit of cyberpunk only flickers in these three more-or-less able pieces of journalism about headline hacker cases that shook the computer industry.
Although Markoff is an exceptional writer and the book is both easy to read and entertaining, the content is presented as factual when the truth is that these guys definitely wrote the book with only part of the whole story at their disposal.
One of the main "cyberpunks" depicted in the book is Kevin Mitnick, who claims that he has never even met John Markoff.
www.amazon.com /exec/obidos/tg/detail/-/0684818620?v=glance   (2059 words)

  
 Cyberpunk 203X: A Chat With Mike Pondsmith | Gamegrene.com
However, most of the rules are couched in traditional Cyberpunk 2020 terms and you'll recognize a lot of stuff right off the bat.
A lot of the book is also a commentary on the current 21st century, how corporations influence modern life, the ideologies of groups, government, modern warfare, elections, cloning, media...you name it.
The influx of bigger and badder guns is the direct result of rapid technological progress in a world where people are hungry for new ways to kill each other.
www.gamegrene.com /node/438   (2345 words)

  
 Chaos Control Digizine : Billy Idol
But despite the samples, dance beats, and strange electronic noises, Cyberpunk is musically more in tune with Idol's early work than his last few albums.
Idol's fascination with technology does not end with the music, as he is also put out a limited edition Cyberpunk computer disk and is getting into computerized video.
Most of what you hear on CYBERPUNK are original demos done in the home studio.
www.chaoscontrol.com /content_article.php?article=billyidol   (1170 words)

  
 cyberpunk   (Site not responding. Last check: 2007-10-21)
Since 1990 or so, popular culture has included a movement or fashion trend that calls itself ‘cyberpunk’, associated especially with the rave/techno subculture.
On the one hand, self-described cyberpunks too often seem to be shallow trendoids in fl leather who have substituted enthusiastic blathering about technology for actually learning and doing it.
On the other hand, at least cyberpunks are excited about the right things and properly respectful of hacking talent in those who have it.
www.catb.org /~esr/jargon/html/C/cyberpunk.html   (187 words)

  
 Cyberpunk Collective
That just offends and depresses me. In Gibson's world, Dibson, Williams and Duhaney, had they not been killed by Coke in interesting ways, would have been whisked off to the Pepsi arcology, to be feted, rewarded, celebrated.
In an era which is increasingly dominated by the flow of images, contemporary Japan has a high profile, producing, for example, manga (comic books), anime (animation), video games, and associated products which are consumed on a global scale, generating their own subcultures of enthusiasts in many countries....
So with a cyberpunk aural aesthetic in mind, I found this great interview with Genesis P-Orridge of Throbbing Gristle fame (the progenitor of the Industrial sound) and thought it might be of interest.
community.livejournal.com /cyberpunk   (1710 words)

  
 06: CyberPunk/Cyborgs
EFF Cyberpunk Archive, links here to Gibson and Sterling and others.
Cyberpunk Library, "Bruce Sterling's Idea of What Every Well-Appointed 'Cyberpunk SF' Library Collection Should Possess (circa Dec 92)."
Steve Mizrach's "Is Cyberpunk the Counterculture of the 1990's?" You might want to read this article along with Leary's in CR.
www.abacon.com /cyber/public_html/Ch06.html   (343 words)

  
 The Cyberpunk Reading List
This is the text of the Cyberpunk Reading List, it is maintained by Jason Harrison.
Martin, George R. ** The Armageddon Rag As an ex-hippie investigates the death of the manager of a band for a rock and roll magazine, he finds that the death involves an singer killed in the sixties and the possible start of armageddon.
The difference is that like most cyberpunk, the action could be happening right next door.'' - Mondo 2000 (?) Strieber, Whitlet ------------------------------------------------------------------------------ ** Nature's End See review under Kunetka, James.
www.cs.ubc.ca /spider/harrison/Cyberpunk/cyberpunk.html   (4567 words)

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