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| | Articles - Cyberpunk (Site not responding. Last check: 2007-10-13) |
 | | It's notable that the generation that cyberpunk claimed to represent did not step forward to embrace it: The real punks of the 1980s apparently read little, and most young science-fiction readers of that era stayed with traditional storytellers like Larry Niven and Anne McCaffrey, not to mention the literary giants Asimov, Heinlein and Clarke. |
 | | Both the atmosphere of the game and the plot, which involves rebellion against a corrupt megacorp, are rooted in and derivative of the genre. |
 | | It has been argued that Cyberpunk, as a near-future game, talks about what life could possibly be like, while Shadowrun, as a fantasy game, is more focused on using the fantastic world to address modern day problems through the metaphor of the game. |
| www.go-trucks.com /articles/Cyberpunk (3802 words) |
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